WoW News

Datamined Midnight Beta Patch 12.0.1 Class and Spell Tuning Changes

We've datamined several Midnight Beta Patch 12.0.1 class and spell tuning changes, including some not listed in the latest Patch 12.0.1 Beta Development Notes!

Midnight Overview

Class ToolsBloodTalentsFrostTalentsUnholyTalents

Specialization (1)

Effect #5 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 015%
Affected Spells:
(and 123 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 015%
Affected Spells:
(and 123 more.)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 015%
Affected Spells:
(and 123 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 015%
Affected Spells:
(and 123 more.)

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 150200

Talents (6)

Consumption now contributes to your Mastery: Blood Shield.
Each time an enemy strikes your Blood Shield, the cooldown of Consumption has chance to be reset.
Procs flags changes: Take Melee Swing, Take Melee Ability, NEW Take Ranged Attack, NEW Take Ranged Ability, NEW Take Harmful Ability, NEW Take Harmful Spell, NEW Take Harmful Periodic

Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals (480.84% of Attack Power) Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you.
I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering.
II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering.
III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.

When you consume a Rune you have a chance to call a Dancing Rune Weapon to your aid for 6 sec.
Talent position has changed.

For each Dancing Rune Weapon active your damage is increased by 0% and your damage taken is reduced by 0%.
Rank 1: For each Dancing Rune Weapon active your damage is increased by 3% and your damage taken is reduced by 4%.
Rank 2: For each Dancing Rune Weapon active your damage is increased by 6% and your damage taken is reduced by 4%.
Effect #1 NEW Effect #5 Apply Aura: Modifies Effect #5's Value (Label)
Value: 0
Affected Spells:

Talent position has changed.
While Dancing Rune Weapon is active, Parrying an attack has a chance to make your next Heart Strike cost no Runes and deal 150% increased damage.
Talent position has changed.
When you apply Reaper's Mark, the cooldown of Soul Reaper is reset, your next Soul Reaper costs no runes, and it explodes on the target regardless of their health.
Soul Reaper damage is increased by 20%.
Removed
Category changed from Talents to Uncategorized

Talents (3)

Frostwyrm's Fury deals 100% increased damage to the first enemy it hits and grants you 15% Haste for 12 sec.
Talent position has changed.

Frostwyrm's Fury extends the duration of an active Pillar of Frost by 2.0 sec.
Enduring Strength grants an additional 4% Strength.
Rank 1: Frostwyrm's Fury extends the duration of an active Pillar of Frost by 2.0 sec.
Enduring Strength grants an additional 4% Strength.
Rank 2: Frostwyrm's Fury extends the duration of an active Pillar of Frost by 4.0 sec.
Enduring Strength grants an additional 8% Strength.
Talent position has changed.

All Frost damage increased by 10%.
Frostwyrm's Fury deals 100% increased damage. After the Frostwyrm flies away, you may cast Frostwyrm's Fury again to recall it at 50% effectiveness.
Talent position has changed.

Specialization (3)

Causes each of your Virulent Plagues to flare up, dealing (73.2568%63.184% of Attack Power) Shadow damage to the infected enemy and (29.303%25.2739% of Attack Power) Shadow damage to foes nearby.
Extends the duration of Dread Plague and Virulent Plague by 1.5 sec.

Slash the enemy for (200%150% of Attack Power) Physical damage and corrupt your weapon with blight, causing your next 2-3 Scourge Strikes to summon a Lesser Ghoul.
Lesser Ghoul
A mindless servant of the Scourge, raised to obey its master's commands for 6 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 21.5)

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-15%
Affected Spells:
(and 123 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-15%
Affected Spells:
(and 123 more.)

NEW Effect #15 Apply Aura: Modifies Effect #2's Value (Label)
Value: -2
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0-15%
Affected Spells:
(and 123 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0-15%
Affected Spells:
(and 123 more.)

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-15

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0-15

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 300180

NEW Effect #15 Apply Aura: Modifies Effect #2's Value (Label)
Value: -2
Affected Spells:

Talents (13)

Dark Transformation empowers your \, Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 25%.
The duration of Lesser Ghouls are increased by 0% of your Mastery.
Rank 1: Dark Transformation empowers your \, Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 25%.15%.
The duration of Lesser Ghouls are increased by 25%15% of your Mastery.
Rank 2: Dark Transformation empowers your \, Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 50%.30%.
The duration of Lesser Ghouls are increased by 50%30% of your Mastery.

Festering Strike now follows up with a Festering Scythe that costs no Runes.
Festering Scythe
Slashes through all enemies within 14 yds in front of you, dealing (100%75% of Attack Power) Shadow damage and hastening all of your Plagues on targets hit to deal damage 35% faster for 25 sec.

Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec.
Necrotic Coil
Unleash vortex of necrotic energy and bone, dealing (487.5%219.375% of Attack Power) Shadowstrike damage up to 3 foes and (115%69% of Attack Power) Shadow damage to all pierced enemies.
Graveyard
The dead erupt beneath all foes with Virulent Plague, dealing (164.42%113.45% of Attack Power) Shadow damage and (65.7689%45.3805% of Attack Power) Shadow damage to enemies nearby.
Talent position has changed.

Putrefy causes your next 1 Scourge Strike to summon a Lesser Ghoul, and grants you 3% Mastery for 12 sec.
Multiple applications may overlap.
Rank 1: Putrefy causes your next 1 Scourge Strike to summon a Lesser Ghoul, and grants you 3% Mastery for 12 sec.
Multiple applications may overlap.
Rank 2: Putrefy causes your next 1 Scourge Strike to summon a Lesser Ghoul, and grants you 6% Mastery for 12 sec.
Multiple applications may overlap.
Talent position has changed.

Each Magus of the Dead under your command increases the damage of Necrotic Coil and Graveyard by 8%.
Dread Plague has a 15%20% chance to rouse the dead, causing a Lesser Ghoul to unearth and leap at the target to Putrefy at 60% effectiveness.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1520

Talent position has changed.
The infected claws of your ghouls have a chance to sicken the foe, dealing (46.2%20.79% of Attack Power) Shadow damage over 12 sec. When reapplied, any remaining damage is added to the new effect.

Diseased enemies take 1% increased damage from you per disease they are affected by.
Rank 1: Diseased enemies take 2%1% increased damage from you per disease they are affected by.

Inflicts the target with Dread Plague and Virulent Plague.
Dread Plague
A malicious plague that deals (560%357% of Attack Power) Shadow damage over 24 sec. Explodes for (300%225% of Attack Power) Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 host at a time.
Virulent Plague
An infectious plague that spreads to all nearby enemies, dealing (252%184.748% of Attack Power) Shadow damage over 24 sec.

Each Lesser Ghoul increases the damage of your permanent Ghoul by 10%, and Dark Transformation additionally empowers the Claw attacks of your Lesser Ghouls to Sweeping Claws.
Sweeping Claws
Rakes an enemy with deformed claws, dealing \0.31050.2484) * (1 + Versatility) * 2 * 1.144] Shadow damage to the target and \0.2018250.17155125) * (1 + Versatility) * 2 * 1.144] Shadow damage to nearby enemies.

Summon a Lesser Ghoul to strike the enemy for (348%234.9% of Attack Power) Shadow damage and have them explode for (180%121.5% of Attack Power) Shadow damage to nearby enemies.

Army of the Dead now raises an Abomination that attacks enemies while emitting a disease cloud that lasts for 30 sec.
Enemies within the disease cloud take 20%10% increased damage from your minions.

An unholy strike that deals (200%108% of Attack Power) Shadow damage and causing your plagues on the target to erupt, dealing their damage an additional time at 35% effectiveness.
Spreads Virulent Plague on the target to a nearby enemy.

Effect #1 School Damage
Value: 0 (AP mod: 21.08)

Rupture the soul of your enemy, dealing (300%225% of Attack Power) Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec. Consumes all available charges to cast Putrefy.
Only usable on enemies below 35% maximum health.

Effect #1 School Damage
Value: 0 (AP mod: 32.25)

San'layn (4)

Unholy:
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil, Epidemic and Death Strike by 5% per stack.3% per stack.

Unholy:
While Dark Transformation is active you gain Gift of the San'layn.
Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 100%80%, and Vampiric Strike replaces your for the duration.

Unholy:
Your plagues deal up to 30%20% increased damage based on the target's missing health.
Vampiric Strike grants maximum stacks of Clawing Shadows.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3020

Unholy:
Vampiric Strike increases the damage of the Lesser Ghoul it summons by 20%.10%.

Rider of the Apocalypse (2)

Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec.
Mograine
Casts Death and Decay at his location that follows his position and extends the duration of your diseases by 1.0 sec whenever it deals damage.
Whitemane
Casts Undeath on your target dealing (9.15376%6.86532% of Attack Power) Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be refreshed.
Trollbane
Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec.
Nazgrim
While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.

Unholy:
shatters Trollbane's Chains of Ice when hit, dealing (percentOfAttackPower_format, 140.4105.3) Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.
Frost:
Obliterate and Frostscythe shatter Trollbane's Chains of Ice when hit, dealing (percentOfAttackPower_format, 140.4105.3) Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.

Spells (1)

Fires a blast of unholy energy at the target, causing (217.242%162.932% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack Power) health.
Extends the duration of Dread Plague and Virulent Plague by 1.5 sec.

Anima Powers (1)

Fires a blast of unholy energy at the target, causing (217.242%162.932% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack Power) health. \

Covenant Abilities (1)

Blood:
Corrupts the targeted ground, causing \ Shadow damage over 10 sec to targets within the area.
While you remain within the area, your \Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec.\200108) - 1] enemies near the target and inflict Death's Due for 12 sec.]
\
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
Frost, Unholy:
Corrupts the targeted ground, causing \ Shadow damage over 10 sec to targets within the area.
While you remain within the area, your \\200108) - 1] enemies near the target and inflict Death's Due for 12 sec.]
\
Death's Due reduces damage enemies deal to you by 2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.

Class ToolsHavocTalentsVengeanceTalentsDevourerTalents

Specialization (2)

Strike nearby enemies for \ Physical damage. Deals reduced damage beyond 5 targets.

Quickly attack for (105.05% of Attack Power) Physical damage.
Generates 20 to 30 Fury.
Now a Havoc spell
Category changed from Uncategorized to Specialization

Talents (3)

The Hunt empowers your next Eye Beam, increasing damage by 100% and affecting enemies in a wider area.
Talent position has changed.

The Hunt has 15 sec reduced cooldown, deals 15% more damage, and its damage over time effect applies to 2 additional enemies.
Rank 1: The Hunt has 15 sec reduced cooldown, deals 15% more damage, and its damage over time effect applies to 2 additional enemies.
Rank 2: The Hunt has 30 sec reduced cooldown, deals 30% more damage, and its damage over time effect applies to 4 additional enemies.
Talent position has changed.

Blade Dance damage increased by 20%.
Fully channeling Eye Beam causes your next Blade Dance to refresh its own cooldown.
Talent position has changed.

Talents (5)

Physical damage increased by 12%.
Effect #2 REMOVED Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 12%
Affected Spells:
(and 3 more.)

REMOVED Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 12%
Affected Spells:
(and 3 more.)

Soul Cleave and Spirit Bomb have a chance per soul fragment consumed to grant Untethered Rage, allowing Metamorphosis to be cast without incurring its cooldown and lasting 10 sec.
Talent position has changed.
Soul Cleave and Spirit Bomb can consume an additional soul fragment and deal an additional 5% damage for each consumed.
Rank 1: Soul Cleave and Spirit Bomb can consume an additional soul fragment and deal an additional 5% damage for each consumed.
Rank 2: Soul Cleave and Spirit Bomb can consume an additional soul fragment and deal an additional 10% damage for each consumed.
Talent position has changed.
Each cast of Soul Cleave and Spirit Bomb that does not grant Untethered Rage instead applies a stack of Seething Anger.
Seething Anger grants 1% Agility and increases your chance to gain Untethered Rage. Lasts 12 sec and cannot be refreshed after gaining Untethered Rage.
Talent position has changed.
Frailty now also reduces all damage you take from afflicted targets by 4%.

REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -40

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -4

Procs flags changes: REMOVED Deal Melee Ability
ProcChance changed from 100 to 0

Specialization (3)

Drain the essence from your target, dealing (281% of Spell Power) Cosmic damage.
Castable while moving.
Generates 8 Fury.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.81)
(Pvp Multiplier: 12)

REMOVED Effect #9 Apply Aura: Modifies Effect #1's Value (Label)
Value: -2
Affected Spells:

REMOVED Effect #9 Apply Aura: Modifies Effect #1's Value (Label)
Value: -2
Affected Spells:

Cut a hole in the fabric of reality, sending a concentrated bolt of cosmic matter towards your target, dealing (334.5%384.6% of Spell Power) Cosmic damage.
Reap gathers up to 4 nearby souls.

Talents (5)

Fully channeling Void Ray causes your next Reap to deal (334.5%384.6% of Spell Power) Cosmic damage to all enemies within a 25 yd cone in front of you. Damage reduced beyond 5 targets.

Void Ray deals 50% more damage when damaging a single target.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
(Pvp Multiplier: 10.3)

All Cosmic damage dealt increased by 3%.
Collapsing Star's critical strike damage is increased by 50% of your critical strike chance.
Rank 1: All Cosmic damage dealt increased by 3%.
Collapsing Star's critical strike damage is increased by 50% of your critical strike chance.
Rank 2: All Cosmic damage dealt increased by 6%.
Collapsing Star's critical strike damage is increased by 100%50% of your critical strike chance.
Talent position has changed.
Entering Void Metamorphosis causes your soul to erupt, generating 5 Soul Fragments and granting immediate access to Collapsing Star.
Talent position has changed.
Collapsing Star always critically strikes.
Talent position has changed.

PvP Talents (2)

Collapsing Star can no longer be interrupted and its damage is increased by 25%.cast time is reduced by 25%.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Cast Time
Value: -25%
Affected Spells:

Void Metamorphosis requires 50 additional souls.
While in Void Metamorphosis, your damage is increased by 20%10% and effects that grant you Fury grant 100% additional Fury.

Fel-Scarred (6)

Devourer:
Your blades burn with Cosmic energy, causing your Voidblade, Reap, and Throw Glaive to deal an additional 30%35% damage as Cosmic damage.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3035

Devourer:
Activating Void Metamorphosis greatly empowers The Hunt.
Voidsurge damage is increased by 10% for each time it previously triggered while your demon form is active.

Devourer:
Void Metamorphosis now also greatly empowers Voidblade and Hungering Slash.
While demon form is active, the first cast of each empowered ability induces a Voidsurge, causing you to explode with Void energy, dealing (percentOfSpellPower_format, 625) Cosmic damage to nearby enemies. Deals reduced damage beyond 8 targets.

Havoc
Demonsurge deals 50% increased damage when it strikes a single target.
Each additional target reduces this bonus by 10%.
Devourer
Voidsurge deals 50% increased damage when it strikes a single target.
Each additional target reduces this bonus by 10%.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
(Pvp Multiplier: 10.2)

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
(Pvp Multiplier: 10.2)

Devourer:
Leech granted by Soul Rending increased by 2% and an additional 2% while Void Metamorphosis is active.

Devourer:
Void Ray applies Student of Suffering to you, increasing Mastery by (68 * $mas)% and granting 35 Fury every 2 sec, for 6 sec.

Annihilator (1)

Havoc, Devourer:
Your first Collapsing Star after casting Void Metamorphosis causes a Cosmic meteor shower to assault the area, dealing \612] Cosmic damage over 6 sec.
Vengeance:
Your first Spirit Bomb after entering demon form causes a Shadowflame meteor shower to assault the area, dealing \612] Shadowflame damage over 6 sec.

Spells (1)

Throw a demonic glaive at the target, dealing (49.2352% of Attack Power) Physical damage. The glaive can ricochet to \ within 10 yards.

Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents

Talents (3)

Activating an Eclipse makes your next Wrath or Starfire instant. The first 3 Starsurges or Starfalls you cast during each Eclipse deal 20% increased damage.
Talent position has changed.

Your critical strikes dealt during an Eclipse causescause their victims to languish for an additional 12% of damage dealt for 6 sec.
Rank 1: Your critical strikes dealt during an Eclipse causescause their victims to languish for an additional 12% of damage dealt for 6 sec.
Rank 2: Your critical strikes dealt during an Eclipse causescause their victims to languish for an additional 24% of damage dealt for 6 sec.
Talent position has changed.

Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike.
Solar Bolt
Entering Solar Eclipse launches a Solar Bolt at 1 nearby enemy that deals (356.25% of Spell Power) Nature damage.
Lunar Bolt
Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal (68.6% of Spell Power) Arcane damage damage reducedto them and nearby targets. Deals reduced damage beyond 5 targets.
Talent position has changed.

Talents (3)

When you Ferocious Bite, you have a 15% chance per combo point spent to flicker to an enemy within 30 yds and deliver an Unseen Attack.
Unseen Slash
Slash the target, dealing (52.56% of Attack Power) Physical damage and an additional \ Bleed damage over 6 sec. If this effect is reapplied, any remaining damage is added to the new Bleed.
Unseen Swipe
Swipe nearby targets, dealing (131.27% of Attack Power) Physical damage. Damage reduced beyond 5 targets.
Talent position has changed.

Unseen Attacks increase your damage done by 0% for 5 sec. Additional applications extend this effect.
Rank 1: Unseen Attacks increase your damage done by 8% for 5 sec. Additional applications extend this effect.
Rank 2: Unseen Attacks increase your damage done by 15% for 5 sec. Additional applications extend this effect.
Talent position has changed.

Tiger's Fury causes you to perform an Unseen Attack after your next 2 combo point generating attacks. Rip and Unseen Attack damage increased by 30%.
Talent position has changed.

Specialization (1)

Effect #11 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:

Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 71100%
Affected Spells:

Effect #23 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 71100%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 020%
Affected Spells:

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 020%
Affected Spells:

Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 020

Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 020

Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 150200

Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 71100%
Affected Spells:

Effect #23 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 71100%
Affected Spells:

Talents (3)

After you cast Berserk or Incarnation: Guardian of Ursoc, you gain access to Wild Guardian:
Wild Guardian:
Spirits of the wild come to your aid, causing your next 2 casts of Ironfur, Maul, and Frenzied Regeneration to be echoed at 50% effectiveness.
Talent position has changed.

Mastery increased by 5%3%. Maul is always empowered and deals 0%20% additional Nature damage over 12 sec.
Rank 1: Mastery increased by 3%. Maul is always empowered and deals 20% additional Nature damage over 12 sec.
Rank 2: Mastery increased by 6%. Maul is always empowered and deals 40% additional Nature damage over 12 sec.
Effect #2 Effect #1 Apply Aura: Mod Mastery %: Modifies Damage/Healing Done
Value: 53

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 020

Talent position has changed.
When you cast Wild Guardian, you gain 2 charges of Dream Guide.
Wild Guardian's echoes are now cast at 150% effectiveness, and each echo 2 additional times over 8 sec.
Talent position has changed.

Talents (4)

Lifebloom stacks every 5 sec, stacking up to 3 times.
Talent position has changed.

15% of Lifebloom's healing splashes to 2 allies within 30 yds.
Rank 1: 15% of Lifebloom's healing splashes to 2 allies within 30 yds.
Rank 2: 30% of Lifebloom's healing splashes to 2 allies within 30 yds.
Talent position has changed.

Lifebloom bursts into a Blooming Frenzy when you consume Soul of the Forest, causing it to bloom 5 times in rapid succession.
Talent position has changed.

When Regrowth critically heals, it is 300%275% effective instead of the usual 200%.
Effect #1 Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 10075%
Affected Spells:

Wildstalker (2)

Feral
Your Bleeds and other damage over time effects are 6% more effective.
Restoration
Your heal over time effects are 6% more effective.

Effect #4 REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 6%
Affected Spells:

REMOVED Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 6%
Affected Spells:

NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6%
Affected Spells:

NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 6%
Affected Spells:

Feral
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (97.5% of Attack Power) Bleed damage over 6 sec.
Wild Growth and Regrowth healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (219.6% of Spell Power) over 6 sec.
Multiple instances of these can overlap.
Restoration
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (97.5% of Attack Power) Bleed damage over 6 sec.
Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for (219.6% of Spell Power) over 6 sec.
Multiple instances of these can overlap.

Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15585

Spells (1)

Restoration:
Heals a friendly target for (percentOfSpellPower_format, 700.036630) and another \ over 6 sec.
Balance, Feral, Guardian:
Heals a friendly target for (percentOfSpellPower_format, 700.036630) and another \ over 6 sec.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 7.000366.3)

Talents (3)

Balance, Feral:
Perform a powerful off-role ability depending on your currently active shapeshift form.
Non-shapeshifted:
Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for \168.699185.5) * 600 / 100] over 7 sec.
Guardian:
Perform a powerful off-role ability depending on your currently active shapeshift form.
Non-shapeshifted:
Empowered Wild Growth that heals up to 5 injured allies within 30 yards of the target for \168.699185.5) * 600 / 100] over 7 sec.
Cat Form:
Unleash an empowered Feral Frenzy on your enemy target, dealing \ Physical damage and an additional \ Bleed damage over 6 sec. Awards 5 combo points.
Moonkin Form:
Call down waves of empowered falling stars upon enemies within 40 yds, dealing \ Astral damage over 8 sec.

Heals the target for (265.179%292% of Spell Power) over 12 sec. \ \
Effect #1 Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.6629480.73)

Heals up to 5 injured allies within 30 yards of the target for (168.699%185.5% of Spell Power) over 7 sec. Healing starts high and declines over the duration. \

Effect #1 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.2409990.265)

Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents

Specialization (1)

Effect #2 Effect #30 Apply Aura: Modifies Damage/Healing Done
Value: 3360%
Affected Spells:

Effect #30 Apply Aura: Modifies Damage/Healing Done
Value: 3360%
Affected Spells:

Talents (6)

After casting 6 Pyres, your next Pyre will explode into a Firestorm.
Firestorm
An explosion bombards the target area with white-hot embers, dealing \198.72%239.4% of Spell Power) * 6] Fire damage to enemies over 10 sec.

The critical strike chance of your spells is increased by 2%.
Rank 1: The critical strike chance of your spells is increased by 2%.
Rank 2: The critical strike chance of your spells is increased by 4%.
Effect #1 NEW Effect #2 Apply Aura: Modifies Critical Strike Chance (Label)
Value: 2
Affected Spells:

While Dragonrage is active you gain Rising Fury every 6 sec, increasing your haste by 4%, stacking up to 5 times.
Talent position has changed.
When Dragonrage ends, gain Risen Fury for 4 sec for each stack of Rising Fury.
Risen Fury grants the damage and haste bonuses accumulated from Rising Fury and generates Essence Burst every 4 sec.
Talent position has changed.
At 5 stacks of Rising Fury, all damage dealt is increased by 8%.
Rank 1: At 5 stacks of Rising Fury, all damage dealt is increased by 8%.
Rank 2: At 5 stacks of Rising Fury, all damage dealt is increased by 15%.
Talent position has changed.
Deep Breath deals 20% increased damage and can be cast again within 18 sec of being used.
Recall will be available after the second cast if talented.

REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 20%
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:

Specialization (1)

Effect #14 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -12-17%
Affected Spells:
(and 1 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -12-17%
Affected Spells:
(and 1 more.)

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 2556%
Affected Spells:

Effect #20 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2556%
Affected Spells:

NEW Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:

NEW Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:

NEW Effect #24 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -12-17%
Affected Spells:
(and 1 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -12-17%
Affected Spells:
(and 1 more.)

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 2556%
Affected Spells:

Effect #20 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2556%
Affected Spells:

NEW Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:

NEW Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:

NEW Effect #24 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 25%
Affected Spells:

Talents (5)

For \Casting Dream Flight 15 sec after casting Stasisor Stasis increases your healing over time is increased by 60% andby 60% and causes Living Flame and Reversion to have a 100% increased chance to cause Essence Burst.grant Essence Burst. Lasts \ sec.

Essence abilities have a chance to infuse your next Reversion with the power of the Green Dragonflight, upgrading it to Merithra's Blessing:
Merithra's Blessing
Spring a bloom of life from your target, healing them and up to 4 other allies within 30 yards for (250% of Spell Power). Blooms may heal your primary target multiple times if no nearby injured allies are present.
Procs flags changes: Deal Helpful Spell, NEW Deal Harmful Spell
Talent position has changed.

Reversion protects allies, reversing 1.0% of all damage taken and healing them instead.
Rank 1: Reversion protects allies, reversing 1.0% of all damage taken and healing them instead.
Rank 2: Reversion protects allies, reversing 2.0% of all damage taken and healing them instead.
Talent position has changed.

Dream Breath's instant healing is increased by 125% and Dream Breath has a 100% chance to grant Merithra's Blessing.
Talent position has changed.

\30%60% over 8 sec]
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3060

Talents (5)

Breath of Eons summons a version of you from the future to assist you in battle, lasting 20 sec. Your duplicate casts Eruption, Fire Breath, and Upheaval.
Talent position has changed.

Any time you extend Ebon Might, your duplicate is also extended, equal to 50% of the amount you extended Ebon Might by.
Rank 1: Any time you extend Ebon Might, your duplicate is also extended, equal to 50% of the amount you extended Ebon Might by.
Rank 2: Any time you extend Ebon Might, your duplicate is also extended, equal to 100% of the amount you extended Ebon Might by.
Talent position has changed.

While your duplicate is active, your Ebon Might grants 100% additional stats and Upheaval and Eruption deal 25% increased damage.
Talent position has changed.

The cooldowns of your spells are reduced by 10%.
Effect #1 NEW Effect #9 Apply Aura: Mod Cooldown %:
Value: -10

Enchant an ally to appear out of sync with the normal flow of time, reducing threat they generate by 30% for 30 min1 hour. Less effective on tank-specialized allies.
May only be placed on one target at a time.
Duration changed from 1800 sec to 3600 sec

Flameshaper (2)

Devastation:
Disintegrate damage consumes 2.01.5 sec of Fire Breath from enemies it damages, detonating it for 150%125% of the amount consumed.
Pyre damage consumes 108 sec of Fire Breath from enemies it damages, detonating it for 150%125% of the amount consumed.
Effect #3 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20001500

Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100008000

Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150125

Preservation
Dream Breath and Fire Breath have a 50% chance to generate Essence Burst.
Devastation
Fire Breath has a 50% chance to generate Essence Burst.

ProcCategoryRecovery changed from 0 ms to 100 ms

Spells (2)

Grow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (380%323% of Spell Power).

Launch yourself and gain 30% increased movement speed for (6 + 0) sec.
Allows Evoker spells to be cast while moving and is castable while casting. Does not affect empowered spells.

Talents (1)

Direct damage from Fire Breath consumes absorb shields from enemies, dealing (300% of Spell Power) additional Spellfrost damage to them.

Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents

Specialization (1)

Effect #2 NEW Effect #6 Apply Aura: Modifies Effect #1's Value (Label)
Value: 15
Affected Spells:

NEW Effect #6 Apply Aura: Modifies Effect #1's Value (Label)
Value: 15
Affected Spells:

Talents (8)

Sends you and your pet into a rage, instantly dealing (800% of Attack Power) Physical damage to its target, and increasing all damage you both deal by 20% for 15 sec. Removes all crowd control effects from your pet. \
Effect #1 Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3020%
Affected Spells:
(and 110 more.)

All bleed damage dealt by you and your pets increased by 10%.

REMOVED Effect #1 Apply Aura: Mod Damage Done % by Mechanic: Modifies Critical Strike Damage
Value: 10

NEW Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 10%
Affected Spells:

Bestial Wrath summons an Animal Companion from your Stable to fight alongside you for 15 sec. The summoned Animal Companion obeys your Kill Command, Wild Thrash, and Stomps alongside your other pets.
Talent position has changed.
Damage dealt by your pets increased by 5%.
Bestial Wrath strikes 2 additional targets.
Rank 1: Damage dealt by your pets increased by 5%.
Bestial Wrath strikes 2 additional targets.
Rank 2: Damage dealt by your pets increased by 10%.
Bestial Wrath strikes 4 additional targets.
Talent position has changed.
Barbed Shot and Cobra Shot damage increased by 30%.
Barbed Shot, Cobra Shot, and Black Arrow increases the damage of your next Kill Command by 30%.
Talent position has changed.
Barbed Shot now instantly grants 20 Focus.25 Focus.
Passive Focus generation increased by 50%.75%.

Effect #1 Apply Aura: Mod Power Regen %: Modifies Threat
Value: 5075

When you cast Barbed Shot, your pet stomps the ground, dealing (180%144% of Attack Power) Physical damage to all nearby enemies.

Command your pet to thrash all enemies within 10 yds, dealing (191% of Attack Power) Physical damage to them. Damage is increased by 300%200% if Wild Thrash hits 2 or more enemies.
Deals reduced damage beyond 8 targets.

Effect #1 Dummy
Value: 300200

Specialization (2)

Effect #8 REMOVED Effect #7 Apply Aura: Modifies Effect #2's Value (Label)
Value: -2
Affected Spells:

Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 75100%
Affected Spells:

Effect #9 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50100%
Affected Spells:

NEW Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:

REMOVED Effect #7 Apply Aura: Modifies Effect #2's Value (Label)
Value: -2
Affected Spells:

Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 75100%
Affected Spells:

Effect #9 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50100%
Affected Spells:

NEW Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:

Fires several missiles, hitting your current target and all enemies within 10 yards for (140%105% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets. \

Effect #2 School Damage
Value: 0 (AP mod: 1.41.05)

Talents (10)

When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to 30 times.
Talent position has changed.

Marksmanship
Aimed Shot has a 10% chance to grant Deathblow.
Deathblow
The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Beast Mastery, Survival Survival
Kill Command has a 10% chance to grant Deathblow.
Deathblow
The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
Beast Mastery
Kill Command has a 10% chance to grant Deathblow.
Deathblow
The cooldown of Kill Shot is reset. Your next Black Arrow can be used on any target, regardless of their current health.

Consuming Precise Shots reduces the cooldown of Aimed Shot by 0.501.00 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5001000

Critical strike damage dealt by your abilities and auto attacksauto-attacks increased by 5%.
Rank 1: Critical strike damage dealt by your abilities and auto attacksauto-attacks increased by 5%.
Rank 2: Critical strike damage dealt by your abilities and auto attacksauto-attacks increased by 10%.
Talent position has changed.
Aimed Shot causes your next \ or Multi-Shot to deal 100% more damage, cost 40%60% less Focus, and have its global cooldown reduced by 100%.
Your Auto Shot damage is increased by 100% but the time between your Auto Shots is increased by 2.0 sec.

Shoot a stream of 7 shots at your target over 2 sec, dealing a total of \ Physical damage. Usable while moving.
Each shot generates 2 Focus.3 Focus.

Multi-Shot deals 75%25% increased damage and Volley deals 15% increased damage.

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 7525%
Affected Spells:

Talent position has changed.
Aimed Shot always critically strikes.
Talent position has changed.
Aimed Shot's critical strike damage is increased by 25% of your critical strike chance.
The damage of your other ranged abilities is increased by 3%.
Rank 1: Aimed Shot's critical strike damage is increased by 25% of your critical strike chance.
The damage of your other ranged abilities is increased by 3%.
Rank 2: Aimed Shot's critical strike damage is increased by 50% of your critical strike chance.
The damage of your other ranged abilities is increased by 6%.
Talent position has changed.
Rapid Fire damage increased by 25%.
Each shot fired from Rapid Fire reduces the cooldown of Aimed Shot by 0.50 sec.
Talent position has changed.

Talents (9)

Unload a series of 4 shotgun blasts 20 yds in front of you, dealing \ Physical damage over 3 sec. Deals reduced damage beyond 8 targets.
Cost changed from 30 Focus to 50 Focus

Toss a fiery concoction that explodes violently upon reaching its destination, dealing (600% of Attack Power) Fire damage to enemies in its area. Damage reduced beyond 8 targets.
After landing, your Flamefang Pitch ignites nearby terrain, dealing \ Fire damage to enemies in its area over 8 sec.
Cost changed from None to 20 Focus

Give the command to kill, causing your pet to savagely deal \ Physical damage to the enemy.
Generates 15 Focus.
Cooldown changed from None to 5 sec recharge
Charges changed from 1 Charges to 2 Charges

Each damage over time effect on a target increases the critical strike damage they receive from you by 4%.
Procs flags changes: Deal Melee Ability, Deal Ranged Ability, NEW Deal Harmful Periodic

A vicious slash dealing (357.5% of Attack Power) Physical damage.

Raptor Strike has a 25% chance to upgrade itself to a Raptor Swipe, dealing (280% of Attack Power) Physical damage to all enemies within 15 yds in front of you. Damage reduced beyond 5 targets.
Talent position has changed.

Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 10%.
Raptor Swipe deals 25% increased damage to its primary target.
Rank 1: Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 10%.
Raptor Swipe deals 25% increased damage to its primary target.
Rank 2: Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 20%.
Raptor Swipe deals 50% increased damage to its primary target.
Talent position has changed.

Raptor Strike now has a 100% chance to upgrade itself to a Raptor Swipe.
Raptor Swipes that benefit from Tip of the Spear provoke an additional Strike as One at 300% effectiveness.
Talent position has changed.

Hurl a bomb at the target, exploding for (157.95% of Attack Power) Fire damage in a cone and coating enemies in wildfire, scorching them for (125.928% of Attack Power) Fire damage over 6 sec. Deals reduced damage beyond 8 targets.
Deals 40% increased damage to your primary target.
Cost changed from None to 20 Focus

Dark Ranger (2)

Beast Mastery:
You fire 2 additional Black Arrows during Withering Fire's barrage.
Beast Cleave and Kill Cleave damage increased by 10%.12%.
Marksmanship:
You fire 2 additional Black Arrows during Withering Fire's barrage.
Trick Shots damage bonus increased by 8%10%. Aspect of the Hydra's damage bonus increased by 10%.12%.
Effect #3 Effect #2 Apply Aura: Modifies Effect #4's Value
Value: 810
Affected Spells:

Effect #3 Apply Aura: Modifies Effect #5's Value
Value: 810
Affected Spells:

Effect #4 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1012
Affected Spells:

Beast Mastery
Bestial Wrath causes you to surrender to darkness, granting you Withering Fire for 10 sec and Deathblow.
Withering Fire
Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
Marksmanship
Trueshot causes you to surrender to darkness, granting you Withering Fire for the duration of Trueshot and Deathblow.
Withering Fire
Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.

ProcCategoryRecovery changed from 2000 ms to 0 ms
ProcChance changed from 100 to 0

Sentinel (2)

Survival:
Tip of the Spear damage bonus increased by 10%.8%.
Takedown duration increased by 2 sec.
Effect #1 Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 108
Affected Spells:

Survival:
Consuming Tip of the Spear has a 10% chance to summon the aid of a Sentinel Owl that descends from the skies and applies Sentinel's Mark to your target.
Sentinel's Mark
Your next Wildfire Bomb deals 80%60% increased direct damage to the marked target.

Spells (1)

Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter.
Hunter's Mark increases the target's damage taken by 3%. Can only be applied to a target at a time.

Talents (2)

You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
Effect #1 Effect #5 Apply Aura: Invisibility Detection: Modifies Damage/Healing Done
Value: 0
(Radius: 1000)

Your Agility is increased by 3%.

REMOVED Effect #1 Apply Aura: Mod Stat %: Modifies Buff Duration
Value: 3

NEW Effect #1 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 3

Class ToolsArcaneTalentsFireTalentsFrostTalents

Specialization (3)

Launches bolts of arcane energy at the enemy target, causing (125%95.6% of Spell Power) Arcane damage.
For each Arcane Charge, deals 90% additional damage.
Consumes all Arcane Charges.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.250.956)

Blasts the target with energy, dealing (137.7%123.93% of Spell Power) Arcane damage.
Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge.

Effect #1 School Damage
Value: 0 (SP mod: 1.3771.2393)

NEW Effect #7 Apply Aura: Modifies Effect #3's Value (Label)
Value: 10
Affected Spells:

NEW Effect #7 Apply Aura: Modifies Effect #3's Value (Label)
Value: 10
Affected Spells:

Talents (9)

Requires Clearcasting
Launches 5 waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of \136.1%122.49% of Spell Power)] Arcane damage.

Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing (126.684%152% of Spell Power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage.

Arcane Salvo damage bonus increased by 2%.
Arcane Salvo:
Increases the damage of your next Arcane Barrage by 3%.
Rank 1: Arcane Salvo damage bonus increased by 2%.
Arcane Salvo:
Increases the damage of your next Arcane Barrage by 3%.
Rank 2: Arcane Salvo damage bonus increased by 4%.
Arcane Salvo:
Increases the damage of your next Arcane Barrage by 3%.
Effect #1 Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:
(Pvp Multiplier: 10.5)

Your Haste is increased by 2%.
Talent position has changed.
For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 40%50% damage.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4050

Upon reaching maximum stacks of Arcane Salvo, your next Arcane Barrage deals 25% increased damage.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 525

Now a Arcane spell
Procs flags changes: REMOVED Deal Harmful Spell
Category changed from Uncategorized to Talents
ProcChance changed from 100 to 0
Touch of the Magi increases the damage your target receives from you by 20%.
Talent position has changed.
Arcane Charges further increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by 15%.
Arcane Missiles damage increased by 10%.
Rank 1: Arcane Charges further increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by 15%.
Arcane Missiles damage increased by 10%.
Rank 2: Arcane Charges further increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by 30%.
Arcane Missiles damage increased by 20%.
Talent position has changed.
When Touch of the Magi explodes, it leaves behind a pulsing rune on its target, dealing 50% of its damage over 6 sec to nearby enemies. Damage is increased by 100% on your initial Touch of the Magi target.
Talent position has changed.

PvP Talents (1)

Brand your target, increasing the damage they receive from your next targeted spell by 40%.10%.
Generates 4 Arcane Charges.

Talents (5)

Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec.
While burning, movement slowing effects are suppressed and your movement speed is increased by 150%.
This effect cannot occur more than once every 6 min.

Consuming Hot Streak has a 20% chance to grant you a stack of Fired Up, increasing your Fire damage by 4% for 12 sec. Multiple applications may overlap.
Talent position has changed.

Combustion significantly increases your chance of gaining Fired Up, reducing each time you gain Fired Up.
Additionally Fired Up now extends Combustion's duration by 1.0 sec.
Talent position has changed.

Gaining Fired Up reduces the cooldown of Fire Blast by 2.5 sec.
All Fire damage dealt is increased by 3%.
Rank 1: Gaining Fired Up reduces the cooldown of Fire Blast by 2.5 sec.
All Fire damage dealt is increased by 3%.
Rank 2: Gaining Fired Up reduces the cooldown of Fire Blast by 5.0 sec.
All Fire damage dealt is increased by 6%.
Talent position has changed.

Scorches an enemy for (100% of Spell Power) Fire damage.
When cast on a target below 30% health, Scorch is a guaranteed critical strike.
Castable while moving.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1)
(Pvp Multiplier: 4.63)

Specialization (1)

Damage from Frostbolt and Flurry applies Freezing to their targets. Stacks up to 20 times.
Damage from Ice Lance shatters your enemies, consuming 4 stacks of Freezing and dealing (70.3%77.33% of Spell Power) Frost damage for each stack removed.

Talents (5)

Unleash a flurry of ice, striking the target 3 times for a total of \178.5%160.65% of Spell Power) * 3] Frost damage.
Applies (3) stacks of Freezing.

Shattering an enemy has a 10% chance to summon a Hand of Frost to pursue your target, dealing (500% of Spell Power) Frost damage and applying 1 stack of Freezing on contact.
Talent position has changed.

Each stack of Freezing you Shatter increases your chance to summon a Hand of Frost by an additional 1.0%.
Damage from Hand of Frost increases your spell damage by 1% for 8 sec. Multiple applications may overlap.
Rank 1: Each stack of Freezing you Shatter increases your chance to summon a Hand of Frost by an additional 1.0%.
Damage from Hand of Frost increases your spell damage by 1% for 8 sec. Multiple applications may overlap.
Rank 2: Each stack of Freezing you Shatter increases your chance to summon a Hand of Frost by an additional 2.0%.
Damage from Hand of Frost increases your spell damage by 2% for 8 sec. Multiple applications may overlap.
Talent position has changed.

Ray of Frost summons 4 Hands of Frost over its duration.
Ray of Frost gains an additional charge and its damage is increased by 25%.
Talent position has changed.

Quickly fling a shard of ice at the target, dealing (147.015%183.75% of Spell Power) Frost damage.
Shatters 4 stacks of Freezing.

Sunfury (3)

Arcane:
Arcane Blast damage increased by 15%.5%.
Arcane Pulse damage increased by 15%.5%.
Fire:
Pyroblast damage increased by 5%.8%.
Flamestrike damage increased by 5%.8%.
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 58%
Affected Spells:

Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 58%
Affected Spells:

Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 155%
Affected Spells:

Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 155%
Affected Spells:

Arcane:
When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres.
Each Sphere consumed increases your spell damage during Arcane Surge by 2%1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21

Arcane:
Arcane Barrage deals 15%10% increased damage to enemies affected by your Touch of the Magi.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510

Spellslinger (4)

Frost:
30%40% of the direct damage dealt by a Frost Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Arcane:
30%40% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3040

Effect #4 Dummy
Value: 3040

Arcane:
Direct damage from Arcane Splinters have a 15%25% chance to grant 1 stack Arcane Salvo.
Arcane Salvo
Increases the damage of your next Arcane Barrage by 3%.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1525

Arcane:
Enemies damaged by your Arcane Orb conjure 1 Arcane Splinter2 Arcane Splinters, up to 2.
Arcane Orb damage is increased by 25%.35%.

Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12

Arcane:
Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter.
Arcane Splinter:
Conjure raw Arcane magic into a sharp projectile that deals (percentOfSpellPower_format, 40.4) Arcane damage.48.48) Arcane damage.
Frost:
Casting Frostbolt or Flurry conjures a Frost Splinter.
Frost Splinter:
Conjure raw Frost magic into a sharp projectile that deals (percentOfSpellPower_format, 34.32) Frost damage.41.184) Frost damage.

Frostfire (2)

Frost:
Glacial Spike damage increased by 25% and it now explodes on impact, dealing 50%25% of its damage to up to 5 nearby enemies.
Additionally, Glacial Spike now grants Frostfire Empowerment.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5025

Fire:
Casting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 80%60% of its damage to nearby enemies. Damage reduced beyond 5 targets.
Frost:
Casting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 80%60% of its damage to nearby enemies. Damage reduced beyond 5 targets.
Damage from Frostfire Empowerment applies 1 stack of Freezing.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 8060

Spells (1)

Launches a bolt of frost at the enemy, causing (320%272% of Spell Power) Frost damage and slowing movement speed by 50% for 8 sec.

Talents (2)

Your Mastery is increased by 3%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Secondary Stat %:
Value: 3

NEW Effect #1 Apply Aura: Mod Mastery %: Modifies Damage/Healing Done
Value: 3

Prismatic Barrier further reduces magical damage taken by an additional 10% and duration of harmful Magic effects by 15%.

NEW Effect #3 Apply Aura: Modifies Effect #3's Value (Label)
Value: -10
Affected Spells:

NEW Effect #4 Apply Aura: Modifies Effect #4's Value (Label)
Value: -15
Affected Spells:

Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents

Talents (3)

Drinking a Brew has a 20% chance to leave you with an Empty Barrel, which is tossed along with your next Keg Smash to deal (300% of Attack Power) Physical damage to your target. Ricochets up to 4 times at 80% effectiveness.
Talent position has changed.

Gaining an Empty Barrel resets the cooldown of Keg Smash and makes its next cast cost 0% less energy.
Physical damage dealt increased by 10%.
Rank 1: Gaining an Empty Barrel resets the cooldown of Keg Smash and makes its next cast cost 50% less energy.
Physical damage dealt increased by 10%.
Rank 2: Gaining an Empty Barrel resets the cooldown of Keg Smash and makes its next cast cost 100% less energy.
Physical damage dealt increased by 20%.
Talent position has changed.

When you cast Fortifying Brew or \ you tap a fresh keg, granting yourself and 2 nearby allies a refreshing drink, and leaving you with an Empty Barrel.
Empty Barrels deal 100% increased damage.
Refreshing Drink:
Upon taking damage, automatically consume a refreshing drink to heal for (3200% of Attack Power) over 8 sec.
Talent position has changed.

Specialization (1)

Mistweaver Monk core passive
Effect #6 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: -20%
Affected Spells:

Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -20%
Affected Spells:

Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: -20%
Affected Spells:

Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -20%
Affected Spells:

Effect #5 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -20

Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: -20

Talents (7)

The healing of Gusts of Mist caused by Renewing Mist is increased by 50%100%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50100

Renewing Mist's healing is increased by 100%500% on your lowest health ally with its effect.

Effect #1 Apply Aura: Dummy: Modifies Jump Targets
Value: 100500

Draws in all nearby clouds of mist, healing the friendly target and up to 2 nearby allies for (173.707%260.6% of Spell Power) and an additional \173.707%260.6% of Spell Power) * 5033 / 100] per cloud absorbed.
A cloud of mist is generated every 8 sec while in combat.

Effect #1 Heal
Value: 0 (SP mod: 1.737072.606)

Effect #5 Dummy
Value: 5033

Rising Sun Kick and Vivify have a chance to activate Spiritfont, causing your next Enveloping Mist to channel Soothing Mist from you onto up to 5 allies at 30%20% effectiveness for 8 sec.
If Spiritfont's Soothing Mists heal a full health target, they will jump to another injured ally or split its healing into your remaining Soothing Mists.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3020

Talent position has changed.
Rising Sun Kick damage increased by 10% and Enveloping Mist healing increased by 10%. These bonuses are increased by 50% while Spiritfont is active.
Rank 1: Rising Sun Kick damage increased by 10% and Enveloping Mist healing increased by 10%. These bonuses are increased by 50% while Spiritfont is active.
Rank 2: Rising Sun Kick damage increased by 20% and Enveloping Mist healing increased by 20%. These bonuses are increased by 50% while Spiritfont is active.
Talent position has changed.
Thunder Focus Tea activates Spiritfont and Spiritfont applies Chi Cocoons at 30% effectiveness to allies targeted.
Talent position has changed.
Soothing Mist and Crackling Jade Lightning may be channeled while moving, but movement speed is reduced by 40% while channeling.20% while channeling.
\ healing increased by 15% and Renewing Mist's healing is increased by 30%.

Talents (4)

While in combat, you gain Tigereye Brew every 8 sec, causing your critical strike chance to be increased by 2% during your next Zenith, stacking up to 20 times. Generates quickly up to 10 stacks while out of combat.
Talent position has changed.

Your critical strike damage is increased by 5%.
Rank 1: Your critical strike damage is increased by 10%.
Rank 2: Your critical strike damage is increased by 20%.
Talent position has changed.

You have a chance equal to your critical strike to increase the damage of your Fists of Fury by 15% each time it deals damage.
Talent position has changed.

Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4 sec.
The critical strike chance of Rising Sun Kick is increased by 20%.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 20%
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 20
Affected Spells:

Class ToolsHolyTalentsProtectionTalentsRetributionTalents

Talents (4)

You become the ultimate crusader of light, for 15 sec. Auto-attack damage is increased by 1000%, Judgment and Crusader Strike heal up to 5 injured allies within 40 yds for 100% of the damage done, split evenly among them.
This spell is replaced with Crusader Strike while active.
Crusader Strike:
Strike the target for \107.1%140% of Attack Power) * 1] \ damage.
Generates 1 Holy Power.
Effect #1 REMOVED Effect #11 Apply Aura: Modifies Charges:
Value: 1

While in combat, apply a Beacon of the Savior to the lowest health ally within 30 yds that causes your direct healing on others to also heal that ally for 50%10% of the amount healed.
Beacon of the Savior transfers to the lowest health ally within 30 yds if it heals a target past maximum health or if an ally drops below 50% health.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5010

Talent position has changed.
Beacon of the Savior transfers an additional 10% of the amount healed and allies with Beacon of the Savior receive 10% more healing from you.
Rank 1: Beacon of the Savior transfers an additional 10%5% of the amount healed and allies with Beacon of the Savior receive 10% more healing from you.
Rank 2: Beacon of the Savior transfers an additional 20%10% of the amount healed and allies with Beacon of the Savior receive 20% more healing from you.
Talent position has changed.
Every 8 sec or when Beacon of the Savior transfers to a new injured target, they are granted an absorb shield that prevents the next 0 damage and reduces damage taken by 10% for 15 sec.
Talent position has changed.

PvP Talents (1)

Call upon the light to blind enemy players in a 25 yd cone, causing enemies to miss their spells and attacks for 4 sec.
Cooldown changed from 45 sec cooldown to 1 min cooldown

Specialization (2)

Stamina increased by 30%.
Armor increased by 20%.55%.
Effect #1 Effect #2 Apply Aura: Mod Base Resistance - %: Modifies Buff Duration
Value: 2055

Effect #18 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1040%
Affected Spells:

Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 110320%
Affected Spells:

Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 16082%
Affected Spells:

Effect #18 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1040%
Affected Spells:

Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 110320%
Affected Spells:

Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 16082%
Affected Spells:

Talents (9)

Reduces all damage you take by 20% for 8 sec.
While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
Cooldown changed from 2 min cooldown to 1.5 min cooldown

Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies struck to deal up to Attack Power Holy damage.
Talent position has changed.

Judgment deals 10% increased damage. When you consume Vanguard you gain 1 Holy Power.
Rank 1: Judgment deals 10% increased damage. When you consume Vanguard you gain 1 Holy Power.
Rank 2: Judgment deals 20% increased damage. When you consume Vanguard you gain 3 Holy Power.
Talent position has changed.

Your next cast of Shield of the Righteous after Vanguard deals 20% additional damage to your primary target and causes light to refract onto 4 other targets for Attack Power Holy damage.
During Avenging Wrath your Avenger's Shield always benefits from Vanguard.
Talent position has changed.

Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.
Cooldown changed from 5 min recharge to 3 min recharge

Shield of the Righteous reduces magical damage taken by 10%.
Effect #1 Effect #1 Apply Aura: Modifies Effect #3's Value
Value: 10-10
Affected Spells:

Word of Glory heals for an additional 20%40% over 10 sec.
Increased by 100% if cast on yourself while you are afflicted by a harmful damage over time effect.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2040

Avenging Wrath and Sentinel have50% reduced cooldown and 40% reduced duration.
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Harmful Ability, REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell
ProcCategoryRecovery changed from 1000 ms to 0 ms
ProcChance changed from 100 to 0
Consecration heals you for 100%300% of the damage it deals.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100300

PvP Talents (1)

Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for 10 sec.
Cooldown changed from 5 min recharge to 3 min recharge

Specialization (3)

Crusader Strike now has 2 charges.
Category changed from Specialization to Uncategorized

Increases Holy damage done by 11.0%.
Judgment has a 8.3% chance to blast the target with the Light, dealing (156%312% of Attack Power) Holy damage.

Effect #17 Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: -10-31%
Affected Spells:

Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 407%
Affected Spells:

Effect #17 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 270178%
Affected Spells:

Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 3151%
Affected Spells:

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 75119%
Affected Spells:

Effect #21 Apply Aura: Modifies Effect #1's Value (Label)
Value: -3
Affected Spells:
NEW REMOVED

REMOVED Effect #22 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 100%
Affected Spells:

REMOVED Effect #23 Apply Aura: Modifies Effect #1's Value (Label)
Value: -15000
Affected Spells:

REMOVED Effect #24 Apply Aura: Modifies Time Between Ticks (Label)
Value: 500
Affected Spells:

Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: -10-31%
Affected Spells:

Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 407%
Affected Spells:

Effect #17 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 270178%
Affected Spells:

Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 3151%
Affected Spells:

Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 75119%
Affected Spells:

REMOVED Effect #22 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 100%
Affected Spells:

REMOVED Effect #23 Apply Aura: Modifies Effect #1's Value (Label)
Value: -15000
Affected Spells:

REMOVED Effect #24 Apply Aura: Modifies Time Between Ticks (Label)
Value: 500
Affected Spells:

Talents (5)

Crusader Strike replaces your auto-attacks and deals (187.785% of Attack Power) $?Physical damage, but you auto-attack 50%35% slower.
Effect #1 Effect #2 Apply Aura: Mod Attack Speed %: Modifies Damage/Healing Done
Value: -50-35

Unleash a heavenly blast around the target, dealing (505.312% of Attack Power) Holy damage to all enemies nearby, and call down a hammer that slowly falls from the sky upon the target.
After 10 sec, they suffer 10%20% of the Holy damage you dealt to all targets affected by the initial blast during that time.

Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1020

Avenging Wrath further increases the damage of \ and Divine Storm by 10%.
Rank 1: Avenging Wrath further increases the damage of \ and Divine Storm by 10%.
Rank 2: Avenging Wrath further increases the damage of \ and Divine Storm by 20%.
Talent position has changed.
\ increases the damage of your next Blade of Justice by 150%.
Talent position has changed.
\ further empowers Blade of Justice to unleash a wave of Holy energy, dealing \402.325%442.557% of Attack Power) * 2] Holy damage to its primary target and (402.325%442.557% of Attack Power) Holy damage to all other enemies in its path.
Talent position has changed.

Lightsmith (2)

Holy:
Successfully interrupting an enemy spellcast reduces your Rebuke'sdispelling a harmful effect reduces Cleanse's cooldown by 1.0 sec. Effect increased by 100% while wielding a Holy Armament.
Protection:
Successfully interrupting an enemy spellcast reduces your Rebuke's cooldown by 1.0 sec. Effect increased by 100% while wielding a Holy Armament.
Effect #1 NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000

ProcCategoryRecovery changed from 0 ms to 100 ms

Protection:
Judgment critical strikes cause a shockwave around the target, dealing (percentOfAttackPower_format, 230) damage to enemies within 5 yards. Damage reduced above 5 targets.

NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5

Herald of the Sun (2)

Retribution:
Casting Wake of Ashes causes your next 12 Holy Power spending abilities to apply Dawnlight on your target, dealing (percentOfSpellPower_format, 255) Radiant damage or (percentOfSpellPower_format, 538.2) healing over 8 sec.
5%8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets.

Retribution:
Haste is increased by 5%.2%.

Spells (2)

Strike the target for \107.1%140% of Attack Power) * 1] \ damage.
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.0711.4)

Charges changed from 1 Charges to 2 Charges

Protection:
Slams enemies in front of you with your shield, causing (percentOfAttackPower_format, 95) Holy damage, and increasing your Armor by (176224 * strength / 100) for 4.5 sec.

Talents (2)

While holding a shield, you have a 15% chance to block incoming spells, reducing their damage by 20%.
Without a shield, you have a 15% chance to parry incoming melee attacks, reducing their damage by 20%.
Effect #2 REMOVED Effect #1 Apply Aura: Absorb Damage:
Value: 0

NEW Effect #1 Apply Aura: Absorb Damage:
Value: 0

Retribution:
Divine Toll's cooldown is reduced by 30 sec.15 sec.

Class ToolsDisciplineTalentsHolyTalentsShadowTalents

Specialization (1)

Discipline Priest core passive
Effect #4 Effect #13 Apply Aura: Modifies Effect #3's Value (Label)
Value: -25-20
Affected Spells:

Effect #12 Apply Aura: Modifies Effect #1's Value (Label)
Value: -18-20
Affected Spells:

Effect #13 Apply Aura: Modifies Effect #3's Value (Label)
Value: -25-20
Affected Spells:

Effect #12 Apply Aura: Modifies Effect #1's Value (Label)
Value: -18-20
Affected Spells:

Talents (3)

Penance has a high chance to upgrade Power Word: Shield into Void Shield.
Void Shield:
Shields 3 allies for 15 sec, absorbing 0 damage.
Rank 1: Penance has a high chance to upgrade Power Word: Shield into Void Shield.
Void Shield:
Shields 3 allies for 15 sec, absorbing 0 damage.
Talent position has changed.

Void Shield reflects 25% of damage taken to enemies, causing Atonement healing.
Talent position has changed.

Shadow damage and Atonement healing increased by 3%.
Rank 1: Shadow damage and Atonement healing increased by 3%.
Rank 2: Shadow damage and Atonement healing increased by 6%3%.
Talent position has changed.

PvP Talents (2)

\
Now a Discipline spell
Category changed from Uncategorized to PvP Talents

Inner Light: Healing spells cost 10% less mana.
Inner Shadow: Spell damage and Atonement healing increased by 10%.
Activate to swap from one effect to the other, incurring a 6 sec cooldown.
Removed
Category changed from PvP Talents to Uncategorized

Specialization (1)

Holy Priest core passive
Effect #14 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -55%
Affected Spells:
(and 37 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -55%
Affected Spells:
(and 37 more.)

Effect #3 Apply Aura: Modifies Spell Power
Value: -55%
Affected Spells:

REMOVED Effect #9 Apply Aura: Modifies Cooldown
Value: 12000
Affected Spells:

REMOVED Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 70%
Affected Spells:

Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 3248%
Affected Spells:

Effect #16 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 4718%
Affected Spells:

Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: -55%
Affected Spells:
(and 37 more.)

Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -55%
Affected Spells:
(and 37 more.)

Effect #3 Apply Aura: Modifies Spell Power
Value: -55%
Affected Spells:

REMOVED Effect #9 Apply Aura: Modifies Cooldown
Value: 12000
Affected Spells:

REMOVED Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 70%
Affected Spells:

Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 3248%
Affected Spells:

Effect #16 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 4718%
Affected Spells:

Talents (7)

Prayer of Mending healing has a chance to upgrade your next Flash Heal to Benediction, healing the target for 30% more and causing a Cosmic Ripple.
Talent position has changed.

Cosmic Ripple healing increased by 25%.
All healing done increased by 5%6%.
Rank 1: Cosmic Ripple healing increased by 25%.15%.
All healing done increased by 5%6%.
Rank 2: Cosmic Ripple healing increased by 50%.30%.
All healing done increased by 10%.12%.
Effect #3 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 56%
Affected Spells:
(and 37 more.)

Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 56%
Affected Spells:
(and 37 more.)

Effect #4 Apply Aura: Modifies Spell Power
Value: 56%
Affected Spells:

Talent position has changed.
Each pulse of Divine Hymn emits a Cosmic Ripple at 75% effectiveness.
During Apotheosis, Flash Heal is upgraded to Benediction.
Talent position has changed.
Releases miraculous light at a target location, healing up to 5 allies within 10 yds for (447.412%501.101% of Spell Power).
Cooldown reduced by 6 sec when you cast Prayer of Healing.

Effect #1 Heal
Value: 0 (SP mod: 4.474125.01101)

Perform a miracle, healing an ally for (1595.93%1787.44% of Spell Power).
Cooldown reduced by 6 sec when you cast Flash Heal.

Effect #1 Heal
Value: 0 (SP mod: 15.959317.8744)

Holy Word: Serenity applies 12 sec of Renew to its target.
Holy Word: Sanctify applies 6 sec of Renew to allies it heals.
Renew
Fill the target with faith in the light, healing for \160%304.64% of Spell Power) * 12000 / 15000] over 12 sec.

A powerful prayer that heals your target and 4 injured allies within 40 yards for (516.734%578.742% of Spell Power).

Effect #2 Heal
Value: 0 (SP mod: 5.167345.78742)

Talents (5)

Your direct damage spells inflict 40%45% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards.
Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4045

When an effect from an Idol is activated, conjure Shadowy Apparitions.
Talent position has changed.
Shadowy Apparitions have a 15% chance to spawn as Void Apparitions that release a Void Bolt at their target and deal 50% increased damage.
Void Bolt
Sends a bolt of pure void energy at your target, dealing (150% of Spell Power) Shadow damage.
Rank 1: Shadowy Apparitions have a 15% chance to spawn as Void Apparitions that release a Void Bolt at their target and deal 50% increased damage.
Void Bolt
Sends a bolt of pure void energy at your target, dealing (150% of Spell Power) Shadow damage.
Rank 2: Shadowy Apparitions have a 30% chance to spawn as Void Apparitions that release a Void Bolt at their target and deal 50% increased damage.
Void Bolt
Sends a bolt of pure void energy at your target, dealing (150% of Spell Power) Shadow damage.
Talent position has changed.
Tentacle Slam has a 100% chance to activate an effect from one of your Idols.
Idol of Y'Shaarj
Summons a Shadowfiend.
Idol of N'Zoth
Your target witnesses a nightmare or vision of N'Zoth.
Idol of Yogg-Saron
Summons a Thing From Beyond.
Idol of C'Thun
Summons a Void Tendril or Void Lasher.
Talent position has changed.
Channel a torrent of void energy into the target, dealing (685.632%548.505% of Spell Power) Shadow damage over 3 sec and tearing open an Entropic Rift.
Entropic Rift
Mind Blast tears open an Entropic Rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell Power) Shadow damage every 1 sec while within its reach.
Generates 24 Insanity over the duration.

Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 2.285441.82835)

Cooldown changed from 45 sec cooldown to 30 sec cooldown

Archon (1)

Holy:
Your spells affected by Surge of Light heal for 15%5% while Surge of Light is active.
Effect #1 Effect #1 Apply Aura: Modifies Effect #5's Value (Label)
Value: 155
Affected Spells:

Voidweaver (3)

Shadow:
Vampiric Touch and Shadow Word: Pain deal 35% additional damage.20% additional damage.
Effect #2 Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 3520%
Affected Spells:

Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 3520%
Affected Spells:

Discipline:
Mind Blast deals 50% increased damage.30% increased damage.
Shadow:
Void Torrent deals 50% increased damage.30% increased damage.

Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5030%
Affected Spells:

Shadow:
While Entropic Rift is active, your Shadow damage is increased by 10%.5%.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 105

Talents (1)

Your Prayer of Mending has a 12% chance to leave a Renew on each target it heals.
Renew
Fill the target with faith in the light, healing for (160%304.64% of Spell Power) over 15 sec.

Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents

Talents (3)

Nothing will save your target from you. Envenom damage increased by 10%. When your Envenom bonus expires, gain 20% increased Energy generation for 5 sec.
Gain an additional 15% increased Energy generation for each Envenom you used while Envenom's bonus was active, up to 80% total.
Talent position has changed.

Your Nature and Bleed ability damage is increased by 10%.
Rank 1: Your Nature and Bleed ability damage is increased by 10%.
Rank 2: Your Nature and Bleed ability damage is increased by 20%.
Talent position has changed.

After striking with Kingsbane, rapidly strike that target 5 times over 1 sec for (172% of Attack Power) Physical and (180% of Attack Power) Nature damage. Each strike applies the Lethal Poisons on your weapons and generates a combo point.
Talent position has changed.

Talents (3)

Between the Eyes has a 45% chance to apply 2 stacks of its bonus to your damage dealt.
Talent position has changed.

When you spend 5 or more combo points on Dispatch, immediately strike your target with an underhanded Scoundrel Strike for (160% of Attack Power) Physical damage.
Rank 1: When you spend 5 or more combo points on Dispatch, immediately strike your target with an underhanded Scoundrel Strike for (160% of Attack Power) Physical damage.
Rank 2: When you spend 5 or more combo points on Dispatch, immediately strike your target with an underhanded Scoundrel Strike for (160% of Attack Power) Physical damage.
Effect #1 NEW Effect #3 School Damage
Value: 0 (AP mod: 1.6)

Talent position has changed.
When you Dispatch you have a 12% chance per combo point spent to hide a bullet up your sleeve. When you've hidden 6 bullets, your next Between the Eyes consumes them and costs no Energy, generates 6 combo points, and immediately resets its own cooldown.
Talent position has changed.

Talents (3)

Damaging attacks that expend Shadow Techniques to generate combo points have a 15% chance per stack expended to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
Talent position has changed.

Shadow damage increased by 5%.
Shadow Clones have a 50% chance to trigger Shadow Techniques' effect.
Rank 1: Shadow damage increased by 5%.
Shadow Clones have a 50% chance to trigger Shadow Techniques' effect.
Rank 2: Shadow damage increased by 10%.
Shadow Clones have a 100% chance to trigger Shadow Techniques' effect.
Talent position has changed.

After attacks that generate combo points, if 5 or more stacks of Shadow Techniques remain, your next damaging finishing move will expend them to generate combo points up to your max.
Talent position has changed.

Deathstalker (1)

Assassination:
Fan of Knives damage increased by 50%.40%.
Subtlety:
Shuriken Storm damage increased by 50%.40%.

Trickster (1)

Outlaw
Pistol Shot has 20% increased critical strike chance and now triggers Unseen Blade when available.
Subtlety
Shuriken Storm has 20% increased critical strike chance and now triggers Unseen Blade when available.

Effect #4 REMOVED Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 20%
Affected Spells:

REMOVED Effect #2 Apply Aura: Modifies Critical Strike Chance
Value: 20%
Affected Spells:

NEW Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 20
Affected Spells:

NEW Effect #2 Apply Aura: Modifies Critical Strike Chance
Value: 20
Affected Spells:

Spells (1)

Viciously strike an enemy, causing (21.762%89.424% of Attack Power) Physical damage.
Awards 1 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.217620.89424)

Talents (2)

You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.
Effect #2 REMOVED Effect #1 Apply Aura: Absorb Damage:
Value: 0

NEW Effect #1 Apply Aura: Absorb Damage:
Value: 0

Increases your Agility by 3%.

REMOVED Effect #1 Apply Aura: Mod Stat %: Modifies Buff Duration
Value: 3

NEW Effect #1 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 3

Class ToolsElementalTalentsEnhancementTalentsRestorationTalents

Talents (5)

Elemental Overload damage increased by 35%.
Talent position has changed.

Spell critical strike chance increased by 5%. Elemental Fury increases spell critical strike damage by an additional 25%.
Rank 1: Spell critical strike chance increased by 5%. Elemental Fury increases spell critical strike damage by an additional 25%.
Rank 2: Spell critical strike chance increased by 10%. Elemental Fury increases spell critical strike damage by an additional 50%.
Talent position has changed.

Elemental Overloads have a 25% chance to cause an additional Elemental Overload. This effect cannot chain.
Talent position has changed.

Increases your Intellect by 3%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Stat %: Modifies Effect #1's Value
Value: 3

NEW Effect #1 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 3

Charge yourself with lightning, causing your next 12 Lightning Bolts to deal 150% more damage, and also causes your next 12 Lightning Bolts or Chain LightningsLightings to be instant cast and trigger an Elemental Overload on every target.

NEW Effect #5 Dummy
Value: 2

PvP Talents (1)

Enhancement:
Primordial WaveSundering summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within (40 * 1 * 1) yards by 15% for 15 sec.
Elemental:
Primordial WaveStormkeeper summons a totem at your feet for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within (40 * 1) yards by 15% for 15 sec.

Talents (3)

Crash Lightning electrocutes the area struck, dealing 50% of its damage 2 additional times over 2 sec, and its weapon enhancement effect now increases auto-attack speed by 15%.
Talent position has changed.

Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Talent position has changed.

Maelstrom Weapon spending abilities deal 8% increased damage.
Weapon Imbuements deal 10% increased damage.
Rank 1: Maelstrom Weapon spending abilities deal 8% increased damage.
Weapon Imbuements deal 10% increased damage.
Rank 2: Maelstrom Weapon spending abilities deal 15% increased damage.
Weapon Imbuements deal 20% increased damage.
Talent position has changed.

Specialization (2)

An efficient wave of healing energy that restores (1240.53%1364.58% of Spell Power) of a friendly target’s health.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 12.405313.6458)

Restoration Shaman core passive

Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 126149%
Affected Spells:

Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 126149%
Affected Spells:

Talents (6)

Blanket the target area in healing rains, restoring \47.754%62.0802% of Spell Power) * 6 * 2 / 2] health to up to 5 allies over 18 sec.

Restorative waters wash over a friendly target, healing them for (436.625%480.288% of Spell Power) and an additional (217.325%239.057% of Spell Power) over 18 sec.
Effect #2 Effect #1 Heal
Value: 0 (SP mod: 4.366254.80288)

Effect #2 Apply Aura: Periodic Heal: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.3622080.398429)

Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 15.2 sec, the health of all affected players is redistributed evenly.

Riptide has a 10%6% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 30%10% more, heals 1 additional ally at 100% effectiveness, and heals 2 injured allies for (1323% of Spell Power) healing when used.

Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 106

Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 3010%
Affected Spells:

Talent position has changed.
Healing Stream and Stormstream Totem healing increased by 30%.
Rank 1: Healing Stream and Stormstream Totem healing increased by 20%.
Rank 2: Healing Stream and Stormstream Totem healing increased by 40%.
Talent position has changed.
Casting \ Swiftness grants a use of Stormstream Totem and Stormstream Totem no longer consumes a charge of Healing Stream Totem when used.
Talent position has changed.

Totemic (1)

Restoration:
Healing Stream Totem and Healing Tide Totem healing has a 20%8% chance to apply Earthliving to allies it heals.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 208

Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents

Specialization (1)

Effect #6 Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 25342%
Affected Spells:

Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 130%
Affected Spells:

Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 130%
Affected Spells:

Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 25342%
Affected Spells:

Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 130%
Affected Spells:

Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 130%
Affected Spells:

Talents (6)

A ghostly soul haunts the target, dealing (720.612% of Spell Power) Shadow damage and increasing your damage dealt to the target by 12% for 18 sec.15 sec.
If the target dies, Haunt's cooldown is reset.
Duration changed from 18 sec to 15 sec

While Darkglare is active, your \ Shadow Bolt becomes Malefic Grasp.
Malefic Grasp
Binds the target in twilight, dealing (1053% of Spell Power) Shadow damage over 4 sec.
When Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage.

Corruption damage has a chance to cause your next Shadow Bolt or Drain SoulMalefic Grasp to deal 25% increased damage.
Shadow Bolt is instant cast and Drain SoulMalefic Grasp channels 50% faster when affected.

Haunt now calls upon a demonic soul from within the Twisting Nether to haunt your target.
The soul is unstable and ravenous, dealing \1815] Shadow damage to its host and 3 enemies within 10 yards suffering from your Corruption over its duration.
Rank 1: Haunt now calls upon a demonic soul from within the Twisting Nether to haunt your target.
The soul is unstable and ravenous, dealing ((36.181% of Spell Power) * 15) Shadow damage to its host and 3 enemies within 10 yards suffering from your Corruption over its duration.
Talent position has changed.

Increases the initial damage of Haunt by 50% and Haunt increases damage dealt to its host by an additional 2%.
Rank 1: Increases the initial damage of Haunt by 50% and Haunt increases damage dealt to its host by an additional 2%.
Rank 2: Increases the initial damage of Haunt by 100% and Haunt increases damage dealt to its host by an additional 4%.
Talent position has changed.

Damage dealt by Haunt has a chance to release the demonic soul haunting its target. When released, it unleashes a devastating attack before being banished back to Nathreza.
Wrath of Nathreza
Calls down a meteor formed from the ruins of Nathreza that explodes upon impact, dealing (3369.02% of Spell Power) Shadow damage to all enemies within 10 yds.
Damage reduced beyond 8 targets.
Talent position has changed.

Specialization (1)

Effect #11 Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 1480%
Affected Spells:

NEW Effect #6 Apply Aura: Modifies Effect #1's Value (Label)
Value: 20
Affected Spells:

NEW Effect #7 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 30%
Affected Spells:

NEW Effect #9 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:

NEW Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 50%
Affected Spells:

Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 1480%
Affected Spells:

NEW Effect #6 Apply Aura: Modifies Effect #1's Value (Label)
Value: 20
Affected Spells:

NEW Effect #7 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 30%
Affected Spells:

NEW Effect #8 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20

NEW Effect #9 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 100%
Affected Spells:

NEW Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 50%
Affected Spells:

Talents (6)

Summoning your Demonic Tyrant leaves open a portal to Argus for 15 sec, causing every 2 casts of Hand of Gul'dan to summon a subjugated demon that serves you for 10 sec.
Talent position has changed.

Increases the duration of Dominion of Argus by 5 sec and increases damage dealt by Hand of Gul'dan by 10%.
Rank 1: Increases the duration of Dominion of Argus by 5 sec and increases damage dealt by Hand of Gul'dan by 10%.
Rank 2: Increases the duration of Dominion of Argus by 10 sec and increases damage dealt by Hand of Gul'dan by 10%20%.
Talent position has changed.

While Dominion of Argus is active, Hand of Gul'dan refunds 1 Soul Shards.
Demons summoned by Dominion of Argus last an additional 4 sec.
Talent position has changed.

Your demons deal 2%1.0% increased damage for each demon you control.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21

Demonic forces suck 6 of your Wild Imps toward the target, and then cause them to violently explode, dealing (272.765%136.382% of Spell Power) Shadowflame damage to all enemies within 8 yards.
Cooldown changed from 30 sec cooldown to 15 sec cooldown
Power Siphon and Implosion summon 1 Imp Gang Boss for every 2 Wild Imps sacrificed. Wild Imps summoned this way gain Unstable Soul.
Unstable Soul
Increases damage done by 100%50% and Fel Firebolt now jumps to 4 additional targets.

Specialization (1)

Effect #6 Effect #15 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 5188%
Affected Spells:

Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 5188%
Affected Spells:

Effect #17 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 130176%
Affected Spells:

Effect #15 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 5188%
Affected Spells:

Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 5188%
Affected Spells:

Effect #17 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 130176%
Affected Spells:

Talents (5)

Increases Chaos Bolt damage by 5% and Chaos Bolt now has a 25% chance to make your next Incinerate instant.
Effect #2 REMOVED Effect #3 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0

NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0

Procs per minute changed from 1 (Haste Param: 4 Coeff: 1) to None
Casting Incinerate has a chance to evoke an echo of the Dark Titan's power.
Echo of Sargeras
Hurl an ember torn from Nihilam at the target, dealing (375%187.5% of Spell Power) Shadowflame damage and an additional (325%162.5% of Spell Power) Shadowflame damage to all enemies within 10 yds.
Damage reduced beyond 8 targets.
Talent position has changed.
Memories of the Titans' destruction flash in your mind when you evoke the Dark Titan's power, increasing critical strike by 4% and haste by 4% for 6 sec.
Rank 1: Memories of the Titans' destruction flash in your mind when you evoke the Dark Titan's power, increasing critical strike by 4% and haste by 4% for 6 sec.
Rank 2: Memories of the Titans' destruction flash in your mind when you evoke the Dark Titan's power, increasing critical strike by 8% and haste by 8% for 6 sec.
Talent position has changed.
Casting Chaos Bolt or Rain of Fire evokes an echo of the Dark Titan's power at 50% and 60% effectiveness respectively.
If no target is found, a random target suffering from your Immolate will be selected.
Talent position has changed.
Increases Conflagrate damage by 10%.
Conflagrate now erupts the target's Immolate, spreading it up to 3 nearby enemies.

Diabolist (1)

Howl of Terror cooldown is reduced by 1510 sec and range is increased by 5 yds.
Effect #1 Effect #1 Apply Aura: Modifies Cooldown
Value: -15000-10000
Affected Spells:

Hellcaller (3)

Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take (333.029%1265.51% of Spell Power) Shadowflame damage and increase its stack count by 6.
While corrupted your Haste is increased by 8% and spending Soul Shards on damaging spells grants 1 additional stack of Wither.

Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take (333.029%1265.51% of Spell Power) Shadowflame damage and increase its stack count by 6.
While corrupted your Haste is increased by 8% and spending Soul Shards on damaging spells grants 1 additional stack of Wither.

Increases the damage of \8]%10]% and \4]%.8]%.
This effect is doubled while Malevolence is active.
Effect #2 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 810%
Affected Spells:

Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 48%
Affected Spells:

Soul Harvester (2)

Demonology:
Wild Imp damage increased by 5%35% and Wild Imps that are imploded have an additional 5% chance to grant a Demonic Core.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 535%
Affected Spells:

Demonology:
Damage dealt by your demonic soul is increased by 10%.30%.
Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal \ Shadow damage to your target.

Spells (3)

Corrupts the target, causing (25.875%29.2387% of Spell Power) Shadow damage and an additional (170.625%192.807% of Spell Power) Shadow damage over 14 sec.
Effect #1 Effect #3 School Damage
Value: 0 (SP mod: 0.258750.292387)

Increases the time between an enemy's attacks by 20% for 2 min.
Curses: A warlock can only have one Curse active per target.

Effect #1 Apply Aura: Mod Attack Speed %: Modifies Buff Duration
Value: -20
(Radius 2: 010)

Effect #2 Apply Aura: Mod Crit Chance % - All: Modifies Damage/Healing Done
Value: 0
(Radius 2: 010)

Affliction, Destruction:
Sends a shadowy bolt at the enemy, causing (percentOfSpellPower_format, 70.2) Shadow damage.174.096) Shadow damage.
Demonology:
Sends a shadowy bolt at the enemy, causing (percentOfSpellPower_format, 70.2) Shadow damage.174.096) Shadow damage.
Generates 1 Soul Shard.

Effect #1 School Damage
Value: 0 (SP mod: 0.7021.74096)
(Pvp Multiplier: 2.471)

Talents (6)

Reduces the target's movement speed by 50% for 12 sec.
Curses: A warlock can only have one Curse active per target.
Effect #1 Effect #1 Apply Aura: Decrease Run Speed %: Modifies Damage/Healing Done
Value: -50 (SP mod: 1)
(Radius 2: 010)

Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min.
Curses: A warlock can only have one Curse active per target.

Effect #1 Apply Aura: Mod Casting Speed %: Modifies Damage/Healing Done
Value: -30
(Radius 2: 010)

Effect #2 Apply Aura: Force Language: Modifies Spell Effectiveness
Value: 0
(Radius 2: 010)

Healthstones restoreheal you for an additional 5% additional health.

Casting Curse of Exhaustion, Tongues, orCurse of Tongues, or Curse of Weakness now curses all enemies within 10 yds of the target.

REMOVED Effect #1 Apply Aura:
Value: 10
Affected Spells:

REMOVED Effect #2 Apply Aura: Modifies Jump Targets
Value: 99
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 99

Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.

Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds.
Reduces the cooldown of Howl of Terror by 105 sec and it now fears 5 additional enemies.

Effect #3 Apply Aura: Modifies Cooldown
Value: -10000-5000
Affected Spells:

Class ToolsArmsTalentsFuryTalentsProtectionTalents

Specialization (1)

While wielding a two-handed weapon, you deal 9.0% additional damage.
Effect #3 REMOVED Effect #1 Apply Aura: Mod Damage Done %: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.1)

NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0% (SP mod: 1.1)
Affected Spells:
(and 100 more.)

NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0% (SP mod: 1.1)
Affected Spells:
(and 100 more.)

Talents (9)

Strikes all enemies in front of you for (217.745%239.52% of Attack Power) Physical damage. Deals reduced damage beyond 5 targets.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.177452.3952)

When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to 3 times.
Talent position has changed.
Colossus Smash reduces the cooldown of Cleave by 33% for 6 sec.causes your next 3 Cleaves within 20 sec to trigger no cooldown.

Sweeping Strikes affects 6 additional damaging single-target abilities.
Talent position has changed.
Colossus Smash generates 15 Rage.

REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value
Value: 150
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 150

Each stack of Master of Warfare increases Mortal Strike, and CleaveCleave, and Overpower damage by 2.5% and critical strike damage by 2.5%.
Rank 1: Each stack of Master of Warfare increases Mortal Strike, and CleaveCleave, and Overpower damage by 2.5% and critical strike damage by 2.5%.
Rank 2: Each stack of Master of Warfare increases Mortal Strike, and CleaveCleave, and Overpower damage by 5.0% and critical strike damage by 5.0%.

REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 25
Affected Spells:

REMOVED Effect #2 Apply Aura: Modifies Effect #3's Value (Label)
Value: 25
Affected Spells:

NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25

NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25

Talent position has changed.
Heroic Strike reduces the cooldown of Colossus Smash by 5 sec.
Talent position has changed.
Your single target melee abilities have a chance to upgrade Slam to Heroic Strike.
All modifiers and talents that affect Slam also affect Heroic Strike.

Heroic Strike20 RageMelee RangeInstant
Requires Warrior
Requires level 1Requires Melee Weapon
Powerfully strike an opponent, causing (600% of Attack Power) Physical damage and gaingaining a stack of Master of Warfare, allowing your attacks to penetrate 3% armor for 30 sec. Multiple applications of this effect may overlap.
Talent position has changed.
Secondary targets take an additional 25% damage from Sweeping Strikes.
Talent position has changed.

Specialization (1)

Effect #1 Effect #5 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 200150

Talents (8)

Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap.
Rank 1: Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap.
ProcCategoryRecovery changed from 0 ms to 500 ms

When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer.
If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die.

If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die.
This effect can only occur once every 5 min and if your killer is alive when you sustain fatal damage.

Bloodthirst critical strikes restore twice as much3% additional health and increase the damage of Raging Blow by 10% for 4 sec.

Unleash a series of 4 brutal strikes for a total of \225.628%203.065% of Attack Power) + (131.617%118.455% of Attack Power) + (300.84%270.756% of Attack Power) + (169.222%152.3% of Attack Power)] Physical damage.
Enrages you.

Rampage damage increased by 10% and Rampage makes you go Berserk, increasing your Strength by 1%3% for 8 sec. Multiple applications of Berserk may stackoverlap.
Talent position has changed.

Rampage's Rage cost is reduced by 15 and damage is increased by a further 5% during Recklessness.
Rank 1: Rampage's Rage cost is reduced by 15 and damage is increased by a further 5% during Recklessness.
Rank 2: Rampage's Rage cost is reduced by 30 and damage is increased by a further 10% during Recklessness.
Talent position has changed.

Recklessness grants 3 stacks of Berserk and duration of Recklessness increased by 50%.
Talent position has changed.

Bloodthirst and Raging Blow damage increased by 3%2.5% and critical strike damage increased by 3%2.5%.
Rank 1: Bloodthirst and Raging Blow damage increased by 3%2.5% and critical strike damage increased by 3%2.5%.
Rank 2: Bloodthirst and Raging Blow damage increased by 5%5.0% and critical strike damage increased by 5%5.0%.

PvP Talents (1)

Rampage, Onslaught and Odyn's Fury damage reduce healing the target receives by 3% for 12 sec, stacking up to 12 times.

Talents (5)

Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
REMOVED Removed: Reset cooldown when boss encounter ends

Thunder Clap causes your next Shield Slam to unleash a wave of force, dealing (180%198% of Attack Power) Physical damage to all enemies in front of you, and reducing the damage they deal to you by 5% for 8 sec.
Talent position has changed.

Damage dealt by Thunder Clap and Phalanx's wave of force is increased by 10%.
Rank 1: Damage dealt by Thunder Clap and Phalanx's wave of force is increased by 10%.
Rank 2: Damage dealt by Thunder Clap and Phalanx's wave of force is increased by 20%.
Talent position has changed.

While Shield Block is active, Shield Slam deals 10% additional damage and has a 20% increased chance to critically strike.
Talent position has changed.

Swing in a wide arc, dealing (195.6%234.72% of Attack Power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.9562.3472)

Mountain Thane (1)

Fury:
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 40%30%, no longer costs Rage, and now generates 8 Rage.
Improved Whirlwind, Meat Cleaver, and Barbaric Training affect Thunder Clap in addition to Whirlwind.
Protection:
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 40%.30%.
Effect #1 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 4030%
Affected Spells:

Colossus (1)

Unleash a series of precise and powerful strikes against your target, dealing \332.992%399.59% of Attack Power) + (332.992%399.59% of Attack Power) + (965.193%1158.23% of Attack Power)] damage to it, and (965.193%1158.23% of Attack Power) damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets.
While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects.
You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.

Slayer (4)

Every 3 Slayer's Strikes you gain Sudden Death.
Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
Sudden Death has a 100% chance to trigger Reap the Storm.
Effect #1 NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100

Arms:
When Overpower has its cooldown reset by Tactician, your next Overpower deals 25%10% additional damage and 25%10% additional critical damage. Stacking up to 2 times.
Fury:
When Raging Blow resets its own cooldown, your next Raging Blow deals 20%10% additional damage and 20%10% additional critical damage. Stacking up to 2 times.

Fury:
Bloodthirst has a 25%35% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (percentOfAttackPower_format, 742.22593.776) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Arms:
Mortal Strike and Cleave when it hits 3 or more targets have a 25%15% chance to cause you to unleash a flurry of steel, striking all nearby enemies for (percentOfAttackPower_format, 742.22593.776) Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.

Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2515

NEW Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 35

Your attacks against your primary target have a 15% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing (667%600.3% of Attack Power) Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.

Talents (3)

Arms:
Slam, Whirlwind, and Thunder ClapCleave deal 10% more damage and 5% increased critical strike damage.

Range of your thrown abilities is increased by 5 yds.yards.
Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%.
Shattering Throw and Wrecking Throw silence non-players for 3 sec.

Hurl your weapon at the enemy, causing (600% of Attack Power) Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
REMOVED Removed: Reset cooldown when boss encounter ends

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