WoW News

Datamined Class Changes for Midnight 12.0.5 PTR Build 66527

Here are the datamined class changes for the 12.0.5 PTR Build 66527.

Class ToolsBloodTalentsFrostTalentsUnholyTalents

Specialization (1)

Effect #2 Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 819
Affected Spells:
(and 123 more.)

Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: 819
Affected Spells:
(and 123 more.)

Specialization (4)

Causes each of your Virulent Plagues to flare up, dealing (56.8656%62.5522% of Attack Power) Shadow damage to the infected enemy and (22.7465%25.0212% of Attack Power) Shadow damage to foes nearby.
Extends the duration of Dread Plague and Virulent Plague by 1.5 sec.

Slash the enemy for (150%202.5% of Attack Power) Physical damage and corrupt your weapon with blight, causing your next 2-3 Scourge Strikes to summon a Lesser Ghoul.
Lesser Ghoul
A mindless servant of the Scourge, raised to obey its master's commands for 6 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.52.025)
(Pvp Multiplier: 10.7407)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -8-20%
Affected Spells:
(and 123 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -8-20%
Affected Spells:
(and 123 more.)

REMOVED Effect #20 Apply Aura: Modifies Effect #3's Value (Label)
Value: -2
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -8-20%
Affected Spells:
(and 123 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -8-20%
Affected Spells:
(and 123 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -8-20

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -8-20

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 202213

REMOVED Effect #20 Apply Aura: Modifies Effect #3's Value (Label)
Value: -2
Affected Spells:

Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 102
Affected Spells:
(and 123 more.)

Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: 102
Affected Spells:
(and 123 more.)

Talents (6)

Corrupt and evolve your Ghoul into a Monstrosity, greatly empowering its abilities for 15 sec.
Death Coil and Epidemic extends the duration of this effect by 1.0 sec.
StartRecoveryTime changed from 0 ms to 1500 ms

Festering Strike now follows up with a Festering Scythe that costs no Runes.
Festering Scythe
Slashes through all enemies within 14 yds in front of you, dealing (75%101.25% of Attack Power) Shadow damage and hastening all of your plagues on targets hit to deal damage 35% faster for 25 sec.

Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec.
Necrotic Coil
Unleash a vortex of necrotic energy and bone, dealing (219.375% of Attack Power) Shadowstrike damage up to 3 foes and (69% of Attack Power) Shadow damage to all pierced enemies.
Graveyard
The dead erupt beneath all foes with Virulent Plague, dealing (102.105%112.315% of Attack Power) Shadow damage and (40.8424%44.9266% of Attack Power) Shadow damage to enemies nearby.

Inflicts the target with Dread Plague and Virulent Plague.
Dread Plague
A malicious plague that deals (292.74%439.11% of Attack Power) Shadow damage over 24 sec. Explodes for (184.5% of Attack Power) Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 host at a time.
Virulent Plague
An infectious plague that spreads to all nearby enemies, dealing (174.218%200.35% of Attack Power) Shadow damage over 24 sec.

An unholy strike that deals (108%135% of Attack Power) Shadow damage and causing your plagues on the target to erupt, dealing their damage an additional time at 35% effectiveness.
Spreads Virulent Plague on the target to a nearby enemy.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.081.35)
(Pvp Multiplier: 10.8)

Rupture the soul of your enemy, dealing (225%450% of Attack Power) Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec.
Only usable on enemies below 35% maximum health.
Grants 1 charge of Putrefy.Consumes up to 2 available charges to cast Putrefy.

Effect #1 School Damage
Value: 0 (AP mod: 2.254.5)
(Pvp Multiplier: 10.5)

Effect #3 Dummy
Value: 12

Deathbringer (5)

Blood:
Blood Boil deals 10%30% increased damage, and is now Shadowfrost.
Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.
Effect #1 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 1030%
Affected Spells:

Blood:
Death Strike damage increased by 5%.12%.

Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 512%
Affected Spells:

Blood:
After Reaper's Mark explodes, your next 2 Marrowrends cost 1 Rune and summon 2 scythes to strike your enemies.
The first scythe strikes your target for (percentOfAttackPower_format, 715.45858.54) Shadowfrost damage and the second scythe strikes all enemies around your target for (percentOfAttackPower_format, 391469.2) Shadowfrost damage\. Deals reduced damage beyond 8 targets.

Blood:
Viciously slice into the soul of your enemy, dealing (percentOfAttackPower_format, 307.125368.55) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (percentOfAttackPower_format, 37.7945.348) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies.

Effect #1 School Damage
Value: 0 (AP mod: 3.071253.6855)

Blood:
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing (percentOfAttackPower_format, 176.6211.92) Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.

San'layn (1)

Unholy:
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 3%, and Epidemic by 3% per stack.5% per stack.

Rider of the Apocalypse (1)

Frost
The abilities that Horsemen cast deal 5% increased damage..
Unholy
The abilities that Horsemen cast deal 5% increased damage.
Your Ghoul and skeletal archer deals 10% and Lesser Ghouls deal 20% increased damage.

Effect #1 NEW Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:

Spells (1)

Fires a blast of unholy energy at the target, causing (162.932%211.812% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack Power) health.
Extends the duration of Dread Plague and Virulent Plague by 1.5 sec.

Anima Powers (1)

Fires a blast of unholy energy at the target, causing (162.932%211.812% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack Power) health. \

Covenant Abilities (1)

Corrupts the targeted ground, causing \ Shadow damage over 10 sec to targets within the area.
Blood, Unholy
While you remain within the area, your\ \\ enemies near the target and inflict Death's Due for 12 sec.]
\
\While you remain within the area, your ObliterateHeart Strike will hit up to 1 additional target and inflict Death's Due for 12 sec.]
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.0 additional targets.]
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.

Class ToolsHavocTalentsVengeanceTalentsDevourerTalents

Specialization (1)

Effect #9 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1522%
Affected Spells:
(and 49 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1522%
Affected Spells:
(and 49 more.)

Effect #11 Apply Aura: Modifies Spell Effectiveness (Label)
Value: -2-1
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1522%
Affected Spells:
(and 49 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1522%
Affected Spells:
(and 49 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1522

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1522

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 304328

Effect #11 Apply Aura: Modifies Spell Effectiveness (Label)
Value: -2-1
Affected Spells:

Talents (5)

\ and Throw Glaive leave open wounds on your enemies, dealing (73.45% of Attack Power) Chaos damage over 15 sec and increasing damage taken from your Immolation Aura by 40%.35%.
May be applied to up to 3 targets.

Slash all enemies in front of you for (282.5%311% of Attack Power) Chaos damage, causing Chaos Strike and Blade Dance to deal (180%198% of Attack Power) Chaos damage to them for 4 sec. Deals reduced damage beyond 8 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.8253.11)

The final slash of Blade Dance consumes 25 Fury when it strikes 3 or more enemies, launching two demonic glaives in a whirlwind of energy, causing \12%13.2% of Attack Power)] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 8 targets.

The final slash of Blade Dance consumes 25 Fury when it strikes 3 or more enemies, launching two demonic glaives in a whirlwind of energy, causing \12%13.2% of Attack Power)] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 8 targets.

Each time Immolation Aura deals damage, 30%35% of the damage dealt by up to 3 critical strikes is gathered as Ragefire.
When Immolation Aura expires you explode, dealing all stored Ragefire damage to nearby enemies.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3035

PvP Talents (1)

Removes all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.
Specializations changed from Havoc/Vengeance to Havoc/Vengeance/Devourer

Specialization (1)

Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
(and 32 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:
(and 32 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
(and 32 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:
(and 32 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 010

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 010

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 135159

Talents (3)

Soul Cleave heals you for an additional (135%180% of Attack Power).over 6 sec.

Rapidly slash your target for \ Physical damage, and shatter 2 Lesser Soul Fragments from them.
Generates 25 Fury.
Cooldown changed from 6 sec recharge to 5.5 sec recharge

Soul Cleave and Spirit Bomb have a chance per soul fragment consumed to grant Untethered Rage, allowing Metamorphosis to be cast without incurring its cooldown and lasting 1012 sec.

Specialization (2)

Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -4-8%
Affected Spells:
(and 2 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -4-8%
Affected Spells:
(and 2 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -4-8%
Affected Spells:
(and 2 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -4-8%
Affected Spells:
(and 2 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -4-8

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -4-8

Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: -19
Affected Spells:
(and 2 more.)

Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: -19
Affected Spells:
(and 2 more.)

Talents (3)

Fully channeling Void Ray causes your next Reap to dealupgrades your Reap to Eradicate.
Eradicate
Slam your Scythe to the ground, dealing (673.2% of Spell Power) Cosmic damage to allyour primary target and \ to all other enemies within a 25 yd cone in front of you. Damage reduced beyond 5 targets.targets.
Eradicate gathers up to 4 nearby souls.

Light your soul aflame, dealing (500% of Spell Power) Fire damage to yourselfhealing yourself for (4 * 6)% of your maximum health, generating 30 Fury and shattering 3 Soul Fragments over 5 sec.
Effect #3 REMOVED Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 1)

Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 05

NEW Effect #2 Apply Aura: Mod Total Health Regen %: Modifies Damage/Healing Done
Value: 4

Casting a damaging spell has a 5% chance to activate Soul Immolation for 5 sec.Soul Immolation heals for an additional 4% of your health over its duration and its cooldown is reset upon killing an enemy that yields experience or honor.

REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

NEW Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 1
Affected Spells:

Procs flags changes: NEW Kill, REMOVED Deal Melee Ability, REMOVED Deal Ranged Ability, REMOVED Deal Harmful Ability, REMOVED Deal Harmful Spell
ProcCategoryRecovery changed from 100 ms to 0 ms

Aldrachi Reaver (3)

Vengeance:
Consuming 20 Soul Fragments or casting Sigil of Spite converts your next Throw Glaive into Reaver's Glaive.
Reaver's Glaive:
Throw a glaive enhanced with the essence of consumed souls at your target, dealing (percentOfAttackPower_format, 310335) Physical damage and ricocheting to 2 additional enemy.

Begins a well-practiced pattern of glaivework, enhancing your next and Soul Cleave.
The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
Havoc:
Consuming 6 Soul Fragments or casting The Hunt converts your next Throw Glaive into Reaver's Glaive.
Reaver's Glaive:
Throw a glaive enhanced with the essence of consumed souls at your target, dealing (percentOfAttackPower_format, 310335) Physical damage and ricocheting to 2 additional enemy.

Begins a well-practiced pattern of glaivework, enhancing your next Chaos Strike and Blade Dance.
The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.

After consuming both enhancements, gain Thrill of the Fight, increasing the damage of your next Reaver's Glaive by 30% and increasing Haste by 6%8% for 30 sec.

Vengeance:
Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 15%20% of the damage dealt to your marked target as Chaos, and sometimes shatter a Soul Fragment.
Havoc:
Expose weaknesses in the target of your Reaver's Mark, causing your Physical damage to any enemy to also deal 20%25% of the damage dealt to your marked target as Chaos, and sometimes shatter a Soul Fragment.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2025

Fel-Scarred (13)

Devourer:
Cosmic damage increased by 3%.2%.
Effect is doubled while in demon form.
Effect #2 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 32%
Affected Spells:
(and 2 more.)

Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 32%
Affected Spells:
(and 2 more.)

Devourer:
Your blades burn with Cosmic energy, causing your Voidblade, ReapHungering Slash, and Throw Glaive to deal an additional 35% damage as Cosmic damage.damage.
Reap damage increased by 20%.

NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:

Talent position has changed.
Havoc
The effects of your demon form persist outside of it in a weakened state, increasing Chaos Strike and Blade Dance damage by 15%, and Haste by 5%.
Devourer
The effects of your demon form persist outside of it in a weakened state, increasing Mastery: Monster Within's effectiveness by 20%.

Talent position has changed.
Devourer
Hungering Slash has 2 yd increased radius and 125% increased critical strike damage bonus.
Havoc
Immolation Aura has 2 yd increased radius and 50% increased critical strike damage bonus.

Talent position has changed.
Havoc
Demonsurge deals 50% increased damage when it strikes a single target.
Each additional target reduces this bonus by 10%.
Devourer
Voidsurge deals 50% increased damage when it strikes a single target.
Each additional target reduces this bonus by 10%.

Talent position has changed.
Havoc
Leech granted by Soul Rending increased by 2% and an additional 2% while Metamorphosis is active.
Devourer
Leech granted by Soul Rending increased by 2% and an additional 2% while Void Metamorphosis is active.

Talent position has changed.

Devourer:
Intellect increased by 15% while not in demon form.
Collapsing Star damage increased by 15%.

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

Talent position has changed.
Movement speed increased by 1% per 10 Fury.
Talent position has changed.
5% of all non-Fire damage taken is instead taken as Fire damage over 6 sec.
Fire damage taken reduced by 10%.
Talent position has changed.
Havoc
Eye Beam applies Student of Suffering to you, increasing Mastery by (8 * $mas)% and granting 5 Fury every 2 sec, for 6 sec.
Devourer
Void Ray applies Student of Suffering to you, increasing Mastery by (8 * $mas)% and granting 5 Fury every 2 sec, for 6 sec.

Talent position has changed.

Devourer:
Maximum Fury increased by 20.
Void Ray damage increased by 15%.

NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

Talent position has changed.

Devourer:
Entering Void Metamorphosis resets the cooldown of Voidblade and The Hunt.
The Hunt deals 25% increased damage and resets the cooldown of Soul Immolation.

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:

Talent position has changed.
Havoc
Chaos Nova slows enemies by 60% and reduces attack and cast speed by 15% for 5 sec after its stun fades.
Devourer
Void Nova slows enemies by 60% and reduces attack and cast speed by 15% for 5 sec after its stun fades.

Talent position has changed.

Annihilator (2)

Vengeance:
Shear generates 53 additional Fury and deals 30% increased damage.25% increased damage.
Effect #2 Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 53
Affected Spells:

Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 3025%
Affected Spells:

Havoc, Devourer
Gain 3 stacks of Voidfall and reset the cooldown of Reap upon activating Void Metamorphosis.
Vengeance
Gain 3 stacks of Voidfall and reset the cooldown of Spirit Bomb upon activating Metamorphosis.

Procs flags changes: Deal Melee Ability, Deal Helpful Ability, NEW Deal Harmful Spell

Spells (2)

Havoc, Devourer:
Engulf yourself in flames, radiating \12.31713.55) * 6] Fire damage over 6 sec.
\
Vengeance:
Engulf yourself in flames, radiating \12.31713.55) * 6] Fire damage over 6 sec.
\
Generates 20 Fury over 6 sec.

Immolation Aura instantly causes (33%36.3% of Attack Power) Fire damage to enemies within 8 yards.

Talents (1)

Consume Magic generates 120 Fury when a beneficial Magic effect is successfully removed from the target.

Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents

Specialization (4)

Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 931%
Affected Spells:
(and 12 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 931%
Affected Spells:
(and 12 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 931%
Affected Spells:
(and 12 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 931%
Affected Spells:
(and 12 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 931

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 931

Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 0-17
Affected Spells:
(and 12 more.)

Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: 0-17
Affected Spells:
(and 12 more.)

Calls down waves of falling stars upon enemies within 40 yds, dealing \25.3%21.76% of Spell Power)] Astral damage over 8 sec. Multiple uses of this ability may overlap. \

Hurl a ball of energy at the target, dealing (121%133.1% of Spell Power) Nature damage.

Effect #1 School Damage
Value: 0 (SP mod: 1.211.331)
(Pvp Multiplier: 1.611.464)

Talents (2)

Every time Starfall deals damage, a meteorite falls on a targetdrops a wave of stars, a meteorite also falls on up to 2 targets in its range, dealing (32.07%each dealing (22.45% of Spell Power) Astral damage.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12

Every 30th Shooting Star calls down a Full Moon at 60% effectiveness upon its target.
ProcCategoryRecovery changed from 0 ms to 100 ms

PvP Talents (1)

Enemies that dispel your Moonfire or Sunfire suffer 15%25% additional damage from their effects for 12 sec. If already vulnerable, 50% of the remaining duration is applied to the dispeller.

Specialization (2)

Effect #11 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3442%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3442%
Affected Spells:

Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:

Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 3442%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3442%
Affected Spells:

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3442

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 3442

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 343370

Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:

Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:

Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: -2-8
Affected Spells:

Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: -2-8
Affected Spells:

Effect #3 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: -13-21
Affected Spells:

NEW Effect #4 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: -17
Affected Spells:

Talents (5)

Unleash a furious frenzy, flickering to nearby targets in front of you 5 times and clawing all enemies around them for (18.72%16.85% of Attack Power) Physical damage and an additional \37.53%33.78% of Attack Power) * 6 / 2] Bleed damage over 6 sec.
Awards 5 combo points.

Ferocious Bite also deals (32.67%35.94% of Attack Power) damage per combo point spent to all nearby enemies. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 targets.

When you Ferocious Bite, you have a 15% chance per combo point spent to flicker to an enemy within 30 yds and deliver an Unseen Attack.
Unseen Slash
Unseen Attack damage is reduced if less than 5 combo points and 50 Energy are spent on Ferocious Bite.
Unseen Slash
Slash the target, dealing (52.56%65.7% of Attack Power) Physical damage and an additional \36.8%46% of Attack Power) * 6 / 2] Bleed damage over 6 sec. If this effect is reapplied, any remaining damage is added to the new Bleed.
Unseen Swipe
Swipe nearby targets, dealing (131.27%188.75% of Attack Power) Physical damage. Damage reduced beyond 5 targets.

Unseen Attacks increase your damage done by 0% for 5 sec1 sec per combo point spend to trigger it. Additional applications extend this effect.
Rank 1: Unseen Attacks increase your damage done by 8% for 5 sec1 sec per combo point spend to trigger it. Additional applications extend this effect.
Rank 2: Unseen Attacks increase your damage done by 15% for 5 sec1 sec per combo point spend to trigger it. Additional applications extend this effect.

Tiger's Fury causes you to perform an Unseen Attack for maximum damage after your next 2 combo point generating attacks. Rip and Unseen Attack damage increased by 30%.

Specialization (1)

Effect #10 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:

Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 160130%
Affected Spells:

Effect #23 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 160130%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 200

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 200

Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 160130%
Affected Spells:

Effect #23 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 160130%
Affected Spells:

Talents (8)

When you take non-periodic damage, you have a chance to gain a charge of Dream Guide.
When you or a nearby ally drops below 40% health, you consume a charge of Dream Guide to automatically cast Regrowth on them. This Regrowth heals for an additional 100%.

Your damage has a 5% chance to trigger a free automatic Moonfire on that target.
Moonfire:
When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage.
Red Moon:
When this occurs, you gain 1 charge of Lunar Wrath. Spending RageEach 20 Rage you spend while Red Moon is active consumes a stack to deal (100% of Spell Power) additional Arcane damage to its target and heal you for (130% of Spell Power).
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

Maul and Raze may consume up to 20 more Rage to deal up to 100%70% additional damage.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10070

Heal foreach time you spend Rage, up to 0.8% of your maximum health for 80 Rage spent.
Rank 1: Heal each time you spend 80 Rage.
Rank 1: Heal forRage, up to 0.8% of your maximum health for 80 Rage spent.
Rank 2: Heal each time you spend 80 Rage.
Rank 2: Heal forRage, up to 1.6% of your maximum health each time you spend 80 Rage.for 80 Rage spent.

Your direct damage melee abilities against enemies afflicted by Moonfire cause them to burn for an additional 40%20% Arcane damage.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4020

Roar with earthshattering ferocity, dealing (280% of Attack Power) Physical damage, and resetting the cooldown of Thrash and allowing it to stack 5 additional times for 12 sec.
When Sundering Roar ends, any excess stacks of Thrash immediately deal their remaining damage.

Mastery increased by 3%. Maul is always empowered and deals 20% additional Nature damage over 12 sec
When you cast Wild Guardian, you gain 1 charges of Dream Guide.
Rank 1: Mastery increased by 3%. Maul is always empowered and deals 20% additional Nature damage over 12 sec
When you cast Wild Guardian, you gain 1 charges of Dream Guide.
Rank 2: Mastery increased by 6%. Maul is always empowered and deals 40% additional Nature damage over 12 sec.
When you cast Wild Guardian, you gain 2 charges of Dream Guide.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 201

When you cast Wild Guardian, you gain 2 charges of Dream Guide.
Wild Guardian's echoes are now cast at 150% effectiveness, and each echo 2 additional times over 8 sec.Wild Guardian's echoes are now cast at 300% effectiveness, and each echo 2 additional times over 8 sec.
Maul is always empowered and deals 40% additional Nature damage over 12 sec.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 240

Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100250
Affected Spells:

Specialization (2)

Restoration Druid core passive
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-6%
Affected Spells:
(and 19 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-6%
Affected Spells:
(and 19 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-6%
Affected Spells:
(and 19 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-6%
Affected Spells:
(and 19 more.)

Restoration Druid core passive

Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: -100
Affected Spells:
(and 19 more.)

Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: -100
Affected Spells:
(and 19 more.)

Effect #3 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 3716
Affected Spells:

Effect #4 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: 3716
Affected Spells:

Elune's Chosen (4)

Guardian
damage increased by 10%. Lunar Beam's damage dealt to its primary target increased by 30%.
Balance
Starsurge damage increased by 10%.
Starfall damage increased by 10%.

Effect #2 REMOVED Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 30%
Affected Spells:

NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 30%
Affected Spells:

Balance:
Starfire deals 100%120% increased damage to its primary target.
Wrath no longer changes your Eclipse ability's mode to Solar Eclipse.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 100120%
Affected Spells:
(Pvp Multiplier: 0.50.4167)

Balance
Increases the damage of Fury of Elune by 15% and the damage of Full Moon by 25%.
Guardian
Increases the damage of Lunar Beam by 30% and Fury of Elune by 15%.

NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:

Balance
Further increases the power of Boundless Moonlight.
Fury of Elune
The flash of energy now generates 6 Astral Power and its damage is increased by 50%.
Full Moon
New Moon and Half Moon now also call down 1 Minor Moon.
Guardian
Further increases the power of Boundless Moonlight.
Lunar Beam
Lunar Beam increases Mastery by an additional (15 * $mas)%, deals 30% increased damage, and lasts 3 sec longer.
Fury of Elune
The flash of energy now generates 6 Rage and its damage is increased by 50%.

NEW Effect #8 Apply Aura: Modifies Buff Duration (Label)
Value: 3000
Affected Spells:

Druid of the Claw (4)

Guardian:
Maul and Raze damage increased by 20%.10%.
Effect #1 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 2010%
Affected Spells:

Guardian:
Ravage also inflicts a Bleed that causes (percentOfAttackPower_format, 130100) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 15%.
Dreadful Wound is not affected by Circle of Life and Death.

Guardian:
Your auto-attacks have a chance to make your next Maul become Ravage.
Ravage
Slash through your target in a wide arc, dealing (percentOfAttackPower_format, 550400) Physical damage to your target and (percentOfAttackPower_format, 210) to all other enemies in front of you.

Guardian:
Mangle damage increased by 20%10% and its critical strike chance is increased by 10%.
Mangle heals you for 5% of maximum health.

Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 2010%
Affected Spells:

Spells (1)

Effect #2 REMOVED Effect #6 Apply Aura: Mod Ranged Attack Speed:
Value: 0

NEW Effect #6 Apply Aura: Mod Ranged Attack Speed:
Value: 0

Talents (2)

Guardian:
Perform a powerful off-role ability depending on your currently active shapeshift form.
Non-shapeshifted:
Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for \ over 7 sec.
Cat Form:
Unleash an empowered Feral Frenzy, clawing your target 5 times for \ Physical damage and an additional \ Bleed damage over 6 sec. Awards 5 combo points.
Moonkin Form:
Call down waves of empowered falling stars upon enemies within 40 yds, dealing \25.321.76)] Astral damage over 8 sec.

Launch a surge of stellar energies at the target, dealing (319.2%344.74% of Spell Power) Astral damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 3.1923.4474)
(Pvp Multiplier: 0.9260.8574)

Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents

Talents (5)

Inhale, gathering the power of the Dream. Release to exhale, healing yourself and 5 injured allies in a 40 yd cone in front of you for \153.6%184.32% of Spell Power) + (30.72% of Spell Power) * (8 + 0)].
I: Heals (153.6%184.32% of Spell Power) instantly and \ over (16 + 0) sec.
II: Heals \153.6%184.32% of Spell Power) + (30.72% of Spell Power) * 2] instantly and \ over (12 + 0) sec.
III: Heals \153.6%184.32% of Spell Power) + (30.72% of Spell Power) * 4] instantly and \ over (8 + 0) sec.

Reversion protects allies, reversing 1.0%0.5% of all damage taken and healing them instead.
Rank 1: Reversion protects allies, reversing 1.0%0.5% of all damage taken and healing them instead.
Rank 2: Reversion protects allies, reversing 2.0%1.0% of all damage taken and healing them instead.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 105

Dream Breath's instant healing is increased by 125%250% and Dream Breath has a 100% chance to grant Merithra's Blessing.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 125250%
Affected Spells:

Reverse an ally's injuries, \ (205.2%256.5% of Spell Power) over 12 sec.
When Reversion critically heals, its duration is extended by 2 sec, up to a maximum of 12 sec.

Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.3420.4275)

Rewind 30% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least (Spell Power * 0.4 * 5).
Healing increased by 100%200% when not in a raid.

Effect #3 Dummy
Value: 30
(Pvp Multiplier: 1.66671)

Effect #4 Dummy
Value: 100200

Specialization (1)

Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1530%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1530%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1530%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1530%
Affected Spells:

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1530

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 1530

Talents (1)

While your duplicate is active, your Ebon Might grants 100%75% additional stats and Upheaval and Eruption deal 25% increased damage.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10075

Scalecommander (2)

Empower spells cause your next Disintegrate to strike up to 3 targets. When striking fewer than 3 targets, Disintegrate damage is increased by 15%10% for each missing target.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510 (SP mod: 2)

Empower spells cause your next Eruption to strike up to 3 targets. When striking less than 3 targets, Eruption damage is increased by 15%10% for each missing target.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510 (SP mod: 2)

Talents (1)

Reinforce your scales, reducing damage taken by 30% \. Lasts 12 sec.
Effect #1 NEW Effect #6 Dummy
Value: 0

Range changed from 30 yd range to 300 yd range

Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents

Specialization (2)

Effect #2 NEW Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:

NEW Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:

Effect #3 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 40-21
Affected Spells:

Talents (2)

Fire a shot that tears through your enemy, causing them to bleed for \57.7%77.9% of Attack Power) * 5] damage over 12 sec. If Barbed Shot is reapplied, any remaining damage will be added to the new Barbed Shot.
Generates (5 * 8 / 2) Focus over 8 sec.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.5770.779)
(Pvp Multiplier: 1.20.888)

A quick shot causing \156.5%313% of Attack Power) * ((Min(90 - 1, 19) * 12 + 112) / 340)] Physical damage.
Reduces the cooldown of Kill Command by 1 sec.

Effect #2 School Damage
Value: 0 (AP mod: 1.5653.13)
(Pvp Multiplier: 1.150.575)

Specialization (1)

Fires several missiles, hitting your current target and all enemies within 10 yards for (105%139.65% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets. \
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 1.051.3965)

Talents (20)

The cooldown of Volley is reduced by 15 sec.
Removed
Category changed from Talents to Uncategorized

When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times.
Talent position has changed.

Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #5's Value
Value: 10
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 10
Affected Spells:

Talent position has changed.
Kill Shot now has 2 charges and has its cooldown reduced by 2.0 sec.
Talent position has changed.
Marksmanship
Aimed Shot has a 10% chance to grant Deathblow.
Deathblow
The cooldown of Kill Shot is reset. Your next can be used on any target, regardless of their current health.
Survival
Kill Command has a 10% chance to grant Deathblow.
Deathblow
The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Beast Mastery
Kill Command has a 10% chance to grant Deathblow.
Deathblow
The cooldown of Kill Shot is reset. Your next Black Arrow can be used on any target, regardless of their current health.

Talent position has changed.
Aimed Shot and Rapid Fire's damage is increased by 5.0%deals 5% increased damage.
Rapid Fire deals 10% increased damage.
Rank 1: Aimed Shot and Rapid Fire's damage is increased by 0.0%deals 5% increased damage.
Rapid Fire deals 10% increased damage.
Rank 2: Aimed Shot and Rapid Fire's damage is increased by 5.0%.deals 10% increased damage.
Rapid Fire deals 20% increased damage.

NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:

Damage from Kill Shot increases the damage your target receives from Kill Shot by 3%, stacking up to 10 times.
Talent position has changed.
When Rapid Fire finishes channeling, the time between your Auto Shots is reduced by 1.0 sec for 12 sec.your critical strike chance is increased by 6% for 8 sec.
Removed
Category changed from Talents to Uncategorized
You attempt to finish off a wounded target, dealing (700% of Attack Power) Physical damage. Only usable on enemies with less than 20% health.
Talent position has changed.
Critical strike damage dealt by your abilities and auto-attacks increased by 5%.Rank 1: Critical strike damage dealt by your abilities and auto-attacks increased by 5%.
Rank 2: Critical strike damage dealt by your abilities and auto-attacks increased by 10%.
Removed
Category changed from Talents to Uncategorized
Rapid Fire grants Precise Shots.
Talent position has changed.
The damage of your auto shot is increased by 25% and its critical strike chance is increased by 15%.
Talent position has changed.
Your Haste is increased by 2%.
Talent position has changed.
Aimed Shot causes your next \ Arcane Shot or Multi-Shot to deal 100% more damage50% more damage and cost 60% less Focus.and have its global cooldown reduced by 100%.
Your Auto Shot damage is increased by 100% but the time between your Auto Shots is increased by 2.0 sec.
Precise Shots benefits Kill Shot's damage at 100% effectiveness.

REMOVED Effect #1 Apply Aura: Mod Auto Shot Cooldown: Modifies Damage/Healing Done
Value: 2000

REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

When Aimed Shot damages a target affected by your Explosive Shot, Explosive Shot instantly explodes, dealing 40%20% increased damage.
Now a Marksmanship spell
Category changed from Uncategorized to Talents
Casting VolleyExplosive Shot has a 100% chance to grant Lock and Load.
Procs flags changes: NEW Deal Ranged Ability
ProcChance changed from 0 to 100
Talent position has changed.
Multi-Shot deals 25%Explosive Shot deals 15% increased damage and Volley deals 15% increased damage.25% increased damage.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2515%
Affected Spells:

Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1525%
Affected Spells:

Talent position has changed.
Consuming Spotter's Mark reduces the cooldown of Aimed Shot by 1.0 sec.
Removed
Category changed from Talents to Uncategorized
The damage bonus of Precise Shots is increased by an additional 20%10%.
Rank 1: The damage bonus of Precise Shots is increased by an additional 20%10%.
Rank 2: The damage bonus of Precise Shots is increased by an additional 40%20%.

Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 2010
Affected Spells:

Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 2010
Affected Spells:

Precise Shots can now stack up to 2 times, but its damage bonus is reduced by 10%.
Casting Aimed Shot has a 100% chance to grant an additional stackConsuming Precise Shots has a 30% to grant Precise Shots.
The damage bonus of Precise Shots is increased by an additional 15%.

REMOVED Effect #1 Apply Aura: Modifies Max Stacks
Value: 1
Affected Spells:

Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 9030

REMOVED Effect #3 Apply Aura: Modifies Effect #1's Value
Value: -10%
Affected Spells:

REMOVED Effect #4 Apply Aura: Modifies Effect #2's Value
Value: -10%
Affected Spells:

REMOVED Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

REMOVED Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

NEW Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 15
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 15
Affected Spells:

PvP Talents (1)

Concussive Shot slows movement by an additional 20%10%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec.
Effect #1 Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: -20-10
Affected Spells:

Specialization (2)

Effect #3 REMOVED Effect #10 Apply Aura: Modifies Effect #1's Value (Label)
Value: -1
Affected Spells:

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 150237.5

REMOVED Effect #10 Apply Aura: Modifies Effect #1's Value (Label)
Value: -1
Affected Spells:

Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 4-4
Affected Spells:
(and 108 more.)

Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: 4-4
Affected Spells:
(and 108 more.)

Talents (5)

A vicious slash dealing (357.5%393.25% of Attack Power) Physical damage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 3.5753.9325)

Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 10%.
Raptor Swipe deals 25%35% increased damage to its primary target.
Rank 1: Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 10%.
Raptor Swipe deals 25%35% increased damage to its primary target.
Rank 2: Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 20%.
Raptor Swipe deals 50%70% increased damage to its primary target.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2535

Wildfire Bomb's periodic effect is now a Bleed and grants you and your pet 15 Focus over 3 sec.

You and your pet leap to your target and strike as one, dealing \ Physical damage. Your pet frees itself from roots when it leaps.
For the next 8 sec, the damage dealt by you and your pet is increased by 20%.
Generates 50 Focus.

Hurl a bomb at the target, exploding for (157.95% of Attack Power) Fire damage in a cone and coating enemies in wildfire, scorching them for (125.928% of Attack Power) Fire damage over 6 sec. Deals reduced damage beyond 8 targets.
Deals 60%80% increased damage to your primary target.

Effect #3 Dummy
Value: 6080

Sentinel (1)

Marksmanship:
Precise Shots damage bonus increased by 40%.10%.
Trueshot duration increased by 2 sec.
Effect #2 Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 4010
Affected Spells:

Effect #5 Apply Aura: Modifies Effect #2's Value
Value: 4010
Affected Spells:

Pack Leader (1)

Survival:
Your auto attacks grant 12 Focus to you and your pet.
Auto attack damage increased by 15%.

Spells (3)

A quick shot that causes (157.5%209.475% of Attack Power)% Arcane damage. \
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.5752.09475)

Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter.
Hunter's Mark increases the target's damage taken by 3%. Can only be applied to a target at a time.

REMOVED Effect #1 Apply Aura: Mod % Damage Taken:
Value: 3

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 803

Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 080

Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200000

NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20000

Marksmanship:
A steady shot that causes (percentOfAttackPower_format, 80160) Physical damage. Reduces the cooldown of Aimed Shot by 2.0 sec.
Usable while moving.
Generates 20 Focus.
Beast Mastery, Survival:
A steady shot that causes (percentOfAttackPower_format, 80) Physical damage.160) Physical damage.
Usable while moving.
Generates 20 Focus.

Effect #1 School Damage
Value: 0 (AP mod: 0.81.6)

Class ToolsArcaneTalentsFireTalentsFrostTalents

Specialization (3)

Launches bolts of arcane energy at the enemy target, causing (76.48%87.952% of Spell Power) Arcane damage.
For each Arcane Charge, deals 90% additional damage.
Consumes all Arcane Charges.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.76480.87952)
(Pvp Multiplier: 1.48121.2879)

Blasts the target with energy, dealing (99.144%123.9% of Spell Power) Arcane damage.
Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge.

Effect #1 School Damage
Value: 0 (SP mod: 0.991441.239)

Effect #7 Apply Aura: Modifies Effect #3's Value (Label)
Value: 0-15
Affected Spells:

Effect #7 Apply Aura: Modifies Effect #3's Value (Label)
Value: 0-15
Affected Spells:

Talents (1)

For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 60%40% damage.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6040

Specialization (2)

Effect #4 Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 4465%
Affected Spells:
(Pvp Multiplier: 10.6769)

Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4465%
Affected Spells:
(Pvp Multiplier: 10.6769)

Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 4465%
Affected Spells:
(Pvp Multiplier: 10.6769)

Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4465%
Affected Spells:
(Pvp Multiplier: 10.6769)

Throws a fiery ball that causes (337.5%388.125% of Spell Power) Fire damage.

Effect #1 School Damage
Value: 0 (SP mod: 3.3753.88125)
(Pvp Multiplier: 1.231.068)

Talents (2)

Blasts the enemy, critically striking for \78.9%98.625% of Spell Power) * 2] Fire damage.
Castable while casting other spells.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.7890.98625)
(Pvp Multiplier: 1.150.92)

Fire Blast now spreads 50% of your target's Ignite to 1 enemy.
Flamestrike applies 50% more Ignite.15% more Ignite.

Effect #2 Apply Aura: Modifies Effect #4's Value
Value: 5015
Affected Spells:

Talents (4)

Casting Glacial Spike has a 100% chance to grant you Fingers of Frost.
Procs flags changes: NEW Deal Harmful Spell

Ray of Frost summons 84 Hands of Frost over its duration.
Ray of Frost gains an additional charge and its damage is increased by 30%.25%.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 84

Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3025%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Charges:
Value: 1

While in combat, Frost crystallizes around you, generating an Icicle every 6.0 sec. Upon generating 5 Icicles, \ upgrades to Glacial Spike for its next cast.
Glacial Spike
Conjures a massive spike of ice that impales your target, dealing (1300% of Spell Power) damage and slowing the target's movement speed by 50% for 8 sec.
Applies 3 stacks of Freezing.

Channel an icy beam at the enemy for 4 sec, dealing (450% of Spell Power) Frost damage every 0.50 sec.
Applies 8 stacks of Freezing over its duration.

Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 4.5)
(Pvp Multiplier: 10.8)

Spellslinger (2)

Arcane:
60%40% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6040

Arcane:
Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4.
Arcane Orb damage is increased by 25%.10%.

Talents (1)

You and your allies within 40 yards instantly become invisible for 12 sec. Taking any action will cancel the effect.
Does not affect allies in combat.
REMOVED Removed: Only On Player

Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents

Talents (2)

Chug some Black Ox Brew, which instantly refills your Energy, Purifying Brew charges, and resets the cooldowngrants one charge of Celestial Brew or Celestial Infusion.

Reduces the cooldown of Purifying Brew, and Celestial Brew by 20%.Celestial Brew, and Celestial Infusion by 20%.

Specialization (3)

Your Tiger Palm, Blackout Kick, Rising Sun Kick, and Crackling Jade Lightning heal up to 5 injured allies within 40 yds for 25% of the damage done, split evenly among them.
Procs flags changes: Deal Melee Ability, NEW Deal Harmful Ability, Deal Harmful Spell, Deal Harmful Periodic

Mistweaver Monk core passive
Effect #1 NEW Effect #17 Apply Aura: Allows Cast while Moving: Modifies Critical Strike Chance
Value: 0
Affected Spells:

Mistweaver Monk core passive

Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 0-8
Affected Spells:
(and 30 more.)

Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: 0-8
Affected Spells:
(and 30 more.)

Talents (7)

Thunder Focus Tea now empowers Enveloping Mist and Rising Sun Kick further.
Enveloping Mist:
Begins a channel of Soothing Mist that may be cast while moving onto your target.
Rising Sun Kick:
Releases a Jadefire Stomp infront of you
Jadefire Stomp:
that transfers damage into Ancient Teachings at 20% effectiveness.
Jadefire Stomp:
You release a Jadefire Stomp, dealing (40%100% of Attack Power) damage to 5 enemies in front of you.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

Vivify heals all allies with your Renewing Mist active for (248.6%323.18% of Spell Power).
Sheilun's Gift's healing is increased by 500% on its primary target.

Ancient Teachings transfers an additional 200%270% damage to healing.
Your Stamina is increased by 8%.

Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 200270
Affected Spells:

Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for (260.6%416.96% of Spell Power) and an additional \260.6%416.96% of Spell Power) * 3310 / 100] per cloud absorbed.
A cloud of mist is generated every 8 sec while in combat.

Effect #1 Heal
Value: 0 (SP mod: 2.6064.1696)
(Pvp Multiplier: 10.8)

Effect #5 Dummy
Value: 3310

Rising Sun Kick and Vivify have a chance to activate Spiritfont, causing your next Enveloping Mist to be instant cast and channel Soothing Mist from you onto up to 5 allies at 20% effectiveness for 8 sec.
If Spiritfont's Soothing Mists heal a full health target, they will jump to another injured ally or split its healing into your remaining Soothing Mists.

Tiger Palms strike twice, Blackout Kicks strike an additional 2 targets at 20% effectiveness, and Spinning Crane Kick heals 31 nearby allies for 125%340% of the damage done.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 125340

Effect #4 Dummy
Value: 31

Soothing Mist and Crackling Jade Lightning may be channeled while moving, but movement speed is reduced by 20% while channeling.
\ healing increased by 15% and Renewing Mist's healing is increased by 30%.

REMOVED Effect #3 Apply Aura: Allows Cast while Moving: Modifies Critical Strike Chance
Value: 0
Affected Spells:

PvP Talents (1)

Soothing Mist and, Crackling Jade Lightning, and Rising Sun Kick form a sphere of Hope or Despair above their targets. Only one of each sphere can be active at a time.
Sphere of Hope: Increases your healing done to the target by 10%.
Sphere of Despair: Target deals 3% less damage and takes 10% increased damage from all sources.

Talents (1)

At the end of your Fists of Fury channel, you release a Jadefire Stomp, dealing (40%100% of Attack Power) damage to 5 enemies in front of you and increasing your movement speed by 20% for 3 sec.

Master of Harmony (4)

Brewmaster:
Store vitality from 25%12% of your damage dealt and 12%6% of your effective healing.
For 10 sec after casting Celestial Brew or Celestial Infusion your spells and abilities draw upon the stored vitality to deal 40% additional damage over 8 sec.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2512

Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 126

Brewmaster:
When Aspect of Harmony deals damage, it has a chance to spread to a nearby enemy. When you directly attack an affected target, it has a chance to intensify, withdrawing additional vitality to increase its effect by up to 20%.
Keg Smash no longer contributes vitality. instead drawingWhile Aspect of Harmony is not active, Keg Smash instead draws on available vitality to increase damage done by up to 100%. Vitalitydeal an additional 100% damage over 8 sec.
Vitality stored by other abilities is increased by 50%.
Mistweaver:
When Aspect of Harmony heals, it has a chance to spread to a nearby ally. When you directly heal an affected target, it has a chance to intensify, withdrawing additional vitality to increase its effect by up to 20%.
Vivify no longer contributes vitality. instead drawingWhile Aspect of Harmony is not active, Vivify instead draws on available vitality to increase healing done by up to 100%. Vitalitydeal an additional 100% healing over 8 sec.
Vitality stored by other abilities is increased by 50%.

Brewmaster:
Celestial Brew hasand Celestial Infusion have 1 additional charge.

Blackout Combo:
Increases Tiger Palm damage by an additional 100%50% and Keg Smash reduces the cooldown on your Brews by an additional 1.0 sec.
Press the Advantage:
Nature damage dealt by your main hand auto-attacks is increased by 100% and they now reduce the cooldown on your Brews by an additional 0.25 sec.

Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10050
Affected Spells:

Conduit of the Celestials (1)

You switch between alignments after an August Celestial assists youevery 8 sec, increasing a corresponding secondary stat by 2%.
Crane Stance:
Haste
Tiger Stance:
Critical Strike
Ox Stance:
Versatility
Serpent Stance:
Mastery
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2

NEW Effect #1 Apply Aura: Periodic Dummy: Modifies Damage/Healing Done
Value: 2

ProcChance changed from 100 to 0

Spells (2)

Channel Jade lightning, causing (22.4% of Attack Power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
Effect #1 REMOVED Effect #4 Apply Aura: Decrease Run Speed %: Modifies Damage/Healing Done
Value: -20

Causes a surge of invigorating mists, healing the target for \ \248.6%323.18% of Spell Power)].

Talents (1)

Heals the target for (1680% of Spell Power) over 8 sec. While channeling, Enveloping Mist \ \ and Vivify may be cast instantly on the target.
Effect #1 REMOVED Effect #3 Apply Aura: Allows Cast while Moving: Modifies Critical Strike Chance
Value: 0
Affected Spells:
(and 75 more.)

Class ToolsHolyTalentsProtectionTalentsRetributionTalents

PvP Talents (1)

Increases the range of your Aura by 30 yards and reduces the cooldown of Aura Mastery by 6030 sec.
Effect #1 Effect #3 Apply Aura: Modifies Cooldown
Value: -60000-30000
Affected Spells:

Specialization (4)

Increases Holy damage done by 11.0%.
Judgment has a 8.3% chance to blast the target with the Light, dealing (312%390% of Attack Power) Holy damage.

Effect #11 Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 135193%
Affected Spells:

Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 93113%
Affected Spells:

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 119141%
Affected Spells:

Effect #20 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -230%
Affected Spells:

Effect #24 Apply Aura: Modifies Effect #1's Value (Label)
Value: -3-4
Affected Spells:

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 300400

Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 135193%
Affected Spells:

Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 93113%
Affected Spells:

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 119141%
Affected Spells:

Effect #20 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -230%
Affected Spells:

Effect #24 Apply Aura: Modifies Effect #1's Value (Label)
Value: -3-4
Affected Spells:

Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 0-15
Affected Spells:
(and 83 more.)

Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: 0-15
Affected Spells:
(and 83 more.)

Effect #18 Apply Aura: Modifies Effect #2's Value (Label)
Value: 0-15
Affected Spells:

Effect #18 Apply Aura: Modifies Effect #2's Value (Label)
Value: 0-15
Affected Spells:

Talents (5)

Crusader Strike replaces your auto-attacks and deals (187.785%234.731% of Attack Power) $?Physical damage, but you auto-attack 35%20% slower.
Effect #1 Effect #2 Apply Aura: Mod Attack Speed %: Modifies Damage/Healing Done
Value: -35-20

Unleashes a whirl of divine energy, dealing \215.125%189.31% of Attack Power) * 1.05] Radiant / (215.125%189.31% of Attack Power) Holy] damage to all nearby enemies.
Deals reduced damage beyond 5 targets.

Effect #1 School Damage
Value: 0 (AP mod: 2.151251.8931)

Unleashes a powerful weapon strike that deals (351.506%404.408% of Attack Power) \ damage to an enemy target,
Final Verdict has a 15% chance to reset the cooldown of Judgment.

Effect #1 School Damage
Value: 0 (AP mod: 3.515064.04408)

\ further empowers Blade of Justice to unleash a wave of Holy energy, dealing \22.5] Holy damage to its primary target and (442.557% of Attack Power) Holy damage to all other enemies in its path.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100150

Crusader Strike loses a charge but is now a combo ability.
Templar Strike slashes an enemy for (100%125% of Attack Power) Radiant damage and gets followed up by Templar Slash that deals (115%143.75% of Attack Power) Radiant damage. Templar Slash always critically strikes.

Herald of the Sun (1)

Retribution:
Casting Wake of Ashes causes your next 12 Holy Power spending abilities to apply Dawnlight on your target, dealing (percentOfSpellPower_format, 255) Radiant damage or (percentOfSpellPower_format, 538.2) healing over 8 sec.
5%4% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.

Class ToolsDisciplineTalentsHolyTalentsShadowTalents

Specialization (2)

Discipline Priest core passive
Effect #2 Effect #4 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 0-8
Affected Spells:
(and 47 more.)

Effect #5 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: 0-8
Affected Spells:
(and 47 more.)

Launches a volley of holy light at the target, causing \67.575%81.09% of Spell Power) * 1 * 1 * (3 + 0 + 0)] Holy damage to an enemy or \290.7%348.84% of Spell Power) * 1 * (3 + 0 + 0)] healing to an ally over 2 sec. Castable while moving.
When you heal with Penance, everyone with your Atonement is healed for (18.72% of Spell Power).

Talents (1)

A burst of light heals the target and 4 injured allies within 40 yards for (460% of Spell Power), and applies Atonement for 60% of its normal duration.
Effect #1 Effect #2 Heal
Value: 0 (SP mod: 4.6)
(Pvp Multiplier: 11.4)

PvP Talents (1)

When your Psychic Scream affects 1 or more players, the next crowd control effect against you is prevented. Lasts 156 sec.

Specialization (3)

Assaults the target's mind with Shadow energy, causing (554.4%720.72% of Spell Power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Generates 18 Insanity over the duration.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.9241.2012)
(Pvp Multiplier: 10.7)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -26-14%
Affected Spells:
(and 47 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -26-14%
Affected Spells:
(and 47 more.)

Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 242345%
Affected Spells:

Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 1071%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -26-14%
Affected Spells:
(and 47 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -26-14%
Affected Spells:
(and 47 more.)

Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 242345%
Affected Spells:

Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 1071%
Affected Spells:

Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 0-10
Affected Spells:
(and 47 more.)

Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: 0-10
Affected Spells:
(and 47 more.)

Effect #3 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: -38-60
Affected Spells:

Effect #4 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: -33-48
Affected Spells:

Talents (5)

You create Horrific Visions when casting harmful spells on enemies.
At 50 stacks of Horrific Visions, your target sees a nightmare, dealing (140%182% of Spell Power) Shadow damage and granting you 4 Insanity over 3 sec.
At 100 stacks, your target witnesses a vision of N'Zoth, dealing (530%689% of Spell Power) Shadow damage and granting you 12 Insanity over 3 sec.

Your direct damage spells inflict 60%20% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards.
Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6020

A word of madness haunts the target's mind, dealing (175%227.5% of Spell Power) Shadow damage instantly plus an additional 9 Shadow damage over 6 sec. Heals you for 30% of damage dealt.
When reapplied to a target, all remaining damage is added to the new effect.

REMOVED Effect #2 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 100
Affected Spells:

Effect #3 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.752.275)
(Pvp Multiplier: 10.7)

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

Shadow Word: Madness conjures Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for (63% of Spell Power) Shadow damage.

REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50

REMOVED Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

Channel a torrent of void energy into the target, dealing (548.505%713.055% of Spell Power) Shadow damage over 3 sec and tearing open an Entropic Rift.
Entropic Rift
Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell Power) Shadow damage every 1 sec while within its reach.
Generates 24 Insanity over the duration.

Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.828352.37685)
(Pvp Multiplier: 10.7)

Archon (1)

Shadow:
Creating a Halo upgrades your next Mind Flay to Mind Flay: Insanity.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (percentOfSpellPower_format, 417.2542.36) Shadow damage over 1.5 sec and slowing their movement speed by 70%.
Generates 8 Insanity over the duration.

Voidweaver (2)

Shadow:
Entropic Rift upgrades Mind Blast into Void Blast while it is active.
Void Blast:
Sends a blast of cosmic void energy at the enemy, causing (percentOfSpellPower_format, 210) Shadow damage. \6 Insanity.]0 Insanity.]

Shadow
Void Blast generates 2 additional Insanity.
Discipline
While Entropic Rift is active, Atonement healing with Void Blast and Penance is 50% more effective.

Effect #2 REMOVED Effect #1 Apply Aura: Modifies Power Cost
Value: 200
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 200
Affected Spells:

Talents (1)

Increases your Stamina by 6%.
Name changed from Strength of Soul to Strength of Resolve

Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents

Specialization (1)

Effect #12 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2530%
Affected Spells:
(and 102 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2530%
Affected Spells:
(and 102 more.)

NEW Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: -4%
Affected Spells:
(and 102 more.)

NEW Effect #11 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -4%
Affected Spells:
(and 102 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2530%
Affected Spells:
(and 102 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2530%
Affected Spells:
(and 102 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2530

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2530

NEW Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: -4%
Affected Spells:
(and 102 more.)

NEW Effect #11 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -4%
Affected Spells:
(and 102 more.)

NEW Effect #12 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -4

NEW Effect #13 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -4

Talents (1)

NEW If the target of your Deathmark dies, Deathmark jumps to a nearby enemy combatant for its remaining duration.
Effect #1 Apply Aura: Dummy

Specialization (1)

Effect #12 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2034%
Affected Spells:
(and 102 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2034%
Affected Spells:
(and 102 more.)

NEW Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: -12%
Affected Spells:
(and 102 more.)

NEW Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -12%
Affected Spells:
(and 102 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2034%
Affected Spells:
(and 102 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2034%
Affected Spells:
(and 102 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2034

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 2034

NEW Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: -12%
Affected Spells:
(and 102 more.)

NEW Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -12%
Affected Spells:
(and 102 more.)

NEW Effect #11 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -12

NEW Effect #12 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -12

Talents (2)

Between the Eyes has a 5% chance per combo point spent to grant 2 combo points and reset its own cooldown.
Rank 1: Between the Eyes has a 5% chance per combo point spent to grant 2 combo points and reset its own cooldown.
Rank 2: Between the Eyes has a 5%3% chance per combo point spent to grant 4 combo points and reset its own cooldown.
Rank 1: Between the Eyes has a 3% chance per combo point spent to grant 4 combo points and reset its own cooldown.
Rank 2: Between the Eyes has a 6% chance per combo point spent to grant 4 combo points and reset its own cooldown.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 53

REMOVED Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:

Blind has 80% reduced cooldown and 80% reduced duration.50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.

Effect #1 Apply Aura: Modifies Cooldown
Value: -80-50%
Affected Spells:
(Pvp Multiplier: 0.6251)

Effect #2 Apply Aura: Modifies Buff Duration
Value: -80-70%
Affected Spells:

Specialization (4)

Stab the target, causing \89.424%107.31% of Attack Power) * ((Max(0, Min(90 - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target \.
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.894241.0731)

Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets. \
1 point : \21%18.5% of Attack Power)] damage
2 points: \21%18.5% of Attack Power) * 2] damage
3 points: \21%18.5% of Attack Power) * 3] damage
4 points: \21%18.5% of Attack Power) * 4] damage
5 points: \21%18.5% of Attack Power) * 5] damage
\21%18.5% of Attack Power) * 6] damage]
\21%18.5% of Attack Power) * 7] damage]

Effect #1 School Damage
Value: 0 (AP mod: 0.210.185)

Strike the target, dealing (486%559% of Attack Power) Physical damage.
While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage.
Awards 2 combo points.

Effect #1 School Damage
Value: 0 (AP mod: 4.865.59)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -310%
Affected Spells:
(and 102 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -310%
Affected Spells:
(and 102 more.) (Pvp Multiplier: 10)

NEW Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:

NEW Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: -13%
Affected Spells:
(and 102 more.)

NEW Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -13%
Affected Spells:
(and 102 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -310%
Affected Spells:
(and 102 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -310%
Affected Spells:
(and 102 more.) (Pvp Multiplier: 10)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -310
(Pvp Multiplier: 10)

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -310
(Pvp Multiplier: 10)

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 113145

NEW Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:

NEW Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: -13%
Affected Spells:
(and 102 more.)

NEW Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -13%
Affected Spells:
(and 102 more.)

NEW Effect #18 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -13

NEW Effect #19 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -13

Talents (2)

Punctures your target with your shadow-infused blade for (102.492%123% of Attack Power) Shadow damage, bypassing armor. \
Awards 1 combo points.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.024921.23)

Black Powder deals increased damage equal to 30%20% of your Mastery when it spends 5 or more combo points.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3020

Trickster (3)

Subtlety:
Shuriken Storm has 15%10% increased critical strike chance and now triggers Unseen Blade when available.
Effect #1 Effect #2 Apply Aura: Modifies Critical Strike Chance
Value: 1510
Affected Spells:

Outlaw:
Distract now alsoActivating Adrenaline Rush creates a cloud of smoke for 10 sec, Cooldown increased to 90 sec.
Attacks from within the cloud apply Fazed.
Subtlety:
Distract now alsoallowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times.
Effect persists for 10 sec after leaving the cloud.
Subtlety:
Activating Shadow Blades creates a cloud of smoke for 10 sec, Cooldown increased to 90 sec.
Attacks from within the cloud apply Fazed.allowing attacks from within the cloud to apply Fazed, stacking up to 2 additional times.
Effect persists for 10 sec after leaving the cloud.

REMOVED Effect #1 Apply Aura: Overrides Actionbar Spell: Modifies Damage/Healing Done
Value: 441587
Affected Spells:

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 9010000

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10000

Subtlety:
Your auto-attacks, Unseen Blade, and Coup de Grace also strike up to 7 nearby enemies for 65%50% of normal damage while Flawless Form is active.

Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 6550

Spells (1)

Finishing move that disembowels the target, causing damage per combo point. \
1 point : \34.56%37.325% of Attack Power)] damage
2 points: \34.56%37.325% of Attack Power) * 2] damage
3 points: \34.56%37.325% of Attack Power) * 3] damage
4 points: \34.56%37.325% of Attack Power) * 4] damage
5 points: \34.56%37.325% of Attack Power) * 5] damage
\34.56%37.325% of Attack Power) * 6] damage]
\34.56%37.325% of Attack Power) * 7] damage]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.34560.37325)

Talents (1)

NEW When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.

Tier 3 Azerite Powers (Item Level 220) (5)

When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional \1.251.30 * (1 + Versatility) * 1.14)] damage.

Fan of Knives damage is increased by \1.251.30 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.251.30 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.

Vendetta poisons the target, dealing \1.251.30 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.

Garrote cast from Stealth generates 2 additional Combo Points and deals \1.251.30 * (1 + Versatility) * 1.14)] additional damage every 2 sec for 18 sec.

Envenom deals \1.251.30 * (1 + Versatility) * 1.14)] additional damage per combo point, and Envenom lasts for 1.0 sec longer when it critically strikes.

Related Azerite Power Spells (Item Level 220) (5)

Fan of Knives damage is increased by \1.251.30 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.251.30 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.

Fan of Knives damage is increased by \1.251.30 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.251.30 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.

Vendetta poisons the target, dealing \1.251.30 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.

Vendetta poisons the target, dealing \1.251.30 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.

Vendetta poisons the target, dealing \1.251.30 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.

Class ToolsElementalTalentsEnhancementTalentsRestorationTalents

Specialization (2)

Elemental Shaman baseline passive
Effect #2 Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 6986%
Affected Spells:

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 6986%
Affected Spells:

Elemental Shaman baseline passive

Effect #9 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 1437
Affected Spells:

Talents (3)

Instantly shocks the target with concussive force, causing (686.961% of Spell Power) Nature damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 6.86961)
(Pvp Multiplier: 0.7240.8326)

Causes the earth within 8 yards of the target location to tremble and break, dealing \57.5%63.25% of Spell Power)] Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.

Causes the earth within 8 yards of your target to tremble and break, dealing \57.5%63.25% of Spell Power)] Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.

Specialization (1)

Effect #13 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 08%
Affected Spells:
(and 47 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 08%
Affected Spells:
(and 47 more.)

Effect #17 Apply Aura: Modifies Effect #2's Value
Value: -337
Affected Spells:

Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: -35-28%
Affected Spells:

Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: -39-33%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 08%
Affected Spells:
(and 47 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 08%
Affected Spells:
(and 47 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 08

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 08

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 250278

Effect #17 Apply Aura: Modifies Effect #2's Value
Value: -337
Affected Spells:

Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: -35-28%
Affected Spells:

Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: -39-33%
Affected Spells:

Talents (1)

Sundering transforms into a single use Primordial Storm for 15 sec after it is cast.
Primordial Storm
Devastate nearby enemies with a Primordial Storm dealing (108%118.8% of Attack Power) Flamestrike, (108%118.8% of Attack Power) Froststrike, (108%118.8% of Attack Power) Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets.
Consumes Maelstrom Weapon for increased damage.

Specialization (2)

Restoration Shaman core passive
Effect #2 Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 183240%
Affected Spells:

Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 183240%
Affected Spells:

Restoration Shaman core passive

Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: -20-14
Affected Spells:
(and 18 more.)

Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: -20-14
Affected Spells:
(and 18 more.)

Talents (1)

Blanket the target area in healing rains, restoring \62.0802%90% of Spell Power) * 6 * 2 / 2] health to up to 5 allies over 18 sec.

Spells (1)

Elemental, Enhancement:
Sears the target with fire, causing (percentOfSpellPower_format, 22.425) Volcanic damage and then an additional (percentOfSpellPower_format, 120.06) Volcanic damage over 18 sec.
Flame Shock can be applied to a maximum of 6 targets.
If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for (percentOfSpellPower_format, 453.63175.2) Volcanic damage and knocking them into the air.

Anima Powers (1)

Causes the earth within 8 yards of the target location to tremble and break, dealing \57.5%63.25% of Spell Power)] Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.

Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents

Specialization (1)

Effect #3 Effect #1 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: 015
Affected Spells:
(and 103 more.)

Effect #2 Apply Aura: Unknown PvP Aura #647: Modifies Buff Duration
Value: 015
Affected Spells:
(and 103 more.)

Effect #3 Apply Aura: Unknown PvP Aura #647: Modifies Damage/Healing Done
Value: -58-50
Affected Spells:

Talents (3)

Replaces Shadow Bolt.
Drains the target's soul, causing (556.875% of Spell Power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.11375)
(Pvp Multiplier: 0.7041620.85)

A ghostly soul haunts a single target, dealing (720.612% of Spell Power) Shadow damage and increasing your damage dealt to the target by 12% for 18 sec.
If the target dies, Haunt's cooldown is reset.

Effect #1 School Damage
Value: 0 (SP mod: 7.20612)
(Pvp Multiplier: 0.9533330.71)

Afflicts the target with (251.967% of Spell Power) Shadow damage over 8 sec. Multiple uses of this ability may overlap.
If dispelled, deals \41365170 / 100] damage to the dispeller and silences them for 4 sec. This damage is increased by 15% per stack on the target.
Generates 1 Soul Shard if the target dies while afflicted.

Effect #1 Dummy
Value: 41365170

Specialization (1)

Effect #11 Effect #7 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -25-66%
Affected Spells:

Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100-40%
Affected Spells:
NEW REMOVED

Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -2.5-36%
Affected Spells:

NEW Effect #9 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 300%
Affected Spells:

NEW Effect #11 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100
Affected Spells:

Effect #7 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -25-66%
Affected Spells:

REMOVED Effect #8 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100-40%
Affected Spells:

Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -2.5-36%
Affected Spells:

NEW Effect #9 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 300%
Affected Spells:

NEW Effect #11 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100
Affected Spells:

Talents (2)

The cooldown of your Felguard's Felstorm is reduced by 10 sec and damage dealt to your primary demon is reduced by 10%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Cooldown (Label)
Value: -10000
Affected Spells:

Summons a Fel Ravager to assist you in combat for 20 sec and will interrupt their target when summoned.
Turns into Spell Lockpurge 1 beneficial magic effect from an enemy.
Turns into Devour Magic while on cooldown.

Specialization (1)

Effect #18 Effect #5 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2-1
Affected Spells:

Effect #6 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2-1
Affected Spells:

Effect #7 Apply Aura: Modifies Effect #3's Value (Label)
Value: 2-1
Affected Spells:

Effect #8 Apply Aura: Modifies Effect #5's Value (Label)
Value: 2-1
Affected Spells:

Effect #9 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2-1
Affected Spells:

Effect #10 Apply Aura: Modifies Effect #3's Value (Label)
Value: 2-1
Affected Spells:

Effect #11 Apply Aura: Modifies Effect #4's Value (Label)
Value: 2-1
Affected Spells:

Effect #12 Apply Aura: Modifies Effect #5's Value (Label)
Value: 2-1
Affected Spells:

Effect #17 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 93.2-4%
Affected Spells:

Effect #5 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2-1
Affected Spells:

Effect #6 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2-1
Affected Spells:

Effect #7 Apply Aura: Modifies Effect #3's Value (Label)
Value: 2-1
Affected Spells:

Effect #8 Apply Aura: Modifies Effect #5's Value (Label)
Value: 2-1
Affected Spells:

Effect #9 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2-1
Affected Spells:

Effect #10 Apply Aura: Modifies Effect #3's Value (Label)
Value: 2-1
Affected Spells:

Effect #11 Apply Aura: Modifies Effect #4's Value (Label)
Value: 2-1
Affected Spells:

Effect #12 Apply Aura: Modifies Effect #5's Value (Label)
Value: 2-1
Affected Spells:

Effect #17 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 93.2-4%
Affected Spells:

Talents (3)

Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
Talent position has changed.

Conflagrate and Shadowburn have a 100% chance to guarantee your next cast of theeither ability to critically strike, and increase its damage by your critical strike chance.

Reduces the cooldown of Summon Infernal by 30.0 sec and increases your Mastery by 3%.
Talent position has changed.

Soul Harvester (1)

Demonology:
Your demonic soul deals 100%200% increased damage to the main target of Hand of Gul'dan.

Hellcaller (3)

Destruction:
Increases the damage of Chaos Bolt by 10%35% and Rain of Fire by 8%.6%.
This effect is doubled while Malevolence is active.
Effect #2 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 1035%
Affected Spells:

Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 86%
Affected Spells:

Destruction:
Shadow damage dealt by your spells and abilities is increased by 8%5% and your Shadow spells gain 10% more critical strike chance from all sources.

NEW Effect #7 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 6%
Affected Spells:

NEW Effect #8 Apply Aura: Modifies Critical Strike Chance (Label)
Value: 10%
Affected Spells:

Destruction:
Fire damage dealt by your spells and abilities is increased by 8%5% and your Fire spells gain 10% more critical strike chance from all sources.

NEW Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 6%
Affected Spells:

NEW Effect #9 Apply Aura: Modifies Critical Strike Chance (Label)
Value: 10%
Affected Spells:

Class ToolsArmsTalentsFuryTalentsProtectionTalents

Specialization (1)

Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 015%
Affected Spells:
(and 100 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 015%
Affected Spells:
(and 100 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 015%
Affected Spells:
(and 100 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 015%
Affected Spells:
(and 100 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 015

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 015

Effect #6 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 150188

Talents (2)

Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until \ damage has been prevented.

Heroic Strike reduces the cooldown ofincreases the damage you deal to enemies affected by your next Colossus Smash by 2.0 sec.an additional 3.0%. Stacks up to 5 times.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -20000

Specialization (1)

Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
(and 100 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:
(and 100 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
(and 100 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:
(and 100 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 010

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 010

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 100120

Talents (1)

Rampage has a 100% chance to refund a charge of Raging Blow.
ProcCategoryRecovery changed from 0 ms to 500 ms

Specialization (1)

Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
(and 100 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:
(and 100 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 010%
Affected Spells:
(and 100 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 010%
Affected Spells:
(and 100 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 010

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 010

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 100120

Talents (2)

Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing (198% of Attack Power) Physical damage to all enemies in front of you.and reducing the damage they deal to you by 5% for 8 sec.

While Shield Block is active, Shield Slam deals 10% additional damage and has a 20% increased chance to critically strike.
Enemies damaged by Phalanx's wave of force deal 5.0% reduced damage to you for 8 sec.

PvP Talents (1)

Second Wind reduces damage taken by 10% to 40%, with larger attacks being reduced by more.
While Shield Wall or Last Stand areis active, healing reductions do not apply to you.

Colossus (1)

Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.

Slayer (1)

Fury
Every 2 strikes of Bladestorm, you automatically cast a Bloodthirst at your target or random nearby enemy, dealing 100% of normal damage.
Arms
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.

Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 0.60.4)

Spells (1)

Increases the attack power of all raid and party members within 100 yards by 5% for 1 hour.
Effect #1 REMOVED Effect #4 Apply Aura: Mod Melee Attack Power - %: Modifies Damage/Healing Done
Value: 0

Talents (2)

Causes the targeted enemy to cower in fear while all enemies within 8 yards flee from you and their movement speed is reduced by 70% for 8 sec.
Damage may cancel the effect.
Effect #6 Effect #2 Apply Aura: Fear: Modifies Buff Duration
Value: 0
(Radius 2: 80)

Effect #3 Apply Aura: Decrease Run Speed %: Modifies Damage/Healing Done
Value: -70
(Radius 2: 80)

Effect #4 Apply Aura: Run Speed Limit %: Modifies Damage/Healing Done
Value: 7
(Radius 2: 80)

NEW Effect #5 Apply Aura: Fear: Modifies Buff Duration
Value: 0

NEW Effect #6 Apply Aura: Decrease Run Speed %: Modifies Damage/Healing Done
Value: -70

NEW Effect #7 Apply Aura: Run Speed Limit %: Modifies Damage/Healing Done
Value: 7

Snares all enemies within 12 yards, reducing their movement speed by 70% for 8 sec.
Spurs all allies within 126 yards, increasing their movement speed by 30% for 4 sec.
Cooldown changed from 30 sec cooldown to 1.5 min cooldown

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