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The Fastest and Easiest Delves in Midnight Season 1

Not all Delves are created equal. We've ranked the best Delves and their related stories based on how quick and easy they are to complete.

Midnight Delves GuideSeason 1 Delves Guide

Fastest Delves in Midnight Season 1
Midnight introduced 10 new Delves with 3 story variants each spread across the 4 zones of Eversong Woods, Zul'Aman, Harandar, and Voidstorm. Whether you're farming gear, Journey progress, Valeera leveling, or stocking the Great Vault, we've ranked the fastest Delves and related stories in Midnight Season 1 based on rough clear time, layout, and difficulty across gearing item levels.

Some delves have compact layouts, overpowered items, or are mountable making them clearable in sometimes half the time, so be sure to check the notes below for more details. Your results may vary with gear setup, Valeera level, and other factors, but this should give a rough idea of which Delves to farm when available.

Rank
DelveStory
S-Tier
Collegiate Calamity
Invasive Glow
A-Tier
The Darkway
Ogre Powered
A-Tier
The Gulf of Memory
Sporasaur Special
A-Tier
Parhelion Plaza
Holding the Line
A-Tier
Collegiate Calamity
Academy Under Siege
B-Tier
Sunkiller Sanctum
Core of the Problem
B-Tier
Collegiate Calamity
Faculty of Fear
B-Tier
Twilight Crypts
Party Crasher
B-Tier
The Darkway
Focusers Under Pressure
B-Tier
Atal'Aman
Toadly Unbecoming
C-Tier
The Gulf of Memory
Alnmoth Munchies
C-Tier
Sunkiller Sanctum
Not What I Expected
C-Tier
Twilight Crypts
Trapped
C-Tier
Atal'AmanTotem Annihilation
C-Tier
The Shadow Enclave
Traitor's Due
D-Tier
The Darkway
Leyline Technician
D-Tier
The Gulf of Memory
Descent of the Haranir
D-Tier
Sunkiller Sanctum
The Gravitational Effect
D-Tier
Twilight Crypts
Loosed Loa
D-Tier
Atal'Aman
Ritual Interrupted
D-Tier
Shadowguard Point
Calamitous
D-Tier
The Grudge Pit
Arena Champion
F-Tier
Parhelion Plaza
March of the Arcane Brigade
F-Tier
Parhelion Plaza
Bombing Run
F-Tier
The Shadow Enclave
Mirror Shine
F-Tier
The Shadow Enclave
Shadowy Supplies
F-Tier
Shadowguard Point
Captured Wild
F-Tier
Shadowguard Point
Stolen Mana
F-Tier
The Grudge Pit
Lightbloom Invasion
F-Tier
The Grudge Pit
Dastardly Rotstalk

A more open layout that takes time to traverse even if the delve is mountable.

Toadly Unbecoming - Decurse frogs and defeat enemies to spawn the boss for a decent but not amazing clear

Totem Annihilation - Take the bird at the start and then work your way up the north structure for the easiest clear. Avoiding the lightning from the captured loa is paramount as it does a significant amount of damage.

Ritual Interrupted - Navigate towards the southern structure freeing furbolg as you go. Consider picking up the haunted weapons as they can deal decent damage.

Compact layout with a relatively easy to reach boss. With NPC's that debuff the boss for increased damage, it's a relatively easy Delve even at Tier 11 for undergeared players

Invasive Glow - The bomb at the start of the instance scales with difficulty tier to do upwards of 90% of your total damage when you keep the DoT up on enemies consistently. Makes for an especially easy Tier 11 Delve for undergeared players.

Academy Under Siege - There's a number of powerful items scattered about that can do some fairly good damage or provide absorb shield. Helpful but still not as good as Invasive Glow.

Faculty of Fear - The revelation mechanic just adds a lot of time. You won't need to reveal all the NPC's but still a fair number.

Ogre Powered - Another straightforward path to the boss with an easy objective requiring no backtracking. Unstable Aberrations do leash so be sure to kill them before moving on.

Focusers Under Pressure - Collecting the crystals requires a fairly large loop and even a slight bit of backtracking adding some significant time to this Delve.

Leyline Technician - Inspecting the leylines adds a lot of time. It's just not as quick as the kill to progress objectives of Ogre Powered.

Being mountable in a compact area should make this one of the best Delves, but it can be fairly tight for avoiding damage. Combine this was long RP transitions and extra non-combat objectives in all 3 versions that has the Delve struggling to get off the ground efficiently.

Arena Champion - After a short killing objective, you'll need to defeat two named enemies. Once defeated, collect mold samples from Moldering Fighters that appeared in the arena both alive and already dead.

Dastardly Rootstalks - Taunt the crowd to fill up the Angry Fans bar. Simply use your extra action in the spotlights. Afterwards click dirt piles and defeat the spawned enemies just not too many at a time or risk being overwhelmed .

Lightbloom Invasion - Free the entangled fighters and defeat the Lightbloom attacks. Defend the barricades then defeat the Thornmaws using nearby barrels.

Utilize glide or a parasol toy to skip many enemies when headed toward the final boss platform.

Sporasaurus Surprise - Clocking in at one of the fastest clear times, this Delve can be drastically sped up by kiting the dinosaurs and kicking their spores back at them to break their shield and deal extra damage.

Alnmoth Munchies & Descent of the Haranir - While both utilize the same relatively quick patching it's the extra objectives of these stories that adds considerable time.

Holding the Line - To start avoid the underpowered Artifact weapons and head down the staircase at the beginning for the fastest route of barricades to repair and ending near the boss. Complete the objective by killing enemies instead of healing allies for the fastest results.

Bombing Run & March of the Arcane Brigade - The extra objectives of destroying the void portals or activating the sentinels just takes so much longer and doesn't make for the most direct path to the boss.

Even being mountable, the map is enormous. While you can do larger pulls, you'll still need to complete secondary objectives in all 3 story variants. None of the variants tend to be particularly fast, so generally avoid if you can.

Calamitous - Kill enemies and collect nearby orbs that can be used to destroy Void stabilizers.

Stolen Mana - Use the Galvanic Rifle to destroy mana barrels and free eight prisoners from Mana Siphoners.

Captured Wildlife - Free imprisoned wildlife from nearby cages. Once freed the animals will attack nearby enemies offering some extra damage. Once enough are freed, use the worm bait on Void Researchers to kill 4 of them and spawn the boss.

One of the slowest delves in general, just from how large the map is and you'll be walking the whole time.

Traitor's Due - This version tasks you with defeating void foci and the subsequent elites. Use the Eyes of Antenorian to help deal a bit of additional damage.

Mirror Shine - You'll need to counteract the darkness by moving mirrors to reflect light to destroy Shadow Nexus around the Delve. The moving of the mirrors is tedious and you need to wary of positioning to avoid the damage taken debuff.

Shadowy Supplies - Relatively straightforward, collect supplies from around the area or from defeated enemies. The issue here is having to collect 30 supplies which can be fairly slow.

Straightforward routes without a lot of backtracking and easy kill to progress objective.

Core of the Problem - You can click on portals throughout the delve to travel to other parts of the delve similar to flight points. Simply kill enemies and collect orbs to complete the objective.

Not What I Expected - Click Lightbloom crates and activate the Sanctum Security system while defeating enemies to complete the objective. Enter Displacement Portals to spawn clones of yourself to help in combat.

The Gravitational Effect - While the other 2 story variants are relatively straightforward, the mechanic in this one requires you to fly around the room to collect Singularity coils. While fun, the mechanic tends to add a fair amount of time and can break up the route significantly.

You'll need to make your through various room pulling of levers to deactivate traps. You won't be able to progress without deactivating the traps, so your ability to make larger pulls in this Delve is severely diminished.

Loose Loa - Use the Evasive Elixir before you're hit by the patrolling rampaging Loa to avoid being stunned and significant damage. Defeat Vilebranch Charmers and destroy Hex totems to complete the objective.

Party Crasher - Simply avoid the traps to prevent getting stunned while defeating 4 Twilight Summoners. This is the most straightforward, but still requires you to hit levers along the way.

Trapped - While trying to save hostages, you'll be trapped and teleported to the interior of the Delve. You'll need to make your way back to the entrance while rescuing hostages.

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