WoW News

Midnight Patch 12.0.5 PTR Class And Spell Tuning Changes

We've datamined the first round of class and spell tuning changes on the Midnight Patch 12.0.5 PTR, including big changes for nearly all specializations highlighted in the PTR Development Notes!

Class ToolsBloodTalentsFrostTalentsUnholyTalents

Specialization (1)

Effect #2 NEW Effect #20 Apply Aura: Modifies Effect #3's Value (Label)
Value: -2
Affected Spells:

NEW Effect #20 Apply Aura: Modifies Effect #3's Value (Label)
Value: -2
Affected Spells:

Talents (17)

The explosion effect of Putrefy extends the duration of your plagues by 4.04.5 sec and deals 35% of the damage they would deal over that time instantly.
Putrefy now applies your plagues to unaffected targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 40004500

All diseases deal 5% increased damage.
Removed
Category changed from Talents to Uncategorized
Dark Transformation upgrades your next Outbreak to Pestilence.
Pestilence
grants access to Blightfall.
Blightfall
Consume 100% of your plagues around you and deal 100% of their remaining damage instantly, and gain ainstantly.
Grants 1 charge of Putrefy.

Effect #3 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 01

Name changed from Pestilence to Blightfall
NEW Putrefy reduces the cooldown of Death and Decay by 1.0 sec.
Death and Decay reduces the cooldown of Putrefy by 0.3 sec for each enemy it damages, up to 3.0 sec.

Consuming Sudden Doom summons forth a Lesser Ghoul to assist you for 6 sec.
Talent position has changed.
Plagues deal 15% more damage over time in 75% of their duration.
Talent position has changed.
Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec.
Necrotic Coil
Unleash a vortex of necrotic energy and bone, dealing (219.375% of Attack Power) Shadowstrike damage up to 3 foes and (69% of Attack Power) Shadow damage to all pierced enemies.
Graveyard
The dead erupt beneath all foes with Virulent Plague, dealing (102.105% of Attack Power) Shadow damage and (40.8424% of Attack Power) Shadow damage to enemies nearby.

Your Lesser Ghouls deal 15% increased damage.
Removed
Category changed from Talents to Uncategorized
Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 1: Diseased enemies take 1% increased damage from you per disease they are affected by.
Talent position has changed.
When your Lesser Ghouls expire, they explode in viscera, dealing \ Shadow damage to enemies nearby.
Talent position has changed.
Summon a Lesser Ghoul to strike the enemy for (234.9% of Attack Power) Shadow damage and have them explode for (121.5% of Attack Power) Shadow damage to nearby enemies.
Cost changed from 0 Runes / -10 Runic Power to -10 Runic Power / 0 Runes
Putrefy deals 20% increased damage, and has 1 additional charge.has 2 additional charges and consumes up to 2 available charges.

Effect #1 Apply Aura: Modifies Charges:
Value: 12

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2

Talent position has changed.
Army of the Dead now raises an Abomination that attacksfor 30 sec to attack enemies while emitting a disease cloud, that lasts for 30 sec.
Enemies within the disease cloud take 10% increased damage from your minions.dealing (35% of Attack Power) Plague damage to nearby enemies every 2 sec.

Festering Scythe casts a Death and Decay at the target location.
Can only occur every 30 sec.
Removed
Category changed from Talents to Uncategorized
Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health.
Dark Transformation resets Soul Reaper's cooldown and allows it to be used on any target.
Talent position has changed.
Rupture the soul of your enemy, dealing (225% of Attack Power) Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec.Consumes all available charges to cast Putrefy.
Only usable on enemies below 35% maximum health.
Only usable on enemies below 35% maximum health.
Grants 1 charge of Putrefy.

NEW Effect #3 Dummy
Value: 1

Talent position has changed.
Putrefy causes your permanent Ghoul to go on an unholy frenzy, increasing its attack speed and energy regeneration by 25% for 12 sec.
Multiple applications may overlap.
Talent position has changed.

PvP Talents (1)

Putrefy has 1 additional charge and applies a Necrotic Wound to the enemy when it deals damage, absorbing 8% of all healing received for 15 sec.
Max 3 stacks. Adding a stack does not refresh the duration.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Charges:
Value: 1

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1

Rider of the Apocalypse (2)

Unholy:
While you have 2 or more Horsemen aiding you, your Runic Power spending abilities dealDeath Coil deals 20% and Epidemic deals 20% increased damage.
Frost:
While you have 8 or more Horsemen aiding you, your Runic Power spending abilities deal 10% increased damage.increased damage.

Frost:
The abilities that Horsemen cast deal 5% increased damage..
Unholy:
The abilities that Horsemen cast deal 5% increased damage.
Your Ghoul and skeletal archer deals 10% and Lesser Ghouls deal 20% increased damage.
Effect #6 NEW Effect #3 Apply Aura: Mod Pet Stat %: Modifies Threat
Value: 10

NEW Effect #4 Apply Aura: Mod Pet Stat %: Modifies Effect #1's Value
Value: 10

NEW Effect #5 Apply Aura: Mod Pet Stat %: Modifies Threat
Value: 20

NEW Effect #6 Apply Aura: Mod Pet Stat %: Modifies Effect #1's Value
Value: 20

NEW Effect #7 Apply Aura: Mod Pet Stat %: Modifies Threat
Value: 10

NEW Effect #8 Apply Aura: Mod Pet Stat %: Modifies Effect #1's Value
Value: 10

ProcChance changed from 0 to 101

San'layn (3)

Blood
Death and Decay has a chance to collapse whenever it damages a diseased enemy, dealing 150% of its remaining damage instantly and granting you its bonus effects for the remaining duration.
Unholy
Death and Decay has a chance to collapse whenever it damages a diseased enemy, dealing 300% of its remaining damage instantly and granting you its bonus effects for the remaining duration.
Death and Decay deals its damage 100% faster.
Effect #5 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 300

REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150

NEW Effect #1 Apply Aura: Modifies Time Between Ticks
Value: -50%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Buff Duration
Value: -50%
Affected Spells:

Unholy:
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil Epidemic and Death Strike by 3%, per stack.and Epidemic by 3% per stack.

NEW Effect #3 Apply Aura: Modifies Effect #4's Value (Label)
Value: 5
Affected Spells:

Unholy:
Essence of the Blood Queen additionally increases your Mastery by 0.2% per stack.
Blood:

Dread Plague deals 5% and Virulent Plague deals 5% increased damage.
Blood:
Essence of the Blood Queen additionally increases your Mastery by 0.2% per stack.0.5% per stack.
Blood Plague deals 5% increased damage.

NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:

NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:

NEW Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:

Deathbringer (2)

Frost:
Reaper's Mark deals 5% increased damage.
Casting Frostwyrm's Fury grants 2 stacksReaper's Mark grants 1 stack of Exterminate with 100% first scythe and 100% second scythe effectiveness.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21

Frost:
After Reaper's Mark explodes, your next 2 Obliterates or Frostscythes cost 1 Rune and summon 2 scythes to strike your enemies.
The first scythe strikes your target for (percentOfAttackPower_format, 530.368) Shadowfrost damage and has a 100% chance to grant Killing Machine, the second scythe strikes all enemies around your target for (percentOfAttackPower_format, 214.468) Shadowfrost damage\. Deals reduced damage beyond 8 targets.

Talents (1)

Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
While active, your movement speed cannot be reduced below 170%.
Effect #2 REMOVED Effect #6 Apply Aura: Mod Aggro Range: Modifies Damage/Healing Done
Value: -5

NEW Effect #6 Apply Aura: Mod Aggro Range of Mobs Against You: Modifies Damage/Healing Done
Value: -5

Class ToolsHavocTalentsVengeanceTalentsDevourerTalents

Talents (1)

The duration of Feast of Souls is increased by 2 sec.
Feast of Souls:
Soul Fragments grant 1% increased damage for 6 sec. Multiple applications may overlap.
Rank 1: The duration of Feast of Souls is increased by 2 sec.

Soul Fragments grant 1% increased damage for 6 sec. Multiple applications may overlap.
Rank 1: The duration of Feast of Souls is increased by 2 sec.
Feast of Souls:
Soul Fragments grant 1% increased damage for 6 sec. Multiple applications may overlap.
Rank 2: The duration of Feast of Souls is increased by 4 sec.

Soul Fragments grant 1% increased damage for 6 sec. Multiple applications may overlap.
Rank 2: The duration of Feast of Souls is increased by 4 sec.
Feast of Souls:
Soul Fragments grant 1% increased damage for 6 sec. Multiple applications may overlap.
Soul Fragments grant 1% increased damage for 6 sec. Multiple applications may overlap.

Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents

Talents (1)

Your next Regrowth, Rebirth, \or Entangling Roots is instant, free, castable in all forms, and heals for an additional 60%.
Effect #2 REMOVED Effect #7 Apply Aura: Allow Affected Spells to be Used in Any Stance: Modifies Damage/Healing Done
Value: -100
Affected Spells:

NEW Effect #7 Apply Aura: Allow Affected Spells to be Used in Any Stance: Modifies Cast Time
Value: -100
Affected Spells:

Talents (2)

Guardian:
Perform a powerful off-role ability depending on your currently active shapeshift form.
Non-shapeshifted:
Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for \ over 7 sec.
Cat Form:
Unleash an empowered Feral Frenzy, on your enemy target, dealingclawing your target 5 times for \ * (percentOfAttackPower_format, 16.3) * 1000 / 100] Physical damage and an additional \\ / 100 * (percentOfAttackPower_format, 32.67) * 6 / 2] Bleed damage over 6 sec. Awards 5 combo points.
Moonkin Form:
Call down waves of empowered falling stars upon enemies within 40 yds, dealing \ Astral damage over 8 sec.

When you use Barkskin or Survival Instincts, absorb \ damage for 815 sec.
Rank 1: When you use Barkskin or Survival Instincts, absorb (1200 / 100 * 1.25 * Attack Power * (1 + Versatility)) damage for 815 sec.
Rank 2: When you use Barkskin or Survival Instincts, absorb (1200 / 100 * 1.25 * Attack Power * (1 + Versatility)) damage for 815 sec.

Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents

Talents (2)

Disintegrate ticks 1 additional timedeals damage 25% more often, but deals 10% less damage.

\Deep Breath] resets a charge of Hover.

Talents (8)

NEW Living Flame's cast time is reduced by 0.2 sec, and it deals 50% increased damage or healing when it is a non-instant cast.

Temporal Burst grants Essence Burst every 6 sec.
Removed
Category changed from Talents to Uncategorized

Emerald Blossom sends out flying seedlings1 flying seedling when it bursts, healing 2 alliesplus up to 2 additional seedlings if Emerald Blossom heals fewer than 3 allies.
Seedlings each heal an ally up to 40 yds away for (155.4%260% of Spell Power).
Rank 1: Emerald Blossom sends out flying seedlings1 flying seedling when it bursts, healing 1plus up to 2 additional seedlings if Emerald Blossom heals fewer than 3 allies.
Seedlings each heal an ally up to 40 yds away for (155.4%260% of Spell Power).
Rank 2: Emerald Blossom sends out 2 flying seedlings when it bursts, healing 2 alliesplus up to 4 additional seedlings if Emerald Blossom heals fewer than 3 allies.
Seedlings each heal an ally up to 40 yds away for (155.4%260% of Spell Power).
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2

Fire Breath healsand Deep Breath heal 5 nearby injured allies for 80% of damage done to up to 5 targets, split evenly among them.

Temporal Anomaly applies Echo at 30% effectiveness.to the first 5 allies it passes through.

Send forward a vortex of temporal energy, absorbing \65 * (1 + Versatility)] damage on you and any allies in its path. Absorption is reduced beyond 65 targets.

Effect #2 Dummy
Value: 65

Removed
Category changed from Talents to Uncategorized
NEW Summon a vortex of temporal energy, absorbing \ damage on your target and up to 4 allies within 40 yds.
Absorbing 0 damage.
Casting Emerald Blossom causes your next Echo to cast on an additional ally within 25 yards at 100% effectiveness. Stacks up to 2 charges.

Talents (3)

Fire Breath grants the inferno's blessing for 8 sec to you and a nearby ally, giving their damaging attacks and spells a high chance to deal an additional \1 + Versatility) * Percent Damage] Fire damage.

NEW Inferno's Blessing's damage is increased by 40%, and your effects that extend Ebon Might also extend Inferno's Blessing.

Enemies affected by Fire Breath's damage over time effect take 25% increased damage from your Black spells.
Removed
Category changed from Talents to Uncategorized

Flameshaper (1)

Devastation
Disintegrate damage consumes 1.0 sec of Fire Breath from enemies it damages, detonating it for 115% of the amount consumed.
Pyre damage consumes 4 sec of Fire Breath from enemies it damages, detonating it for 115% of the amount consumed.
Preservation
Verdant Embrace healing consumes 4 sec of Dream Breath from allies it heals, detonating it and healing them for 200% of the amount consumed.
Emerald Blossom healing consumes 2 sec of Dream Breath from allies it heals, detonating it and healing them for 200% of the amount consumed.

Procs flags changes: NEW Deal Harmful Spell, NEW Deal Harmful Periodic
ProcChance changed from 0 to 101

Talents (3)

Reinforce your scales, reducing damage taken by 30% \. Lasts 12 sec.
Effect #1 NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

Interrupt an enemy's spellcasting and prevent any spell from that school of magic from being cast for 46 sec.

Obsidian Scales surrounds you with a Renewing Blaze, causing 100% of the damage it reducedprevented to be healed back over 8 sec.

Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents

Talents (1)

Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec.
Aimed Shot
Reduces its cooldown rate by 40%.
Rapid Fire
Reduces its cooldown by 60%.Cooldown recovers 40% faster.
Rapid Fire
Cooldown recovers 60% faster.

Specialization (1)

Effect #2 NEW Effect #10 Apply Aura: Modifies Effect #1's Value (Label)
Value: -1
Affected Spells:

NEW Effect #10 Apply Aura: Modifies Effect #1's Value (Label)
Value: -1
Affected Spells:

Talents (2)

The damage of your auto-attacks is increased by 25%.
The cooldown of Wildfire Bomb is reduced by 1.0 sec.Your Agility is increased by 2%, increased by an additional 2% while dual-wielding.
Effect #4 REMOVED Effect #2 Apply Aura: Mod Cooldown Ms:
Value: -1000

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2

NEW Effect #4 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 2

Procs flags changes: REMOVED Deal Melee Swing
ProcChance changed from 101 to 0
When Kill CommandStrike as One critically strikes, it bleeds its target for an additional (40% of Attack Power) damage over 5 sec.

Sentinel (1)

Marksmanship:
Precise Shots damage bonus increased by 40%.
Trueshot duration increased by 2 sec.

Pack Leader (5)

Beast Mastery:
When your Boar deals damage, the damage of your next Cobra Shot is increased by 200%.
Each targetadditional enemy damaged by your Boar causes Cobra Shot to strike 1 additional target, up to 4.
Survival:
WhenEach time your Boar deals damage, the damage of your next Hatchet TossBoomstick is increased by 200%.
Each target damaged by your Boar causes Hatchet Toss to strike 1 additional target, up to 4.5%, up to 20%.

Survival:
Hogstrider further increases the damage of Hatchet Toss by 50% and it now strikes up to 3 additional targets.Boomstick by 2%.
Effect #1 Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 502
Affected Spells:

Beast Mastery, Survival
While in combat, every 30 sec your next Kill Command summons the aid of a Beast.
Wyvern
A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 12 sec.
Boar
A Boar charges through your target 1 time, dealing (1440% of Attack Power) damage to nearby enemies and an additional (1200% of Attack Power) physical damage to the primary target and (1440% of Attack Power) damage to up to 5 nearby enemies.
Bear
A Bear leaps into the fray, rending the flesh of your enemies, dealing (400% of Attack Power) damage over 10 sec to up to 8 nearby enemies.its primary target. Damage reduced beyond 5 targets.
Bear
A Bear leaps into the fray, rending the flesh of your enemies, dealing (400% of Attack Power) damage over 10 sec to up to 8 nearby enemies.

Survival:
Your auto attacks grant 21 Focus to you and your pet.
Auto attack damage increased by 15%.

Survival:
Your mastery is increased by 3%.
Wildfire Bomb deals an additional 15% increased damage to its primary target.

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

Class ToolsArcaneTalentsFireTalentsFrostTalents

Talents (1)

A pulse of Arcane magic erupts from underneath your target, dealing (91% of Spell Power) Arcane damage to all enemies within 2 yds. Damage reduced beyond 5 targets.
Each Arcane Charge increases damage by 60%, radius by 2 yds, and mana cost by 100%. \
Cast Time changed from 1.8 sec cast to 2.3 sec cast

Talents (1)

Blasts the enemy, critically striking for \ Fire damage.
Castable while casting other spells.

Talents (3)

Unleash a flurry of ice, striking the target 3 / Frigid Winds: 7 / Improved Flurry: 4 times for a total of \ Frost damage.
Applies (3 / Frigid Winds: - 7 / Improved Flurry: 4) stacks of Freezing.

Ray of Frost summons 48 Hands of Frost over its duration.
Ray of Frost gains an additional charge and its damage is increased by 25%.30%.
Effect #3 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 48

REMOVED Effect #2 Apply Aura: Modifies Charges:
Value: 1

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2530%
Affected Spells:

Frost crystallizes around you, generating an Icicle every 6.0 sec. Upon generating 5 Icicles, \ upgrades to Glacial Spike for its next cast.
Glacial Spike
Conjures a massive spike of ice that impales your target, dealing (1300% of Spell Power) damage and slowing the target's movement speed by 50% for 8 sec.
Applies 3 stacks of Freezing.
Icicles generate more rapidly out of combat.

Frostfire (1)

Frost:
Ice Block and Ice Cold reset the cooldowns of your Fire spells.

Spells (1)

Teleports you to Silvermoon.
Name changed from Teleport: Silvermoon to Teleport: Silvermoon (Burning Crusade)

Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents

Talents (1)

Brewmaster, Windwalker
Kick up a powerful gust of wind, dealing (179.75% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.

Mistweaver
Kick up a powerful gust of wind, dealing (179.75% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%.
Heals up to 5 allies affected by your heal over time effects for (500% of Spell Power).

Cost changed from 1.3% of base mana to 1.3% of base mana / 2 Chi

Specialization (1)

Effect #2 NEW Effect #24 Apply Aura: Modifies Resource Generation (Label)
Value: -2
Affected Spells:

NEW Effect #24 Apply Aura: Modifies Resource Generation (Label)
Value: -2
Affected Spells:

Talents (8)

The durationdamage of Fists of Fury is increased by 1.0 sec.20%.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Buff Duration
Value: 1000
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:

Casting Strike of the Windlord andor Whirling Dragon Punch grants Blackout Kick!.

Pummels all targets in front of you, dealing \ Physical damage to your primary target and \ damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving.

While in combat, you gain Tigereye Brew every 8 sec, causingEvery 3 Chi spent generates Tigereye Brew. Zenith consumes up to 20 Tigereye Brew stacks to increase your critical strike chance to be increased by 2% during your next Zenith, stacking up to 20 times. Generatesfor its duration by 2% per stack.
Generates quickly up to 10 stacks while out of combat and may generate up to a maximum of 30 stacks.

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

Procs flags changes: NEW Deal Melee Swing, NEW Deal Melee Ability, NEW Deal Ranged Attack, NEW Deal Ranged Ability, NEW Deal Helpful Ability, NEW Deal Harmful Ability, NEW Deal Helpful Spell, NEW Deal Harmful Spell, NEW Deal Harmful Periodic, NEW Deal Helpful Periodic
ProcCategoryRecovery changed from 0 ms to 100 ms
ProcChance changed from 0 to 100
Your spells and abilities deal 5% increased critical strike damage.
is increased by 5%.
Rank 1: YourRank 1: Your spells and abilities deal 10% increased critical strike damage.
is increased by 10%.
Rank 2: YourRank 2: Your spells and abilities deal 20% increased critical strike damage.is increased by 20%.

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 500

You have a chance equal to your critical strike to increase the damage of your Fists of Fury by 15% each time it deals damage.Zenith now grants access to 2 additional Zenith Stomps.
Zenith Stomp:
Release a powerful stomp, dealing (1000% of Attack Power) Nature damage to nearby enemies, reduced beyond 5 targets.
Generates 2 Chi.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 152

Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Harmful Periodic
ProcCategoryRecovery changed from 100 ms to 0 ms
ProcChance changed from 100 to 0
Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4 sec.
Spinning Crane Kick reduces the cooldown of Fists of Fury by 0.5 sec for each unique target struck, up to 2.5 sec.
The critical strike chance of Rising Sun Kick is increased by 20%.

NEW Effect #4 Apply Aura: Dummy: Modifies Range
Value: 500

NEW Effect #5 Apply Aura: Dummy: Modifies Range
Value: 2500

Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec for 15 sec.
Activating Zenith resets the remaining cooldown on Rising Sun Kick.and grants 2 Chi.

Effect #9 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 02

NEW Effect #10 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

NEW Effect #14 Apply Aura: Overrides Actionbar Spell:
Value: 1.2727e+06

Master of Harmony (2)

Mistweaver:
Casting guarantees that your next 2 castsgrants 2 charges of Potential Energy. Your next cast of Tiger Palm or Vivify will trigger a Harmonic Surge, dealing \consumes all charges of Potential Energy to cause a Harmonic Surge.
Harmonic Surge:
For each charge of Potential Energy, deal \ / 100] Nature damage split betweento your target and \ Nature damage to other nearby enemies, and \ healing toheal up to 5 injured allies.
Brewmaster:
Casting guarantees that your next 2 castsallies for \. Damage reduced above 5 targets.
Brewmaster:
Casting grants 2 charges of Potential Energy. Your next cast of Tiger Palm or Vivify will trigger a Harmonic Surge, dealing \consumes all charges of Potential Energy to cause a Harmonic Surge.
Harmonic Surge:
For each charge of Potential Energy, deal \ / 100] Nature damage split betweento your target and \ Nature damage to other nearby enemies, and \ healing toheal up to 5 injured allies.allies for \. Damage reduced above 5 targets.
Effect #2 NEW Effect #7 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

NEW Effect #8 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

Brewmaster:
Casting Keg Smash guarantees that your next cast of Tiger Palm or Vivify will cause a Harmonic Surge.
Mistweaver:
grants a charge of Potential Energy.
Mistweaver:
Casting Rising Sun Kick or Rushing Wind Kick guarantees that your next cast of Tiger Palm or Vivify will cause a Harmonic Surge.grants a charge of Potential Energy.

Shado-Pan (2)

Brewmaster:
Auto attack critical strikes generate double the amount of Flurry Charges.
Fists of Fury damage increased by 50%.
Keg Smash damage increased by 35%.
Windwalker:
Auto attack critical strikes generate double the amount of Flurry Charges.
Fists of Fury damage increased by 50%.
Keg Smash damage increased by 35%.

Brewmaster:
Invoke Niuzao, the Black Ox's stomp damage increased by 20%.

Talents (1)

Activating Zenith causes you to release a powerful stomp, dealing (1000% of Attack Power) Nature damage to nearby enemies, reduced beyond 5 targets.
Generates 2 Chi.

Class ToolsHolyTalentsProtectionTalentsRetributionTalents

Talents (3)

Every 8 sec or when Beacon of the Savior transfers to a new injured target, they are granted an absorb shield that prevents the next 0 damage and reduces damage taken by 10% for 15 sec.
Beacon of the Savior now additionally follows the target of your Holy Light and Flash of Light spells once every 5 sec.
Procs flags changes: NEW Deal Helpful Spell
ProcCategoryRecovery changed from 0 ms to 5000 ms
ProcChance changed from 0 to 100

NEW Protection, Retribution
Will the Light to coalesce and become manifest as a Holy Armament, wielded by your target.
Sacred Weapon:
While wielding a Sacred Weapon, your spells and abilities have a chance to deal (104% of Attack Power) additional Holy damage or healing to nearby targets. Effect is increased when Sacred Weapon strikes a single target, and reduced above 5. Lasts 20 sec.
Becomes Holy Bulwark after use.
Holy
Will the Light to coalesce and become manifest as a Holy Armament, wielded by your target.
Sacred Weapon:
While wielding a Sacred Weapon, your spells and abilities have a chance to deal (104% of Attack Power) additional Holy damage or healing to nearby targets. Effect is increased when Sacred Weapon strikes a single target, and reduced above 5. Lasts 20 sec.
Becomes Holy Bulwark after use.
Generates 3 Holy Power.

Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (648% of Spell Power) Holy damage and radiates \ healing to 5 allies within 30 yds.
If the beam is aimed at a friendly target, it heals for \ and radiates (245.7% of Spell Power) Holy damage to 5 enemies within 30 yds.
Generates 3 Holy Power.
Specializations changed from Holy/Initial to Holy

Talents (1)

Unleashes a powerful weapon strike that deals (351.506% of Attack Power) \ damage to an enemy target,
Final Verdict has a 15% chance to reset the cooldown of Judgement.Judgment.

Lightsmith (1)

Holy:
Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target.
Holy Bulwark:
While wielding a Holy Bulwark, gain an absorb shield for 15.0% of your max health and an additional 2.0% every 2 sec. Lasts 20 sec.
Becomes Sacred Weapon after use.
Generates 3 Holy Power.

Herald of the Sun (1)

Holy:
You have a 100% chance to generate 2 Holy Power after casting Avenging Wrath.Infusion of Light occurs 100% more often during Avenging Wrath.

Class ToolsDisciplineTalentsHolyTalentsShadowTalents

Talents (1)

Shadow Word: Pain damage has a chance to upgrade your next Flash Heal to Shadow Mend. Stacks up to 2 charges.
Shadow Mend:
Wraps an ally in shadows which heal for (1425% of Spell Power), but at a price.
The ally will take \ damage every 1 sec, until they have taken \ total damage from all sources, or leave combat.

Talents (1)

Discipline:
Shadow Word: Death has a 100% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health.
Shadowfiend
Summons a Shadowfiend to attack your target for 5 sec.
Generates 0.1%0.5% mana each time the Shadowfiend attacks.

Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents

PvP Talents (1)

Shiv also reduces the target's healing received by 30% for 8 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value
Value: -30
Affected Spells:

NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

Procs flags changes: NEW Deal Melee Ability, NEW Deal Harmful Ability
ProcChance changed from 0 to 101

Talents (1)

Shadow Dance increases all ability damage by 5%, and Shadowstrike and ShruikenShuriken Storm damage by an additional 5%.
Rank 1: Shadow Dance increases all ability damage by 5%, and Shadowstrike and ShruikenShuriken Storm damage by an additional 5%.
Rank 2: Shadow Dance increases all ability damage by 10%, and Shadowstrike and ShruikenShuriken Storm damage by an additional 10%.

Class ToolsElementalTalentsEnhancementTalentsRestorationTalents

Talents (1)

Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightings to be instant cast and trigger an Elemental Overload on every target.

PvP Talents (1)

Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.

Talents (2)

Maelstrom Weapon can now stack 5 additional times.
Consuming Maelstrom Weapon causesEach Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal to gain 50% of the benefits of Maelstrom Weapon based on the stacks consumed.by 10%, and increasing their healing by 10% up to 10 times. This effect can be accumulated up to 20 times.
Effect #3 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10

NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10

NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10

Name changed from Raging Maelstrom to Overflowing Maelstrom
Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.
Name changed from Overflowing Maelstrom to Raging Maelstrom

Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents

Talents (2)

A ghostly soul haunts a single target, dealing (720.612% of Spell Power) Shadow damage and increasing your damage dealt to the target by 12% for 18 sec.
If the target dies, Haunt's cooldown is reset.

Afflicts the target with (251.967% of Spell Power) Shadow damage over 8 sec. Multiple uses of this ability may overlap.
If dispelled, deals \ damage to the dispeller and silences them for 4 sec.
Generates 1 Soul Shard if the target dies while afflicted.This damage is increased by 15% per stack on the target.
Generates 1 Soul Shard if the target dies while afflicted.
Effect #3 REMOVED Effect #3 Dummy
Value: 15

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15

PvP Talents (1)

Copies your damage over time effects and Haunt from the target, preserving their duration.
Your next use of Soul Swap within until canceled10 sec will exhale a copy damage of the effects onto a new target.

Hellcaller (1)

Affliction:
Increases the damage of Chaos Bolt by 10% and Rain of Fire by 8%.
This effect is doubled while Malevolence is active.Unstable Affliction by 8% and Seed of Corruption by 4%.
This effect is doubled while Malevolence is active.

Talents (1)

Increases the range of Mortal Coil by 10 yds and the amount it heals by 5%.Mortal Coil now heals for an additional 5% of maximum health.

Class ToolsArmsTalentsFuryTalentsProtectionTalents

Talents (2)

Rend and Deep Wounds' Bleed effects last 33% longer and have a 5% increased critical strike chance.
If you haveknow Rend, Mortal Strike inflicts Rend on targets below 35% health.

Mortal Strike and CleaveSlam critical strikes inflict Deep Wounds at 100% effectiveness.
Deep Wounds
Causes the target to suffer (145.48% of Attack Power) Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

Talents (2)

Each Rampage strike has a 25%Rampage has a 100% chance to refund a charge of Raging Blow.
ProcChance changed from 25 to 100

Whirlwind \ your next 4 single-target attacks to strike up to 4 additional targets for 65% damage.
Whirlwind generates 3 Rage plus an additional 1 per target hit. Maximum 8 Rage.
If you know Rend, Whirlwind inflicts Rend on all targets.

Slayer (3)

Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm.

Fury:
Bloodthirst has a 30%When Whirlwind hits 3 or more targets you have a 15% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (percentOfAttackPower_format, 593.776) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Arms:
Mortal Strike and Cleave when it hitsWhen Cleave or Whirlwind hit 3 or more targets have a 20%you have a 15% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (percentOfAttackPower_format, 593.776) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Effect #2 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2015

Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3015

Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Bladestorm damage increased by 20%.

NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:

Colossus (1)

Arms:
Mortal Strike, Cleave and Slam damage increased by 20%.
Protection:
Shield Slam and Revenge15%.
Cleave and Whirlwind damage increased by 15%.
Protection:
Shield Slam damage increased by 15%.
Revenge and Thunder Clap damage increased by 15%.
Shield Slam generates an additional 3 Rage.
Effect #3 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2015%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:

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