Nearly identical to the previews given during MrGM's interview with Associate Game Director Paul Kubit and Lead Combat Systems Designer Jade Martin at Gamescom, the only two differences are losing damage reduction from aberrations and gaining a flavorful Herbalism bonus.
Rootwalking in action.
Lash Out - Increases critical strike damage by 1%. Increases critical strike healing by 1%.
One With Nature - Increases Herbalism skill by 5 and increases Finesse by 10. Finesse increases the chance of gathering additional materials.
Rootwalking - Perform a ritualistic dance to teleport to the Cradle. Casting this spell while near a world tree's roots within Harandar allows you to travel to that world tree.
Rootwalking: Return - Returns to the previous location.
Subterranean Predator - Experience gains from killing Aberrations, Beasts, and Elementals increased by 10%. Damage dealt to Aberrations, Beasts, and Elementals increased by 1%.
Thorn Bloom - Command powerful thorns to assault 8 enemies and heal 8 allies within 10 yds of the target area.
The Thorn Bloom animation may still be a work in progress.
Of course this isn't all that the Haranir have going for them, also featuring a wide variety of new cosmetic character creation options, and unique Druid forms!
