WoW News

Mythic Fallen King Salhadaar Nerfed – Midnight Hotfixes for March 31st

Blizzard has posted hotfixes for today which includes nerfs to Mythic Fallen King Salhadaar.

Hotfixes
March 31, 2026

Classes

Death Knight

Frost

All damage dealt increased by 4%. Not applied to PvP combat.

Demon Hunter

Devourer

Shift is now correctly affected by Evoker’s Blessing of the Bronze and Time Spiral spells.

Druid

Feral

All damage dealt increased by 3%. Not applied to PvP combat.

Frantic Frenzy damage reduced by 8%. Not applied to PvP combat.

Developers’ notes: Our intention here is to improve Feral damage in raids, without increasing their damage in M+, which is already competitive.

Hunter

Fixed an issue where Hunter’s Mark’s effect could stack multiple times.

Beast Mastery

All damage dealt by you and your pets increased by 4%. Not applied to PvP combat.

Survival

All damage dealt by you and your pets increased by 4%.

Mage

Arcane

Sunfury: Burden of Power now increases Arcane Blast damage by 25% (was 5%) and Arcane Pulse damage by 15% (was 5%).

Developers’ notes: Arcane Sunfury is a bit farther behind our expectations in single target damage.

Fire

Fixed an issue causing the Single-Button Assistant and Assisted Highlight to not suggest Flamestrike when the target-cast version of Flamestrike was talented.

Monk

Mistweaver

Fixed an issue that caused Serene Vitality to not function.

Paladin

Fixed an issue causing Lightforged Blessing to not heal.

Protection

Guided Prayer no longer consumes Shining Light.

Fixed an issue where Word of Glory was refunding an incorrect amount of mana.

Fixed an issue where Afterimage’s casts of Word of Glory were consuming mana.

Priest

Shadow

Developers’ notes: Shadow Word: Death has been lacking in damage, even in execute range, so we’re significantly increasing its damage to correct this. To increase damage in multi-target situations, we’re targeting some AoE-only sources and shifting some power from some single target sources of damage to Shadowy Apparition damage.

Shadow Word: Death damage increased by 80%.

Mind Blast and Void Blast damage reduced by 10%.

Shadow Apparition and Void Apparition damage increased by 35%.

Spectral Horrors now increases Shadowy Apparition damage against targets affected by Shadow Word: Madness by 30% (was 50%).

Psychic Link causes direct damage spells to inflicts 25% of their damage on all targets afflicted by Vampiric Touch (was 20%).

Void Spike from Things from Beyond now deals 25% additional damage to secondary targets.

Mind Sear from Void Lashers now deals 25% additional damage.

Warlock

Demonology

Fixed an issue where the chance to generate a Demonic Core from a Wild Imp fading was lower than the intended amount.

Fixed an issue where Antoran Jailer would stop attacking enemies if they fly.

Fixed an issue where Antoran Inquisitor would not cast Mind Sear if it was spawned out of range.

Destruction

Fixed an issue where Destruction Warlocks could not apply their starter build.

Warrior

Arms

Developers’ notes: Arms single target damage remains lower than intended, particularly Execute.

Execute damage increased by 20%. Does not affect PvP combat.

Overpower damage increased by 10%. Does not affect PvP combat.

Delves

Atal’Aman

Spiritflayer Jin’Ma

Claimed Spirit now has a maximum stack count.

Dungeons and Raids

Hall of Fame

The Dreamrift Hall of Fame is now full and is no longer eligible to be earned.

Algeth’ar Academy

Corrupted Manafiend

Mana Void now targets 1 player (was 2).

Fixed an issue where players could get targeted by multiple stacks of Mana Void.

Echo of Doragosa

Arcane Rift duration reduced to 90 seconds (was 2 minutes).

There is now a 3 second delay when an Arcane Rift spawns from a player reaching 3 stacks of Overwhelming Power.

Maisara Caverns

Tormented Shade

Spirit Rend damage over time effect reduced by 20%.

Vordaza

Lingering Dread initial damage increased by 25% and the damage over time effect removed.

Skyreach

Addressed an issue where some spells can target players not in combat.

The Voidspire

The portal after the Crown of the Cosmos encounter now takes you outside of the raid instance.

Fallen King Salhadaar

Shadow Fracture cast time increased to 12 seconds on Mythic difficulty (was 9 seconds).

Fractured Projections will now gain Broken Shield when their Shadow Fracture spell can be interrupted on Mythic difficulty.

Lightblinded Vanguard

Avenger’s Shield now targets 4 players on Mythic difficulty (was 8).

Tyr’s Wrath healing absorb decreased by 17% on Mythic difficulty.

Sacred Toll damage reduced by 15% on Mythic difficulty.

Crown of the Cosmos

Resolved an issue where Void Expulsion could be placed at Alleria’s location without a player present.

Resolved an issue where two Ranger Captain’s Marks could sometimes pick the same player on Mythic difficulty.

Resolved an issue where Grasp of Emptiness could be spell reflected.

Items

Crucible of Erratic Energies Leech reduced by 50%.

Light of the Cosmic Crescendo healing increased by 35%.

Shadow of the Empyrean Requiem damage increased by 20%.

Whisper of the Duskwraith healing increased by 35%.

Echo of L’ura healing increased by 35%.

Radiant Sunstone initial healing increased by 35%.

The following housing decor items are now Bind to Warband: Rutaani Sporepod, Rustic Harandar Planter, Grand Aethercharged Crystal, and Kafa Press.

The Postmaster has mailed the missing Chimaerus and Crown of the Cosmos encounter trophy decor to eligible characters.

Fixed an issue where some players were unable to consume Gleaming Sunmote to unlock alternate armor appearances.

Fixed an issue preventing alternate shoulder armor appearances for Druids from being unlocked.

Player versus Player

Resolved an issue that prevented Honor earned in Slayer’s Rise to count towards progress in the “Enshrouded in War” quest.

Druid

Restoration

Developers’ notes: A substantial buff is needed to help Restoration, who have been struggling to keep up in healing throughput as well as defensively.

All healing increased by 8% in PvP combat.

Regrowth healing increased by 40% in PvP combat.

Swiftmend healing increased by 25% in PvP combat.

Barkskin now reduced damage taken by 30% in PvP combat (was 20%).

Hunter

Marksmanship

Developers’ notes: Marksmanship is a burst outlier, so we’re reducing the power of Aimed Shot and increasing sustained damage from other primary damage sources to keep it feeling powerful, while reducing the peaks of its burst.

Aimed Shot damage reduced by 10% in PvP combat.

Kill Shot and Black Arrow damage increased by 15% in PvP combat.

Rapid Fire damage increased by 15% in PvP combat.

Mage

Arcane

Developers’ notes: Arcanosphere damage has fallen behind other sources in Midnight. We’re also buffing Sunfury in all gameplay (above) to make it more competitive with Spellslinger.

Arcanosphere damage increased by 250%.

Fire

Developers’ notes: Fire Mage has strong burst during Combustion which has gotten a bit too strong. We’re aiming to reduce power in this window by adjusting talents that are propping up damage during Combustion and otherwise are looking to keep sustained damage in a similar state.

Each stack of Fired Up now increases Fire damage by 2% in PvP combat (was 4%).

Burn It All now increases spell damage by 5% during Combustion in PvP combat (was 10%).

Monk

Mistweaver

Developers’ notes: Mistweavers have continued to be a step above other healers this season, with strong sustained healing in addition to having strong cooldowns more frequently than other healers. These adjustments target some of those cooldowns.

All healing reduced by 4% in PvP combat.

Conduit of the Celestials: Heart of the Jade Serpent now causes Thunder Focus Tea to increase the recovery rate of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 30% for 8 seconds in PvP combat (was 75%).

Conduit of the Celestials: Celestial Conduit healing reduced by 50% in PvP combat.

Windwalker

Developers’ notes: We feel that Windwalkers’ burst windows are too difficult to react to, so we’re reducing the damage of Zenith Stomp and Rushing Wind Kick while adding some damage to Fists of Fury, which has felt less impactful this season. Additionally, it’s not uncommon to die through Touch of Karma, so we’re increasing the amount of damage it absorbs, to increase its effectiveness as a survival tool.

Zenith Stomp damage reduced by 25% in PvP combat.

Rushing Wind Kick damage reduced by 15% in PvP combat.

Fists of Fury damage increased by 15% in PvP combat.

Touch of Karma now absorbs 20% more damage in PvP combat.

Paladin

Developers’ notes: We’re looking to reduce burst damage to targets at low health for all Paladin specializations, which is mainly caused by Vengeful Wrath. Additionally, Blessing of Spellwarding has been a powerful spell since it was introduced with few counters and works against most specializations which can feel oppressive to play against. We’re reducing its duration in PvP so that it can remain a powerful defensive.

Vengeful Wrath now increases Hammer of Wrath damage by up to 20% based on the target’s health (was 50%).

Blessing of Spellwarding duration reduced to 6 seconds in PvP combat (was 10 seconds).

Holy

Developers’ notes: After recent tuning and the general Paladin changes here, Holy is in a good spot. This increase of the power of a major source of healing from Herald of the Sun should shore up the viability of the hero tree.

Herald of the Sun: Eternal Flame healing increased by 20% in PvP combat.

Protection

All damage reduced by 10% in PvP combat.

Retribution

Developers’ notes: We’re looking to add more punch to finishers from Ret which have felt weak this season, so we’re increasing the damage of Final Verdict to achieve that. We’re also increasing the damage of Dawnlight to increase the viability of the Herald of the Sun hero talents.

Templar’s Verdict and Final Verdict damage increased by 25% in PvP combat.

Herald of the Sun: Dawnlight damage increased by 30% in PvP combat.

Rogue

Subtlety

Developers’ notes: Subtlety has continued to be a strong asset to a team, with its frequent burst and strong crowd control. We’re bringing down some of its potential burst with these changes to keep their power level more in line relative to their overall kit.

Death Perception effects now increase finisher damage by 3% each in PvP combat (was 5%).

Replicating Shadows bonus damage for Shadow Clones reduced to 5% in PvP combat (was 15%).

Shaman

Developers’ notes: We’re increasing the damage of some Shaman PvP talents that have fallen behind other sources of damage. We’d like Lightning Lasso to feel worth fully channeling and trying to interrupt and for Electrocute to be a noticeable effect when Purging enemies.

Lightning Lasso damage increased by 450%.

Electrocute damage increased by 35%.

Elemental

Farseer: All Ancestor healing increased by 20% in PvP combat.

Enhancement

Developers’ notes: We feel Enhancement is in a good place after last week’s tuning. Enhancement has outlier burst potential with Tempest, so we’re toning down, so that it’s easier to react to its burst.

Stormbringer: Tempest damage reduced by 15% in PvP combat.

Restoration

Developers’ notes: We’re targeting a buff to Farseer this week. Its healing has fallen behind, and we’re aiming to increase its viability compared to Totemic.

Farseer: All Ancestor healing increased by 20% in PvP combat.

Farseer: Elemental Reverb now increases Riptide healing by 25% in PvP combat (was 10%).

Warrior

Arms

Developers’ notes: Arms can sometimes struggle to connect, so we’re making a change to Battle Stance to help with mobility against slow and root effects. Additionally, we’re increasing the power of Ignore Pain so that it feels more worthwhile to use when trying to survive.

Battle Stance now reduces the duration of movement impairment effects by 25% in PvP combat (was 10%).

Ignore Pain absorption increased by 20% in PvP combat.

Fury

Developers’ notes: Damage is in a good state for Mountain Thane, but there is some potential for burst from Bloodthirst that we’re looking to reign in. We’re also increasing the damage from Execute to increase the viability of the Slayer hero talents.

Execute damage increased by 20% in PvP combat.

Mountain Thane: Burst of Power now increases the damage of Bloodthirst by 15% (was 35%).

Prey

Creatures summoned by Prey traps will now correctly clear Bloody Command on death.

Professions

Gems will now be found more regularly when prospecting Midnight ore.

Fixed an issue where Recipe: Vicious Thalassian Flask of Honor was Bind on Pickup.

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WoW News

Mythic Fallen King Salhadaar Nerfed – Midnight Hotfixes for March 31st

Blizzard has posted hotfixes for today which includes nerfs to Mythic Fallen King Salhadaar.

Hotfixes
March 31, 2026

Classes

Death Knight

Frost

All damage dealt increased by 4%. Not applied to PvP combat.

Demon Hunter

Devourer

Shift is now correctly affected by Evoker’s Blessing of the Bronze and Time Spiral spells.

Druid

Feral

All damage dealt increased by 3%. Not applied to PvP combat.

Frantic Frenzy damage reduced by 8%. Not applied to PvP combat.

Developers’ notes: Our intention here is to improve Feral damage in raids, without increasing their damage in M+, which is already competitive.

Hunter

Fixed an issue where Hunter’s Mark’s effect could stack multiple times.

Beast Mastery

All damage dealt by you and your pets increased by 4%. Not applied to PvP combat.

Survival

All damage dealt by you and your pets increased by 4%.

Mage

Arcane

Sunfury: Burden of Power now increases Arcane Blast damage by 25% (was 5%) and Arcane Pulse damage by 15% (was 5%).

Developers’ notes: Arcane Sunfury is a bit farther behind our expectations in single target damage.

Fire

Fixed an issue causing the Single-Button Assistant and Assisted Highlight to not suggest Flamestrike when the target-cast version of Flamestrike was talented.

Monk

Mistweaver

Fixed an issue that caused Serene Vitality to not function.

Paladin

Fixed an issue causing Lightforged Blessing to not heal.

Protection

Guided Prayer no longer consumes Shining Light.

Fixed an issue where Word of Glory was refunding an incorrect amount of mana.

Fixed an issue where Afterimage’s casts of Word of Glory were consuming mana.

Priest

Shadow

Developers’ notes: Shadow Word: Death has been lacking in damage, even in execute range, so we’re significantly increasing its damage to correct this. To increase damage in multi-target situations, we’re targeting some AoE-only sources and shifting some power from some single target sources of damage to Shadowy Apparition damage.

Shadow Word: Death damage increased by 80%.

Mind Blast and Void Blast damage reduced by 10%.

Shadow Apparition and Void Apparition damage increased by 35%.

Spectral Horrors now increases Shadowy Apparition damage against targets affected by Shadow Word: Madness by 30% (was 50%).

Psychic Link causes direct damage spells to inflicts 25% of their damage on all targets afflicted by Vampiric Touch (was 20%).

Void Spike from Things from Beyond now deals 25% additional damage to secondary targets.

Mind Sear from Void Lashers now deals 25% additional damage.

Warlock

Demonology

Fixed an issue where the chance to generate a Demonic Core from a Wild Imp fading was lower than the intended amount.

Fixed an issue where Antoran Jailer would stop attacking enemies if they fly.

Fixed an issue where Antoran Inquisitor would not cast Mind Sear if it was spawned out of range.

Destruction

Fixed an issue where Destruction Warlocks could not apply their starter build.

Warrior

Arms

Developers’ notes: Arms single target damage remains lower than intended, particularly Execute.

Execute damage increased by 20%. Does not affect PvP combat.

Overpower damage increased by 10%. Does not affect PvP combat.

Delves

Atal’Aman

Spiritflayer Jin’Ma

Claimed Spirit now has a maximum stack count.

Dungeons and Raids

Hall of Fame

The Dreamrift Hall of Fame is now full and is no longer eligible to be earned.

Algeth’ar Academy

Corrupted Manafiend

Mana Void now targets 1 player (was 2).

Fixed an issue where players could get targeted by multiple stacks of Mana Void.

Echo of Doragosa

Arcane Rift duration reduced to 90 seconds (was 2 minutes).

There is now a 3 second delay when an Arcane Rift spawns from a player reaching 3 stacks of Overwhelming Power.

Maisara Caverns

Tormented Shade

Spirit Rend damage over time effect reduced by 20%.

Vordaza

Lingering Dread initial damage increased by 25% and the damage over time effect removed.

Skyreach

Addressed an issue where some spells can target players not in combat.

The Voidspire

The portal after the Crown of the Cosmos encounter now takes you outside of the raid instance.

Fallen King Salhadaar

Shadow Fracture cast time increased to 12 seconds on Mythic difficulty (was 9 seconds).

Fractured Projections will now gain Broken Shield when their Shadow Fracture spell can be interrupted on Mythic difficulty.

Lightblinded Vanguard

Avenger’s Shield now targets 4 players on Mythic difficulty (was 8).

Tyr’s Wrath healing absorb decreased by 17% on Mythic difficulty.

Sacred Toll damage reduced by 15% on Mythic difficulty.

Crown of the Cosmos

Resolved an issue where Void Expulsion could be placed at Alleria’s location without a player present.

Resolved an issue where two Ranger Captain’s Marks could sometimes pick the same player on Mythic difficulty.

Resolved an issue where Grasp of Emptiness could be spell reflected.

Items

Crucible of Erratic Energies Leech reduced by 50%.

Light of the Cosmic Crescendo healing increased by 35%.

Shadow of the Empyrean Requiem damage increased by 20%.

Whisper of the Duskwraith healing increased by 35%.

Echo of L’ura healing increased by 35%.

Radiant Sunstone initial healing increased by 35%.

The following housing decor items are now Bind to Warband: Rutaani Sporepod, Rustic Harandar Planter, Grand Aethercharged Crystal, and Kafa Press.

The Postmaster has mailed the missing Chimaerus and Crown of the Cosmos encounter trophy decor to eligible characters.

Fixed an issue where some players were unable to consume Gleaming Sunmote to unlock alternate armor appearances.

Fixed an issue preventing alternate shoulder armor appearances for Druids from being unlocked.

Player versus Player

Resolved an issue that prevented Honor earned in Slayer’s Rise to count towards progress in the “Enshrouded in War” quest.

Druid

Restoration

Developers’ notes: A substantial buff is needed to help Restoration, who have been struggling to keep up in healing throughput as well as defensively.

All healing increased by 8% in PvP combat.

Regrowth healing increased by 40% in PvP combat.

Swiftmend healing increased by 25% in PvP combat.

Barkskin now reduced damage taken by 30% in PvP combat (was 20%).

Hunter

Marksmanship

Developers’ notes: Marksmanship is a burst outlier, so we’re reducing the power of Aimed Shot and increasing sustained damage from other primary damage sources to keep it feeling powerful, while reducing the peaks of its burst.

Aimed Shot damage reduced by 10% in PvP combat.

Kill Shot and Black Arrow damage increased by 15% in PvP combat.

Rapid Fire damage increased by 15% in PvP combat.

Mage

Arcane

Developers’ notes: Arcanosphere damage has fallen behind other sources in Midnight. We’re also buffing Sunfury in all gameplay (above) to make it more competitive with Spellslinger.

Arcanosphere damage increased by 250%.

Fire

Developers’ notes: Fire Mage has strong burst during Combustion which has gotten a bit too strong. We’re aiming to reduce power in this window by adjusting talents that are propping up damage during Combustion and otherwise are looking to keep sustained damage in a similar state.

Each stack of Fired Up now increases Fire damage by 2% in PvP combat (was 4%).

Burn It All now increases spell damage by 5% during Combustion in PvP combat (was 10%).

Monk

Mistweaver

Developers’ notes: Mistweavers have continued to be a step above other healers this season, with strong sustained healing in addition to having strong cooldowns more frequently than other healers. These adjustments target some of those cooldowns.

All healing reduced by 4% in PvP combat.

Conduit of the Celestials: Heart of the Jade Serpent now causes Thunder Focus Tea to increase the recovery rate of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 30% for 8 seconds in PvP combat (was 75%).

Conduit of the Celestials: Celestial Conduit healing reduced by 50% in PvP combat.

Windwalker

Developers’ notes: We feel that Windwalkers’ burst windows are too difficult to react to, so we’re reducing the damage of Zenith Stomp and Rushing Wind Kick while adding some damage to Fists of Fury, which has felt less impactful this season. Additionally, it’s not uncommon to die through Touch of Karma, so we’re increasing the amount of damage it absorbs, to increase its effectiveness as a survival tool.

Zenith Stomp damage reduced by 25% in PvP combat.

Rushing Wind Kick damage reduced by 15% in PvP combat.

Fists of Fury damage increased by 15% in PvP combat.

Touch of Karma now absorbs 20% more damage in PvP combat.

Paladin

Developers’ notes: We’re looking to reduce burst damage to targets at low health for all Paladin specializations, which is mainly caused by Vengeful Wrath. Additionally, Blessing of Spellwarding has been a powerful spell since it was introduced with few counters and works against most specializations which can feel oppressive to play against. We’re reducing its duration in PvP so that it can remain a powerful defensive.

Vengeful Wrath now increases Hammer of Wrath damage by up to 20% based on the target’s health (was 50%).

Blessing of Spellwarding duration reduced to 6 seconds in PvP combat (was 10 seconds).

Holy

Developers’ notes: After recent tuning and the general Paladin changes here, Holy is in a good spot. This increase of the power of a major source of healing from Herald of the Sun should shore up the viability of the hero tree.

Herald of the Sun: Eternal Flame healing increased by 20% in PvP combat.

Protection

All damage reduced by 10% in PvP combat.

Retribution

Developers’ notes: We’re looking to add more punch to finishers from Ret which have felt weak this season, so we’re increasing the damage of Final Verdict to achieve that. We’re also increasing the damage of Dawnlight to increase the viability of the Herald of the Sun hero talents.

Templar’s Verdict and Final Verdict damage increased by 25% in PvP combat.

Herald of the Sun: Dawnlight damage increased by 30% in PvP combat.

Rogue

Subtlety

Developers’ notes: Subtlety has continued to be a strong asset to a team, with its frequent burst and strong crowd control. We’re bringing down some of its potential burst with these changes to keep their power level more in line relative to their overall kit.

Death Perception effects now increase finisher damage by 3% each in PvP combat (was 5%).

Replicating Shadows bonus damage for Shadow Clones reduced to 5% in PvP combat (was 15%).

Shaman

Developers’ notes: We’re increasing the damage of some Shaman PvP talents that have fallen behind other sources of damage. We’d like Lightning Lasso to feel worth fully channeling and trying to interrupt and for Electrocute to be a noticeable effect when Purging enemies.

Lightning Lasso damage increased by 450%.

Electrocute damage increased by 35%.

Elemental

Farseer: All Ancestor healing increased by 20% in PvP combat.

Enhancement

Developers’ notes: We feel Enhancement is in a good place after last week’s tuning. Enhancement has outlier burst potential with Tempest, so we’re toning down, so that it’s easier to react to its burst.

Stormbringer: Tempest damage reduced by 15% in PvP combat.

Restoration

Developers’ notes: We’re targeting a buff to Farseer this week. Its healing has fallen behind, and we’re aiming to increase its viability compared to Totemic.

Farseer: All Ancestor healing increased by 20% in PvP combat.

Farseer: Elemental Reverb now increases Riptide healing by 25% in PvP combat (was 10%).

Warrior

Arms

Developers’ notes: Arms can sometimes struggle to connect, so we’re making a change to Battle Stance to help with mobility against slow and root effects. Additionally, we’re increasing the power of Ignore Pain so that it feels more worthwhile to use when trying to survive.

Battle Stance now reduces the duration of movement impairment effects by 25% in PvP combat (was 10%).

Ignore Pain absorption increased by 20% in PvP combat.

Fury

Developers’ notes: Damage is in a good state for Mountain Thane, but there is some potential for burst from Bloodthirst that we’re looking to reign in. We’re also increasing the damage from Execute to increase the viability of the Slayer hero talents.

Execute damage increased by 20% in PvP combat.

Mountain Thane: Burst of Power now increases the damage of Bloodthirst by 15% (was 35%).

Prey

Creatures summoned by Prey traps will now correctly clear Bloody Command on death.

Professions

Gems will now be found more regularly when prospecting Midnight ore.

Fixed an issue where Recipe: Vicious Thalassian Flask of Honor was Bind on Pickup.

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