Class ToolsBloodTalentsFrostTalentsUnholyTalents
Talents (9)
Each Rune consumedSpending Runic Power increases your Strength by 1% for 20 sec.
Multiple applications may overlap.
Rank 1: Each Rune consumedSpending Runic Power increases your Strength by 1% for 20 sec.
Multiple applications may overlap.
Rank 2: Each Rune consumedSpending Runic Power increases your Strength by 2% for 20 sec.
Multiple applications may overlap.
Name changed from Ancient Runes to Ancient Power
Procs flags changes: REMOVED Kill, REMOVED Deal Melee Ability, REMOVED Deal Ranged Ability, REMOVED Deal Harmful Ability, REMOVED Deal Harmful Spell
ProcCategoryRecovery changed from 0 ms to 100 ms
Summons a legion of 8 Lesser Ghouls \ \ to swarm your enemies.
Army of the Dead now only summons 4 Lesser Ghouls but additionally raises an Abomination that attacks enemies while emitting a disease cloud that deals \ Plague damage over 30 sec, and instantly Putrefies 4 Lesser Ghouls summoned at 100% effectiveness .
Enemies within the disease cloud take 20% increased damage from your minions.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Effect #1's Value
Value: -4
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
When you Putrefy a Lesser Ghoul, it has a 100%50% chance to reanimate as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 8 sec.
Casting Putrefy decays 1 additional Lesser Ghoul during Dark Transformation.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10050
Dread Plague has a 35% chance to exhilarate you, making your next Death Coil or Epidemic cost 2010 less Runic Power and deal 35% increased damage.
Army of the Dead now only summons 4 Lesser Ghouls but additionally summons a Gargoyle into the battlefield to bombard your enemies for 25 sec and grant youinstantly Putrefies 4 Lesser Ghouls summoned at 100% effectivess. Grants 50 Runic Power.
The Gargoyle gains 1% increased damage for every 1 Runic Power you spend.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 54
REMOVED Effect #2 Apply Aura: Modifies Effect #1's Value
Value: -4
Affected Spells:
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
Army of the Dead now only summons 4 Lesser Ghouls but additionally summons a Gargoyle into the battlefield to bombard your enemies for 25 sec and grant youinstantly Putrefies 4 Lesser Ghouls summoned at 100% effectivess. Grants 50 Runic Power.
The Gargoyle gains 1% increased damage for every 1 Runic Power you spend.
Whenever you Putrefy a Lesser Ghoul, you gain 3.0% Haste for 15 sec.
EachEach Magus of the Dead under your command grants you 1.0% Mastery.
Rank 1: Whenever you Putrefy a Lesser Ghoul, you gain 3.0% Haste for 15 sec.
EachEach Magus of the Dead under your command grants you 1.0% Mastery.
Rank 2: Whenever you Putrefy a Lesser Ghoul, you gain 5.0% Haste for 15 sec.
EachEach Magus of the Dead under your command grants you 2.0% Mastery.
REMOVED Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 3
Affected Spells:
Putrefy causes up to 2 other Lesser Ghouls under your commandyour permanent Ghoul to go on an unholy frenzy, increasing theirits attack speed by 100% for 3 sec, and extending their duration for the same amount.25% for 5 sec.
Multiple applications may overlap.
PvP Talents (1)
Festering Strike no longer causes Scourge Strike to summonPutrefy now summons a Lesser Ghoul but instead causes it to deal (200% of Attack Power)% Shadow damage and healto attack your target, healing you for 100% of that amount.the damage it deals.
Lesser Ghouls last for 2 sec less.
Effect #3 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0100
NEW Effect #1 Apply Aura: Ignore Aura State: Modifies Damage/Healing Done
Value: 0
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Buff Duration
Value: -2000
Affected Spells:
Procs flags changes: NEW Deal Melee Ability, NEW Deal Harmful Ability, NEW Deal Harmful Spell
ProcChance changed from 0 to 101
Class ToolsHavocTalentsVengeanceTalentsDevourerTalents
Specialization (1)
All Cosmic damage dealt is increased by 3%.10%.
While in Void Metamorphosis, this bonus is increased by an additional 5%.16%.
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0% (SP mod: 0.41.2)
Affected Spells:
(and 2 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0% (SP mod: 0.41.2)
Affected Spells:
(and 2 more.)
Effect #3 Apply Aura: Modifies Effect #4's Value (Label)
Value: 0 (SP mod: 0.62)
Affected Spells:
Effect #4 Apply Aura: Modifies Effect #5's Value (Label)
Value: 0 (SP mod: 0.62)
Affected Spells:
Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents
Talents (4)
While Dragonrage is active you gain Rising Fury every 6 sec, increasing your haste by 4%, stacking up to 5 times.
Now a Devastation spell
Category changed from Uncategorized to Talents
When Dragonrage ends, gain Risen Fury for 4 sec for each stack of Rising Fury.
Risen Fury grants the damage and haste bonuses accumulated from Rising Fury and generates Essence Burst every 4 sec.
Now a Devastation spell
Category changed from Uncategorized to Talents
At 5 stacks of Rising Fury, all damage dealt is increased by 8%.
Rank 1: At 5 stacks of Rising Fury, all damage dealt is increased by 8%.
Rank 2: At 5 stacks of Rising Fury, all damage dealt is increased by 15%.
Now a Devastation spell
Category changed from Uncategorized to Talents
Enemies affected by Fire Breath's damage over time effect take 25% increased damage from your Red spells.
Talent position has changed.
Class ToolsBeast MasteryTalentsMarksmanshipTalentsSurvivalTalents
Talents (3)
When you summon a Dire Beast, your next Kill Command has 100% increased critical strike chance and causes the target to bleed for an additional 20% of the damage dealt over 8 sec.
Name changed from Kill Frenzy (NYI) to Nature's Ally
Bestial Wrath also calls forth a powerful Dire Beast to fight alongside you for 10 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
NEW Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 25
Name changed from Nature's Ally (NYI) to Nature's Ally
ProcCategoryRecovery changed from 0 ms to 1000 ms
ProcChance changed from 0 to 101
Damage dealt by your pets increased by 5%.
Rank 1: Damage dealt by your pets increased by 5%.
Rank 2: Damage dealt by your pets increased by 10%.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
NEW Effect #1 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 5
NEW Effect #2 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0
Name changed from Ranger's Instincts (NYI) to Nature's Ally
Talents (4)
When you gain Lock and Load, Surging Shots, or Deathblow, your next related Aimed Shot, Rapid Fire, or Kill Shot will deal 25% additional bleed damage to the target over 8 sec.
Name changed from Bloody Impact (NYI) to Deadly Insight
You deal 25%5% increased damage against enemies affected by Bloody Impact
Rank 1: You deal 8% increased damage against enemies affected by Bloody Impact
Rank 2: You deal 15% increased damage against enemies affected by Bloody Impact
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 255
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Name changed from Heightened Senses (NYI) to Deadly Insight
When you consume Lock and Load, Deathblow, or Surging Shots, you have a 25% chance to immediately gain one of the other effects of Lock and Load, Deathblow, or Surging Shots.Coming Soon!
Name changed from Hunter's Reap (NYI) to Deadly Insight (NYI)
Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec.
Aimed Shot
Reduces its cooldown rate by 60%.40%.
Rapid Fire
Reduces its cooldown by 60%.40%.
Effect #1 Apply Aura: Allow Dot to Crit: Modifies Damage/Healing Done
Value: 6040
Affected Spells:
Effect #2 Apply Aura: Mod Charge Cooldown Recharge Rate - %:
Value: 6040
Talents (3)
Raptor Strike has a 25% chance to triggerupgrade itself to a Raptor Swipe, dealing (280% of Attack Power) Physical damage to up to 5 nearby enemies.and grant you 15 Focus.
Procs flags changes: NEW Deal Melee Ability, NEW Deal Ranged Ability
During Takedown, your chance to trigger a Raptor Swipe is increased to 50%. Raptor StrikeRaptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 10%.
Rank 1: During Takedown, your chance to trigger a Raptor Swipe is increased to 50%. Raptor Strike10%.
Raptor Swipe deals 25% increased damage to its primary target.
Rank 1: Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 10%.
Rank 2: During Takedown, your chance to trigger a Raptor Swipe is increased to 100%. Raptor Strike10%.
Raptor Swipe deals 25% increased damage to its primary target.
Rank 2: Raptor Strike, Wildfire Bomb, and Raptor Swipe damage increased by 20%.20%.
Raptor Swipe deals 50% increased damage to its primary target.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5025
Raptor Swipes causes your pet to lash out, dealing (400% of Attack Power) Physical damage to your main target and granting you 3% increased haste for 10 sec. Multiple applications may overlap. Strike now has a 100% chance to upgrade itself to a Raptor Swipe.
Raptor Swipes that benefit from Tip of the Spear provoke an additional Strike as One at 300% effectiveness.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0100
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 300
Class ToolsArcaneTalentsFireTalentsFrostTalents
Talents (6)
Casting a damaging spellEach wave of Arcane Missiles increases the damage of Arcane Barrage by 3%, up to 60%.
ProcChance changed from 101 to 100
Arcane Salvo damage bonus increased by 2%.
Arcane Salvo:
Increases the damage of your next Arcane Barrage by 3%.
Rank 1: Arcane Salvo damage bonus increased by 2%.
Arcane Salvo:
Increases the damage of your next Arcane Barrage by 3%.
Rank 2: Arcane Salvo damage bonus increased by 4%.
Arcane Salvo:
Increases the damage of your next Arcane Barrage by 3%.
Talent position has changed.
Maximum rank has changed from 1 to 2
Gain 1 additional stackCasting Arcane Blast or Arcane Pulse grants 2 stacks of Arcane Salvo.from casting a damaging spell.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 1
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Damage from Arcane OrbEach wave of Arcane Missiles has a 50% chance to grant 1 additional stack of Arcane Salvo.
up to 5 times.
Arcane Salvo:
Increases the damage of your next Arcane Barrage by 3%.
Rank 1: Damage from Arcane OrbRank 1: Each wave of Arcane Missiles has a 50% chance to grant 1 stack of Arcane Salvo, up to 5 times.
Arcane Salvo:
Increases the damage of your next Arcane Barrage by 3%.
Rank 2: Damage from Arcane Orb has a 100% chance to grant 1additional stack of Arcane Salvo.up to 5 times.
Arcane Salvo:
Increases the damage of your next Arcane Barrage by 3%.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 51
REMOVED Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Name changed from Electrostatic Orb to Focusing Crystal
Talent position has changed.
Maximum rank has changed from 2 to 1
Damage fromEach wave of Arcane Missiles has a 30%50% chance to grant you 1 Arcane Charge.
Arcane Missiles damage increased by 10%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3050
Procs flags changes: REMOVED Deal Harmful Spell
ProcChance changed from 100 to 0
Each wave of Arcane Missiles grants 1 stack of Arcane Salvo.
Arcane Missiles damage increased by 15%.Gaining Clearcasting has a 15% chance to cause your next Arcane Missiles to be Overpowered, causing it to deal 100% increased damage and strike 3 additional targets at 50% effectiveness.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 115
REMOVED Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
Name changed from Focusing Crystal to Overpowered Missiles
ProcChance changed from 0 to 101
Talents (1)
Calls down a meteor which lands at the target location after 3 sec, dealing (577.2% of Spell Power) Fire damage to all enemies, and burns the ground, dealing \ Fire damage over 8.5 sec to all enemies in the area.
Damage reduced beyond 8 targets.
Cooldown changed from 45 sec recharge to 45 sec cooldown
Charges changed from 1 Charges to None
Specialization (1)
Damage from Frostbolt and Flurry applies Freezing to their targets. Stacks up to 20 times.
Damage from Ice Lance shatters your enemies, consuming all stacks of Freezing and dealing (100%75% of Spell Power) Frost damage for each stack removed.
Talents (13)
Ice shards pelt the target area, dealing \21.87%65.61% of Spell Power) * 8] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec.
This spell is cast at your target.
Ice shards pelt the target area, dealing \21.87%65.61% of Spell Power) * 8] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec.
This spell is cast at a selected location
Casting Ray of Frost replaces your Ray of Frost with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to \68.75%86% of Spell Power)] Frost damage to all enemies within 6 yds of its impacts.
Each Comet Shatters 2 stacks of Freezing.
Calls down a series of 7 icy comets on and around the target, that deals up to \68.75%86% of Spell Power)] Frost damage to all enemies within 6 yds of its impacts.
Cone of Cold now applies 3 stacks of Freezing to up to 5 enemies.
Talent position has changed.
Shatter's critical strike damage is increased by 50% of your critical strike chance.Rank 1: Shatter's critical strike damage is increased by 50% of your critical strike chance.
Rank 2: Shatter's critical strike damage is increased by 100% of your critical strike chance.
Maximum rank has changed from 2 to 1
Damage from Frozen Orb has a 6% chance to grantCasting Frozen Orb grants 1 stack of Fingers of Frost.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 61
ProcChance changed from 0 to 100
Talent position has changed.
Unleash a flurry of ice, striking the target 3 times for a total of \77.35%140% of Spell Power) * 3] Frost damage.
Applies (3) stacks of Freezing.
Launches an orb of swirling ice that slowly pursues your target, dealing up to \26.4%52.8% of Spell Power)] Frost damage to all enemies it passes through over 15 sec. Deals reduced damage beyond 8 targets.
Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec.50% for 8 sec.
Increases the maximum charges of Fingers of Frost by 1.Rank 1: Increases the maximum charges of Fingers of Frost by 1.
Rank 2: Increases the maximum charges of Fingers of Frost by 2.
Maximum rank has changed from 2 to 1
Frozen Orb increases Ice Lance's damage by 15% for 15 sec.its duration.
Talent position has changed.
Channel an icy beam at the enemy for 54 sec, dealing (300% of Spell Power) Frost damage every 0.63 sec.0.50 sec.
Applies 8 stacks of Freezing over its duration.
Duration changed from 5 sec to 4 sec
Damage from Frozen Orb has a 12% chance to apply Freezing.
Talent position has changed.
PvP Talents (1)
Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing (931% of Spell Power) Frost damage to the target and (465.696% of Spell Power) Frost damage to all other enemies within 10 yards. All affected targets are slowed by 70% for 4 sec. 50% for 8 sec.
If Frost Bomb is dispelled before it explodes, gain a charge of Brain Freeze.
Spellslinger (6)
Arcane:
Whenever an Embedded Arcane Splinter is removed, it explodes, dealing (percentOfSpellPower_format, 10) Arcane damage to nearby enemies. Deals reduced damage beyond 5 targets.
Frost:
Whenever an Embedded Frost Splinter is removed, it explodes, dealing (percentOfSpellPower_format, 12.5) Frost damage to nearby enemies. Deals reduced damage beyond 5 targets.Arcane Surge damage increased by 30%.
Frost:
Ray of Frost damage increased by 20%.
Effect #4 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #2 Dummy
Value: 5
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
Name changed from Volatile Magic to Archmage's Wrath
Talent position has changed.
Arcane:
For 8 seconds after being struck by an Arcane Orb, 40%30% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Frost:
While a target is under the effects of Blizzard, 40%30% of the direct damage dealt by a Frost Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4030
Effect #4 Dummy
Value: 4030
Talent position has changed.
Arcane:
Direct damage from Arcane Splinters have a 25%15% chance to grant 1 stack Arcane Salvo.
Arcane Salvo
Increases the damage of your next Arcane Barrage by 3%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2515
Your Mirror Image summons 1 extra clone.
Talent position has changed.
Frost
Your Ice Barrier can absorb up to 25% more damage based on your missing Health.
Max effectiveness when under 25% health.
Arcane
Your Prismatic Barrier can absorb up to 25% more damage based on your missing Health.
Max effectiveness when under 25% health.
Talent position has changed.
Arcane
Arcane Blast and Arcane Pulse damage increased by 15%.
Casting Touch of the Magi conjures 4 Arcane Splinters.
Frost
Frostbolt and Blizzard damage increased by 15%.
Glacial Spike conjures 2 additional Frost Splinters.
Talent position has changed.
Sunfury (3)
Arcane:
Generating a Spellfire Sphere causes your next cast of Arcane Barrage to call down a storm of 4 Meteorites on its target.
Meteorite
Calls down a meteorite which lands at the target location after 3 sec, dealing (percentOfSpellPower_format, 102) Fire damage to all enemies hit, reduced beyond 8 targets.Arcane Barrage summons 1 Meteor for every 5 Arcane Salvo stacks consumed.
Meteorite
Calls down a meteorite which lands at the target location after 3 sec, dealing (percentOfSpellPower_format, 102) Fire damage to all enemies hit, reduced beyond 8 targets.
Effect #1 NEW Effect #6 Dummy
Value: 1
Arcane:
Damage fromEach wave of Arcane Missiles has a 10% chance to summon a Meteorite.
When a Meteorite lands, gain 2 stacks of Arcane Salvo.you have a 5% chance to gain Clearcasting.
NEW Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
The cooldown of Alter Time is reduced by 10 sec.
REMOVED Effect #2 Apply Aura: Modifies Effect #3's Value (Label)
Value: -10000
Affected Spells:
Frostfire (1)
Frost:
Comet Storm now also calls down a Meteor, dealing (percentOfSpellPower_format, 577.2) Fire damage to nearby enemies. The enemy closest to the center of the Meteor's impact takes 0% increased damage. Damage reduced beyond 8 targets.
Damage from Meteor Shatters 2 stacks of Freezing.
Spells (1)
Targets in a cone in front of you take (43.125% of Spell Power) Frost damage and have movement slowed by 70% for 5 sec.50% for 8 sec.
Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents
Talents (1)
Summons an effigy of Niuzao, the Black Ox for 25 sec that attacks your primary target and Stomps when you cast Purifying Brew, damaging all nearby enemies.
While active, 40% of damage delayed by Stagger is instead Staggered by Niuzao, and Niuzao is healed for 100% of your purified Stagger.
Talents (3)
Summon an effigy of Chi-Ji for 25 sec that kicks up 3 Gust of Mists when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for \.
Chi-Ji's presence makes you immune to movement impairing effects, makes Enveloping Mist instant cast, and reduces the mana cost of Enveloping Mist by 20%.
Summons an effigy of Yu'lon, the Jade Serpent for 25 sec. Yu'lon will heal injured allies with Soothing Breath, healing the target and up to 2 allies for (105% of Spell Power) over 4.5 sec.
Enveloping Mist costs 50% less mana while Yu'lon is active.
Ancient Teachings transfers an additional 215% damage to healing.
Your Stamina is increased by 5%.8%.
Effect #1 Effect #2 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 58
Talents (6)
Gain the power to InvokeAfter Invoking Xuen, the White Tiger. After Invoking Xuen you may cast Celestial Conduit within 1 min.
Celestial Conduit:
\ healing onto up to 5 injured allies and \ Nature damage onto enemies within 20 yds over 4 sec, reduced beyong 5 targets]
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Talent position has changed.
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (25.7% of Attack Power) Nature damage. \
Now a Windwalker spell
Category changed from Uncategorized to Talents
At the end of your Fists of Fury channel, you release a Jadefire Stomp, dealing (40% of Attack Power) damage to 5 enemies in front of you and increasing your movement speed by 20% for 3 sec.
The cooldown of Zenith is reduced by 20 sec.
Effect #2 REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -20000
Affected Spells:
NEW Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -20000
Rising Sun Kick gains 20% additional effectiveness from Mastery: Combo BreakerStrikes.
Rank 1: Rising Sun Kick gains 20% additional effectiveness from Mastery: Combo BreakerStrikes.
Invoke Xuen, the White Tiger's damage is increased by 30% and its cooldown is reduced by 30 sec.
Now a Windwalker spell
Category changed from Uncategorized to Talents
Conduit of the Celestials (1)
Celestial Conduit's healing and damage is increased by 100% when striking a single target.
Each addtional target reduces this bonus by 20%.
Shado-Pan (3)
Brewmaster:
Energy spenders deal an additional 20% damage.
Every 50 Energy spent reduces The cooldown of Invoke Niuzao, the Black Ox by 1 sec.
Windwalker:
Energy spenders deal an additional 20% damage.
Every 50 Energy spent reduces is reduced by 25 sec.
Windwalker:
Energy spenders deal an additional 20% damage.
The cooldown of Zenith by 1 sec.is reduced by 10 sec.
Effect #3 REMOVED Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1000
NEW Effect #4 Apply Aura: Mod Cooldown Ms:
Value: -10000
NEW Effect #6 Apply Aura: Modifies Cooldown
Value: -25000
Affected Spells:
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Ranged Ability, REMOVED Deal Helpful Ability, REMOVED Deal Harmful Ability, REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell, REMOVED Deal Harmful Periodic
ProcChance changed from 101 to 0
Windwalker:
Every \ damage you deal generates a Flurry ChargeYour auto attacks have a chance to generate 1-2 Flurry Charges. When you cast Fists of Fury, unleash all Flurry Charges, dealing (percentOfAttackPower_format, 60) Physical damage per charge.
Brewmaster:
Every \ damage you deal generates a Flurry ChargeYour auto attacks have a chance to generate 1-2 Flurry Charges. When you cast Keg Smash, unleash all Flurry Charges, dealing (percentOfAttackPower_format, 60) Physical damage per charge.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1001
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2402
Procs flags changes: Deal Melee Swing, Deal Melee Ability, REMOVED Deal Ranged Attack, REMOVED Deal Ranged Ability, REMOVED Deal Helpful Ability, Deal Harmful Ability, REMOVED Deal Helpful Spell, Deal Harmful Spell, Deal Harmful Periodic, REMOVED Deal Helpful Periodic
Damage dealt by Fists of Fury and Keg Smash counts as double towards Flurry Charge generation.
Fists of Fury damage increased by 20%.
Keg Smash damage increased by 35%.Auto attack critical strikes generate double the amount of Flurry Charges.
Fists of Fury damage increased by 20%.
Keg Smash damage increased by 35%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1001
Talents (1)
Touch of Death increases your damage by 5% for 30 sec after being cast and itsDeath's cooldown is reduced by 90 sec.
Effect #1 REMOVED Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
ProcChance changed from 100 to 0
Class ToolsHolyTalentsProtectionTalentsRetributionTalents
PvP Talents (1)
Imbue a friendly target with a Barrier of Faith, absorbing \ damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 20% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield.
Removed
Category changed from PvP Talents to Uncategorized
Specialization (1)
Effect #2 Effect #19 Apply Aura: Modifies Effect #2's Value (Label)
Value: 100%
Affected Spells:
Effect #19 Apply Aura: Modifies Effect #2's Value (Label)
Value: 100%
Affected Spells:
Talents (14)
NEW Judgment causes its primary target's successful melee attacks against you to grant a Physical absorb shield for 20% of the damage dealt. Limit 1.
Reduces all damage you take by 20% for 8 sec.
While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
Judgment deals 10% increased damage. When you consume Vanguard you gain 1 Holy Power.
Rank 1: Judgment deals 10% increased damage. When you consume Vanguard you gain 1 Holy Power.
Rank 2: Judgment deals 20% increased damage. When you consume Vanguard you gain 3 Holy Power.
When you avoid a melee attack or use \ \, you have a 15% chance to reset the remaining cooldown on Avenger's Shield \
When you cast Word of Glory on someone other than yourself, its healing is increased by up to 100% based on the target's missing health.
Talent position has changed.
NEW Shield of the Righteous reduces magical damage taken by 10%.
When Shield of the Righteous expires, gain 10% block chance and deal (22.7273% of Attack Power) Holy damage to all attackers for 4 sec.
Removed
Category changed from Talents to Uncategorized
Grand Crusader's chance to occur is increased to 20% and it grants you 2% strength for 8 sec.
Removed
Category changed from Talents to Uncategorized
NEW Shield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed.
Armor granted by Shield of the Righteous increases your Strength and Stamina by 2% for 10 sec, stacking up to 3.is increased by up to 50%, based on your missing health.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
Name changed from Redoubt to Redoubt
Procs flags changes: NEW Take Melee Swing, REMOVED Deal Melee Ability, NEW Take Melee Ability, NEW Take Ranged Attack, NEW Take Ranged Ability, NEW Take Helpful Ability, NEW Take Harmful Ability, NEW Take Helpful Spell, NEW Take Harmful Spell, NEW Take Harmful Periodic, NEW Take Helpful Periodic
ProcChance changed from 100 to 101
Ardent Defender lasts for an additional 2.0 sec.Rank 1: Ardent Defender lasts for an additional 2.0 sec.
Rank 2: Ardent Defender lasts for an additional 4.0 sec.
Removed
Category changed from Talents to Uncategorized
While in your Consecration and for 4.0 sec after leaving it, your damage taken is reduced by 5%.
Talent position has changed.
While out of combat, Divine Steed grants Shield of the Righteous for its duration and an additional 2.04.0 sec after it fades.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20004000
Talent position has changed.
Hammer of Wrath and Judgment deal 10% additional damage and extend the duration of \ \ \ by 0.5 sec.
Rank 1: Hammer of Wrath and Judgment deal 10% additional damage and extend the duration of \ \ \ by 0.5 sec.
Rank 2: Hammer of Wrath and Judgment deal 10% additional damage and extend the duration of \ \ \ by 1.0 sec.
Now a Protection spell
Category changed from Uncategorized to Talents
Spells (1)
Holy
Slams enemies in front of you with your shield, causing (61.2% of Attack Power) Holy damage, and increasing your Armor by (160 * $INT / 100) for 4.5 sec.
Retribution
Slams enemies in front of you with your shield, causing (61.2% of Attack Power) Holy damage, and increasing your Armor by (160 * Strength / 100) for 4.5 sec.
Protection
Slams enemies in front of you with your shield, causing (61.2% of Attack Power) Holy damage, and increasing your Armor by (176 * Strength / 100) for 4.5 sec.
Cost changed from 3 Holy Power to 3 Holy Power / 3 Holy Power
Talents (2)
During Avenging Wrath, Judgment is empowered into Hammer of Wrath.
Hammer of Wrath
Hurls a divine hammer that strikes an enemy for \ \ damage.
Generates 1 Holy Power.
Effect #2 REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 50
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
Divine Protection reduces damage taken by an additional 10% and casts Shield of Vengeance.
Shield of Vengeance
Casts Divine Protection and Creates a barrier of holy light that absorbs \ damage for 10 sec.
When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Class ToolsDisciplineTalentsHolyTalentsShadowTalents
Talents (1)
Smite extends the duration of an active Atonement by 3.0 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3000
(Pvp Multiplier: 10.5)
PvP Talents (1)
Atonement duration increased by 15 sec.10 sec.
Smite, Penance, Mind Blast, and Void Blast have 15%10% reduced cast time when you have Atonement on 3 or more allies.
Effect #3 Effect #2 Dummy
Value: 1510
Effect #3 Dummy
Value: 1510
Effect #4 Dummy
Value: 1510
Talents (1)
Cosmic Ripple healing increased by 75%25%.
All healing done increased by 5%.
Rank 1: Cosmic Ripple healing increased by 75%25%.
All healing done increased by 5%.
Rank 2: Cosmic Ripple healing increased by 150%.50%.
All healing done increased by 10%.
Effect #3 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 7525%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
(and 37 more.)
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
(and 37 more.)
Archon (2)
Shadow:
Increases the damage done by Mind Flay: Insanity by 30%.
Increases the healing done by Flash Heals affected by Surge of Light by 15%.
Holy:
Increases the healing done by Flash Heals
Holy:
Your spells affected by Surge of Light by 15%.heal for 15% while Surge of Light is active.
Holy:
Creating a Halo grants Surge of Light.
Surge of Light
Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost \% less mana. Stacks to 2.
Voidweaver (1)
Entropic Rift slows enemies by up to 70%, increased the closer they are to its center.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 70
(Pvp Multiplier: 10.715)
Oracle (1)
Holy:
Increases the healing done by Prayer of Mending by 40%.15%.
All damage dealt by Smite, Holy Fire and Holy Nova increased by 40%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4015%
Affected Spells:
(Pvp Multiplier: 0.3751)
Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents
Talents (1)
REMOVED While above 50% of maximum Energy your Garrote, Rupture, and Crimson Tempest consume 2 Energy to duplicate 30% of any damage dealt.
Talents (1)
Sinister Strike and Ambush deal 20% increased damage. andThey also generate 5 Energy when they grant you Opportunity.
Fatebound (5)
NEW After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face.
Outlaw:
Dispatch orand Between the Eyes deal 5% more damage when they consume 5 or more combo points.
Assassination:
Envenom deals 5% more damage when it consumes 5 or more combo points.
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 4%10%, lasting 15 sec or until you flip Tails. Tails deals (210% of Attack Power) Cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.
NEW Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 15%.
NEW Critical strike chance increased by 3%.
Trickster (3)
NEW
Outlaw:
Pistol Shot has 20% increased critical strike chance and now triggers Unseen Blade when available.
Subtlety:
Shuriken Storm has 20% increased critical strike chance and now triggers Unseen Blade when available.
NEW Unseen Blade may now occur once every 15 sec and has 25% chance to strike twice.
NEW Fazed increases damage taken by an additional 3%.
Spells (1)
Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. \. \ \
Talents (1)
REMOVED Assassination
While Stealth is active, your abilities deal 5% more damage.
Subtlety
While Stealth or Shadow Dance is active, your abilities deal 5% more damage.
Class ToolsElementalTalentsEnhancementTalentsRestorationTalents
Specialization (1)
Elemental Shaman baseline passive
Effect #2 Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 5935%
Affected Spells:
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 5935%
Affected Spells:
Talents (13)
Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.
Rank 1: Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.
Rank 2: Voltaic Blaze's cooldown is reduced by 6 sec and its instant damage is increased by 100%.
Talent position has changed.
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (42.471% of Spell Power) Nature damage to your most recently attacked target.
Talent position has changed.
When your Storm Elemental or Fire Elemental expires, it leaves behind a lesser Elemental to continue attacking your enemies for 10 sec.
Talent position has changed.
After casting Earth Shock, your next Earthquake deals 120% additional damage.
After casting Elemental Blast, your next Earthquake deals 140% additional damage.
Removed
Category changed from Talents to Uncategorized
While a Fire Elemental is active, your Fire damage dealt is increased by 6%.
While a Storm Elemental is active, your Nature damage dealt is increased by 6%.
Talent position has changed.
Increases the duration of your Elementals by 20%.
Talent position has changed.
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 20 sec.
While the Fire Elemental is active, Flame Shock deals damage 33% faster, and newly applied Flame Shocks last 100% longer.
Removed
Category changed from Talents to Uncategorized
Flame Shock damage increased by 100%.
Talent position has changed.
NEW Lava Burst damage increased by 5%.
Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.
Casting Lava Burst increases the damage or healing of your next Nature, Physical, or Frost spell by 15%.
Talent position has changed.
Lava Burst deals 25% additional damage.
Talent position has changed.
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Talent position has changed.
Flame Shock damage has a chance to generate 2 Maelstrom.
Talent position has changed.
PvP Talents (1)
Your Bloodlust / Heroism spell now has a 60 sec cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec.
In addition, Bloodlust / Heroism is no longer affected by Sated / Exhaustion.
Talents (3)
Elemental
Lava Burst has an additional charge.
Restoration
Riptide and Lava Burst have an additional charge.
Talent position has changed.
While your Fire Elemental is active, any newly applied Flame Shock lasts 100% longer.
Removed
Category changed from Talents to Uncategorized
Enhancement
Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal (3.96% of Attack Power) additional Fire damage.
Elemental
Imbue your weapon with the element of Fire for 1 hour, increasing the damage of your Fire spells by 5.0%.
Talent position has changed.
Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents
Talents (48)
Summons 3 Ancient Imps every 15 sec. Ancient Imps benefit from all Wild Imp bonuses.
You can only have 3 Ancient Imps active at a time.
Removed
Category changed from Talents to Uncategorized
Your Demonic Tyrant is equipped with armor forged within Antorus, increasing their armor by 10%. While summoned, your Demonic Tyrant now assaults enemies with powerful melee attacks.
Burning Cleave
Cleaves all enemies in a cone in front of the caster, inflicting (96% of Spell Power) Shadowflame damage. Damage reduced beyond 8 targets.
Talent position has changed.
NEW Felstorm grants your Felguard Aura of Contempt for 8 sec.
Aura of Contempt increases the haste of friendly demons by 8%.
NEW Dreadbite infects the target, dealing 50% of damage dealt over 8 sec as Plague damage.
Rank 1: Dreadbite infects the target, dealing 50% of damage dealt over 8 sec as Plague damage.
Your Dreadstalkers' attacks have a 10% chance to trigger an additional Dreadbite.
Rank 1: Your Dreadstalkers' attacks have a 10% chance to trigger an additional Dreadbite.
Rank 2: Your Dreadstalkers' attacks have a 20% chance to trigger an additional Dreadbite.
Talent position has changed.
Maximum rank has changed from 1 to 2
Affliction, Destruction:
Send the fiery soul of a fallen demon at the enemy, causing (percentOfSpellPower_format, 396.778) Shadowflame damage.
Removed
Category changed from Talents to Uncategorized
Grants access to the following abilities:
Demonbolt
Send the fiery soul of a fallen demon at the enemy, causing (396.778% of Spell Power) Shadowflame damage. \
Demonic Core
When your Wild Imps fade or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core.
When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core.
Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
Talent position has changed.
Critical strikes from your spellsDamaging critical strikes dealt by you and your demons deal 6% increased damage.230% damage instead of the usual 200%.
Effect #3 REMOVED Effect #1 Apply Aura: Mod Melee Critical Damage %:
Value: 6
NEW Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 30%
Affected Spells:
(and 93 more.)
NEW Effect #2 Apply Aura: Mod Pet Stat %: Modifies Effect #5's Value
Value: 30
Talent position has changed.
NEW Call Dreadstalkers costs 1 less Soul Shard and its cast time is reduced by 50%.
Rank 1: Call Dreadstalkers costs 1 less Soul Shard and its cast time is reduced by 50%.
Rank 2: Call Dreadstalkers costs 2 less Soul Shards and its cast time is reduced by 100%.
Hand of Gul'dan has a 8%5% chance to generate a charge of Demonic Core.
Rank 1: Hand of Gul'dan has a 8% chance to generate a charge of Demonic Core.
Rank 2: Hand of Gul'dan has a 15% chance to generate a charge of Demonic Core.
Effect #1 Apply Aura: Dummy: Modifies Effect #1's Value
Value: 85
NEW Increases damage dealt by Hand of Gul'dan to its main target by 20%.
Call Dreadstalkers summons 1 additional Greater Dreadstalker at 200% effectiveness that fades after 30 sec.
Only 1 Greater Dreadstalker can be summoned at a time, and its duration is refreshed when resummoned.
Removed
Category changed from Talents to Uncategorized
Increases the damage of your Felguard's Legion Strike by 50% and Felstorm by 50%.
Removed
Category changed from Talents to Uncategorized
A Soulkeeper stalks you, collecting Demonic Cores as you use them. It has an increasing chance to unleash a powerful attack at your target whenever it collects a Demonic Core.
Willbreaker
The Soulkeeper assaults the target's soul with chaos magic, inflicting (100% of Spell Power) Chaos damage to it and all enemies within 10 yds every 0.5 sec for 8.5 sec. Damage is reduced beyond 8 targets.
Removed
Category changed from Talents to Uncategorized
NEW Summoning your Demonic Tyrant leaves open a portal to Argus for 15 sec, causing every 3 casts of Hand of Gul'dan to summon a subjugated demon that serves you for 10 sec.
NEW Increases the duration of Dominion of Argus by 5 sec and increases damage dealt by Hand of Gul'dan by 10%.
Rank 1: Increases the duration of Dominion of Argus by 5 sec and increases damage dealt by Hand of Gul'dan by 10%.
Rank 2: Increases the duration of Dominion of Argus by 10 sec and increases damage dealt by Hand of Gul'dan by 10%.
NEW While Dominion of Argus is active, Hand of Gul'dan refunds 1 Soul Shards.
Demons summoned by Dominion of Argus last an additional 4 sec.
When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing (268.747% of Spell Power) Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets.
Each Soul Shard spent on Hand of Gul'dan reduces the duration of Doom by 1000 / 10003 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10003000
Now a Demonology spell
Category changed from NPC Abilities to Talents
Increases the damage dealt by your primary demon by 5% and Axe Toss also removes 10 harmful magical effect from you.
Removed
Category changed from Talents to Uncategorized
Eye of Gul'dan has a 10% chance to survive its initial blast, aiding you in combat for 8 sec.
Infernal Grudge
Searslasts 4 additional sec.
Infernal Grudge weakens the soul of its target, with fel fire, dealing (800% of Spell Power) Fire damage over 8 sec.increasing damage taken from you and your demons by 4% while channeled.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
NEW Effect #1 Apply Aura: Modifies Buff Duration (Label)
Value: 4000
Affected Spells:
Talent position has changed.
Increases Implosion damage dealt by imploding an Imp Gang Boss by 100%.
Increases the chance of receiving a Demonic Core from an Imp Gang Boss by 10% when killed by Implosion.
Removed
Category changed from Talents to Uncategorized
Demonbolt explodes on impact when it consumes a Demonic Core, dealing 30% of damage done to all enemies within 8 yds. Damage is reduced beyond 8 targets.
Removed
Category changed from Talents to Uncategorized
NEW Hand of Gul'dan has a 100% chance to summon an Eye of Gul'dan for 8 sec.
Infernal Grudge
Sears the soul of its target with fel fire, dealing (80% of Spell Power) Fire damage every 1 sec.
Increases the attack speed of your Dreadstalkers by 10% and their critical strike chance by 15%.
Talent position has changed.
NEW Summons a Fel Ravager to assist you in combat for 20 sec and will interrupt their target when summoned.
Turns into Spell Lock while on cooldown.
NEW Summons an Imp Lord to assist you in combat for 20 sec and will remove 1 harmful effect from you when summoned.
Transforms into Singe Magic while on cooldown.
Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
Deals up to \ Shadowflame damage on impact to all enemies within 8 yds of the target \ and summons up to 3 Wild Imps.based on Soul Shards consumed.
Now a Demonology spell
Cost changed from 1 Soul Shards to 3 Soul Shards
Category changed from Uncategorized to Talents
Calls down a demonic meteor that deals \ Shadowflame damage on impact to all enemies within 8 yds of the target and summons 3 Wild Imps that last 40 sec.
Hand of Gul'dan becomes Eye of Gul'dan when you control 3 Wild Imps, dealing (334.126% of Spell Power) Shadowflame damage to a single target.
Removed
Category changed from Talents to Uncategorized
Calls down a demonic meteor that deals \ Shadowflame damage on impact to all enemies within 8 yds of the target and summons 3 Wild Imps that last 40 sec.
Hand of Gul'dan becomes Eye of Gul'dan when you control 3 Wild Imps, dealing (334.126%full of Wild Imps which burst forth to attack the target.
Deals up to \ of Spell Power)] Shadowflame damage to a single target.on impact to all enemies within 8 yds of the target \ and summons 3 Wild Imps.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30
Increases the number of Wild Imps you can control by 3 and their Haste by 5%.
Removed
Category changed from Talents to Uncategorized
Hand of Gul'dan now empowers 1 of the Wild Imps it summons, increasing its damage dealt by 100%.
Talent position has changed.
Increases the number of Wild Imps you can control by 3 and the damage they deal by 10%.
Removed
Category changed from Talents to Uncategorized
Increases the critical strike chance of your Wild Imp's Fel Firebolt by 15%.
Talent position has changed.
Demonic forces suck all6 of your Wild Imps toward the target, and then cause them to violently explode, dealing (54.5531% of Spell Power) Shadowflame damage to all enemies within 8 yards.
Effect #1 Dummy
Value: 36
Cost changed from 2.0% of base mana to None
Cooldown changed from None to 30 sec cooldown
Talent position has changed.
Increases the critical strike chance of your primary demon by 50% of your critical strike chance.
Talent position has changed.
Increases the damage dealt by Implosion by 5% for each Wild Imp active when Implosion is cast.
Removed
Category changed from Talents to Uncategorized
When your Wild Imps cast Fel Firebolt, they have 10% chance to instantly cast another Fel Firebolt at 200% effectiveness.
Talent position has changed.
Increases Mastery by 3% and reduces the cast time of your Call Dreadstalkers, Summon Demonic Tyrant and Summon Felguard by 15%0.5 sec.
Rank 1: Increases Mastery by 3% and reduces the cast time of your Call Dreadstalkers, Summon Demonic Tyrant and Summon Felguard by 15%.
Rank 2: Increases Mastery by 6% and reduces the cast time of your Call Dreadstalkers, Summon Demonic Tyrant, and Summon Felguard by 30%.0.5 sec.
REMOVED Effect #1 Apply Aura: Modifies Cast Time
Value: -15%
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Cast Time
Value: -500
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Instantly sacrifice up to 32 Wild Imps, generating 32 charges of Demonic Core that cause Demonbolt to deal 30% additional damage.
Effect #1 Dummy
Value: 32
Talent position has changed.
NEW Your Demonic Tyrant lasts an additional 5 sec and extends the duration of your Dreadstalkers by 15 sec when summoned.
Implosion deals 10% increased damageIncreases Demonbolt damage by 10% and consuming a Demonic Core has a chance to summon a Wild Imp.
Now a Demonology spell
Category changed from Uncategorized to Talents
NEW Increases the duration of your Summon Vilefiend, Grimoire: Imp Lord, and Grimoire: Fel Ravager by 3 sec.
Summon a Demonic Tyrant to increase the duration of your Dreadstalkers and Wild Imps by 15 sec. Your Demonic Tyrant increases the damage of affected demons by 25%, while damaging your targetthat damages your target for 15 sec.
Damage dealt by Demonic Tyrant is increased by 10% for each Wild Imp, Dreadstalker, and Vilefiend active when summoned. \
Talent position has changed.
Implosion has a 10% chance to summon a Doomguard that casts Doombolt Volley for 10 sec. The chance to summon a Doomguard is increased by 10% per Wild Imp sacrificed.
Doom Bolt Volley
Sends a volley of malefic bolts at 5 enemies within 40 yds, inflicting (298.327% of Spell Power) Shadow damage to each target.
Removed
Category changed from Talents to Uncategorized
NEW Summons a Doomguard to assist you in combat for 12 sec. Consuming a Demonic Core reduces the cooldown of Summon Doomguard by 3 sec.
Doom Bolt Volley
Sends a volley of malefic bolts at 5 enemies within 40 yds, inflicting (298.327% of Spell Power) Shadow damage to each target.
Summon a Vilefiend to fight for you for the next 15 sec.
NEW Your Demonic Tyrant also empowers you while active, increasing your haste by 8%.
Increases the damage of your primary demon by 5%.Rank 1: Increases the damage of your primary demon by 5%.
Rank 2: Increases the damage of your primary demon by 10%.
Removed
Category changed from Talents to Uncategorized
Talents (4)
Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 10%an additional 5% of maximum health.
Increases your armor by 45%.
Rank 1: Your Soul Leech absorption now passively recharges at a rate of 0.1% of maximum health every 1 sec, and may now absorb up toan additional 5% of maximum health.
Increases your armor by 45%.
Rank 2: Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up toan additional 10% of maximum health.
Increases your armor by 90%.
Effect #2 REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
NEW Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 5
Affected Spells:
Healthstones restore 5% additional health and have 1 additional charge.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 5
Affected Spells:
Soul Leech now grants shields up to 8%may now absorb an additional 5% of your maximum health.
All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt for 15 sec, up to \%5% of maximum health.
Class ToolsArmsTalentsFuryTalentsProtectionTalents
Specialization (1)
Effect #10 REMOVED Effect #8 Apply Aura: Modifies Cooldown
Value: 19000
Affected Spells:
REMOVED Effect #9 Apply Aura: Modifies Spell Power
Value: 100%
Affected Spells:
REMOVED Effect #10 Apply Aura: Modifies Global Cooldown
Value: 1500
Affected Spells:
Effect #7 Apply Aura: Mod Rage % Generated From Damage Dealt: Modifies Damage/Healing Done
Value: 200250
REMOVED Effect #8 Apply Aura: Modifies Cooldown
Value: 19000
Affected Spells:
REMOVED Effect #9 Apply Aura: Modifies Spell Power
Value: 100%
Affected Spells:
REMOVED Effect #10 Apply Aura: Modifies Global Cooldown
Value: 1500
Affected Spells:
NEW Effect #9 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #10 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #12 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Talents (4)
NEW Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until \ damage has been prevented.
Ignoring 50% of damage taken, preventing 0 total damage.
Overpower has a chance to upgrade Slam to Heroic Strike.
All modifiers and talents that affect Slam also affect Heroic Strike.
Heroic Strike20 RageMelee RangeInstant
Requires Warrior
Requires level 1Requires Melee Weapon
Powerfully strike an opponent, causing (600% of Attack Power) Physical damage and gain a stack of Master of Warfare, allowing your attacks to penetrate 3% armor for 30 sec. Multiple applications of this effect may overlap.
Colossus Smash causes your next 2 Mortal Strikes to be guaranteedhave a 100% increased chance to trigger Tactician.
You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost.
This effect applies even if that ability's Rage cost has been reduced to zero.
ProcCategoryRecovery changed from 0 ms to 500 ms
ProcChance changed from 100 to 101
Talents (10)
Bloodthirst causes targets to take 20% additional damage from your Bleeds for 8 sec.
Talent position has changed.
Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that leeches 9 healthdeals 9 Bleed damage over 6 sec and heals you for the damage dealt.
Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 sec.
Talent position has changed.
Rampage increases your Haste by 1%2% for 12 sec. Multiple instances of this effect may overlap.
Rank 1: Rampage increases your Haste by 1% for 12 sec. Multiple instances of this effect may overlap.
Rank 2: Rampage increases your Haste by 2% for 12 sec. Multiple instances of this effect may overlap.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell With Value: Modifies Damage/Healing Done
Value: 12
Maximum rank has changed from 2 to 1
When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer.
If you kill your killer in that time, you emerge triumphant from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die.
This
This effect can only occur once every 5 min.
Talent position has changed.
Unleashes your power, dealing \ Physical damage and an additional (213.219%520% of Attack Power) PhysicalBleed damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 5 targets.8 targets.
Enrages you and generates 20 Rage.
Effect #6 Dummy
Value: 58
Talent position has changed.
Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are replaced byupgraded to Crushing Blow and Bloodbath.
Crushing Blow
Strike a mighty blow with both weapons that deals a total of \ Physical damage.
Crushing Blow has a 25% chance to instantly reset its own cooldown and its critical strikes deal 20% additional damage.
Generates 12 Rage.
Bloodbath
Assault the target in a bloodthirsty craze, dealing (385.641% of Attack Power) Physical damage and restoring 3% of your health.
Bloodbath causesDeals increased damage and deals 20% additional critical strike damage.
Bloodbath
Deals increased damage and wounds the target to bleed forsuffer (60% of Attack Power) Bleed damage over 6 sec. Using Bloodbath on a target that is affected by Bloodbath extends the bleed by 6 sec.
Generates 8 Rage and has a 30% chance to Enrage you.sec.
Rampage has a 6% chance to grant Recklessness for 4 sec.
Removed
Category changed from Talents to Uncategorized
Bloodthirst critical strikes increase the damage of Raging Blow by 10% for 4 sec.
Talent position has changed.
Bloodthirst deals 25% increased damage to enemies who are below 35% health.
Rank 1: Bloodthirst deals 25% increased damage to enemies who are below 35% health.
Talent position has changed.
Talents (4)
Last Stand's cooldown is reduced by 60 sec and it grants you the Shield Block effect for its duration.when Last Stand is triggered, you gain Shield Wall for 4.0 sec.
Effect #3 REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -60000
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Buff Duration (Label)
Value: -60000
Affected Spells:
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4000
Talent position has changed.
Execute hits up to 2 additional targets for 70% damage.
Talent position has changed.
Arms
, Fury
Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until \ damage has been prevented.
Protection
Fight through the pain, ignoring 50% of damage taken until \ damage has been prevented.
Repeated uses of Ignore Pain accumulate, up to (Total Health * 30 / 100) total damage prevented.
Specializations changed from Arms/Protection to Protection
Cost changed from 35 Rage / 35 Rage to 35 Rage
Blocking an attack deals (60% of Attack Power) Physical damage to the attacker. Critical blocks deal double damage.
Generates high threat.
Talent position has changed.
Slayer (2)
Your attacks against your primary target have a high15% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing (333.5% of Attack Power) Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 015
Procs per minute changed from 7 (Haste Param: 4 Coeff: 1) to None
ProcCategoryRecovery changed from 0 ms to 500 ms
Using Execute causes you to both reduce the cooldown of Bladestorm by 35 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have.
You can use Pummel and Storm Bolt while Bladestorming.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 35
Spells (1)
REMOVED Your \ and Revenge also cause the enemy to bleed for (89.67% of Attack Power) Physical damage over 15 sec.
Talents (6)
Fury
Transform into a colossus, increasing all damage you deal by 20% and increasing your movement speed by 5% for 20 sec.
Protection
Transform into a colossus, increasing all damage you deal by 20% and reducing all damage you take by 3% for 20 sec.
Arms
Transform into a colossus, increasing all damage you deal by 20% and reducing damage you take from area of effect attacks by 5% for 20 sec.
Talent position has changed.
Fury:
Become an unstoppable storm of destructive force, striking all nearby enemies for \ Physical damage over 4 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Enrages you. Generates 5 Rage on each strike.
Arms:
Become an unstoppable storm of destructive force, striking all nearby enemies for \ Physical damage over 6 sec. Deals reduced damage beyond 8 targets.
You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
Bladestorm extends the duration of Colossus Smash by Bladestorm's remaining duration the first time it damages an enemy.
Talent position has changed.
Storm Bolt, Shattering Throw, Wrecking Throw, and Champion's Spear apply Hamstring to all affected targets, reducing their movement speed by 50% for 15 sec.
Heroic Throw silences non-Player targets for 3 sec. This effect can only occur once every 15 sec.
When your health is brought below 20%, you marshal your inner strength to increase your maximum health by 30% for 15 sec and instantly heal yourself for that amount.
This effect may only occur once every 4 min.
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec.
Health granted increased by 50% when not in a raid.
Effect #1 NEW Effect #2 Dummy
Value: 50
Fury:
Protection:
Your attacks have a chance to make your next Execute be usable on any target regardless of their health.
Protection:
Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health.and deal damage as if you spent 40 Rage.
Specializations changed from Arms/Protection to Arms/Fury/Protection
Blade Dance damage increased by 15%.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15%
Affected Spells:
Item Set: 12.0 Class Set - Demon Hunter: 2 pieces
Your haste is increased by an additional 6% during Metamorphosis.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Effect #4's Value
Value: 6
Affected Spells:
Used by Item
Fracture damage increased by 30%.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Used by Item
Fracture has a 30% chance to spark a violent detonation, causing (200% of Attack Power) Fire damage onto nearby enemies. Damage reduced beyond 5 targets.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 030
(Pvp Multiplier: 0.51)
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
Procs flags changes: NEW Deal Melee Ability, NEW Deal Harmful Ability, NEW Deal Harmful Spell
ProcCategoryRecovery changed from 0 ms to 500 ms
ProcChance changed from 0 to 101
Used by Items
NEW Fracture has a 30% chance to spark a violent detonation, causing (200% of Attack Power) Fire damage onto nearby enemies. Damage reduced beyond 5 targets.
Garrote's damage is increased by 30% and it also applies your weapon poisons.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
Used by Item
Garrote's Energy cost is reduced by 10. Mutilate, Ambush and Fan of Knives deal 25% increased damage to targets affected by your weapon poisons.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 025
NEW Effect #1 Apply Aura: Modifies Power Cost
Value: -10
Affected Spells:
Used by Item
Blade Rush's damage is increased by 30% and its damage to your primary target is increased by an additional 25%.
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 025
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 20
Affected Spells:
Used by Item
Blade Rush's cooldown is reduced by 6 sec and it increases your damage dealt by 5% for 8 sec.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Cooldown
Value: -6000
Affected Spells:
NEW Effect #2 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Procs flags changes: NEW Deal Melee Ability
ProcChance changed from 0 to 101
Used by Item
Finishing moves deal 1.5% more damage per combo point spent.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 015
Used by Item
Shadow Blades has 4.0 sec increased duration and causes your attacks to deal an additional 6.0% damage as Shadow.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Buff Duration
Value: 4000
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 6
Affected Spells:
Used by Item
Mortal Strike and Cleave damage increased by 5%. Colossus Smash increases damage taken by an additional 5%.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 5
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Effect #2's Value (Label)
Value: 5
Affected Spells:
Used by Item
Damaging a target affected by Colossus Smash with Mortal Strike or Cleave that hits 3 or more targets extends Colossus Smash's effect on them by 1.0 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 01000
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3
Procs flags changes: NEW Deal Melee Ability
ProcChance changed from 0 to 101
Used by Item
