All tank taunts are now getting 900% bonus threat on the target for 6 seconds (was 500% threat for 3 seconds).
Midnight Overview
Class ToolsBloodTalentsFrostTalentsUnholyTalents
Specialization (2)
Causes each of your Virulent Plagues to flare up, dealing (23.4422% of Attack Power) Shadow damage to the infected enemy and (9.377% of Attack Power) Shadow damage to foes nearby.
Extends the duration of Dread Plague and Virulent Plague by 4 sec.2 sec.
Effect #1 Effect #2 Dummy
Value: 42
Slash the enemy for (200% of Attack Power) Physical damage and corrupt your weapon with blight, causing your next 3-42-3 Scourge Strikes to summon a Lesser Ghoul.
Lesser Ghoul
A mindless servant of the Scourge, raised to obey its master's commands for 8 sec.
Effect #3 Dummy
Value: 32
Effect #4 Dummy
Value: 43
Talents (19)
Summons a legion of 8 Lesser Ghouls \ \ to swarm your enemies.
The eruptionexplosion effect of Putrefy consumes 6.0 sec from your plagues on all enemies hit, dealingextends the duration of your plagues by 4.0 sec and deals 100% of the damage they would deal over that time instantly.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60004000
Scourge Strike critical strikes causes your diseases to inflict their damage at 50% effectiveness instead.
Removed
Category changed from Talents to Uncategorized
Dark Transformation empowers your \, Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 25%.
Rank 1: Dark Transformation empowers your \, Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 25%.
Rank 2: Dark Transformation empowers your \, Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 50%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 01
Cause an unholy blast around your permanent Ghoul, dealing (88% of Attack Power) Shadow damage to nearby enemies and evolving it into a Monstrosity, greatly empowering its abilities for 15 sec.
Death Coil and Epidemic extends the duration of this effect by 1.0 sec.
Festering Strike now follows up with a Festering Scythe
Festering Scythe
that costs no Runes.
Festering Scythe
Slashes through all enemies within 14 yds in front of you, dealing (100% of Attack Power) Shadow damage and hastening all of your Plagues on targets hit to deal damage 35% faster for 20 sec.25 sec.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
NEW Effect #1 Apply Aura: Modifies Global Cooldown (Label)
Value: -500
Affected Spells:
Sudden Doom triggers 30% more often and can accumulate up to 2 charges.
Consuming Sudden Doom reduces the cooldown of Putrefy by 5.0 sec.
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5000
ProcCategoryRecovery changed from 0 ms to 300 ms
ProcChance changed from 0 to 101
The infected claws of your ghouls have a chance to sicken the foe, dealing (66% of Attack Power) Shadow damage over 12 sec. If this effect isWhen reapplied, any remaining damage is added to the new effect.
Inflicts the target with Dread Plague and Virulent Plague.
Dread Plague
A malicious plague that seeps into the soul of its host, dealing (350%560% of Attack Power) Shadow damage over 1524 sec. Can only be applied to 1 host at a time.
Virulent Plague
An infectious plague that spreads to all nearby enemies, dealing (157.5%252% of Attack Power) Shadow damage over 15 sec.24 sec.
Decay theCommand your oldest Lesser Ghoul under your command over 2 sec to have them explodeto strike the enemy for (232% of Attack Power) Shadow damage \\ nearby enemies.
Lesser Ghouls do not expire while decaying.and have them explode for (120% of Attack Power) Shadow damage to nearby enemies.
Cooldown changed from 15 sec recharge to 30 sec recharge
Charges changed from 2 Charges to 1 Charges
Putrefy damage is increased by 50% and it now deals damage split between enemies it hits.
Each additional enemy struck increases the damage of Putrefy by 50%. deals 20% increased damage and has 1 additional charge.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5020%
Affected Spells:
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
NEW Effect #2 Apply Aura: Modifies Charges:
Value: 1
Army of the Dead now only summons 4 Lesser Ghouls but additionally raises an Abomination that attacks enemies while emitting a disease cloud that deals \ Plague damage over 30 sec.
Enemies within the disease cloud take 20% increased damage from your minions.
When you Putrefy a Lesser Ghoul, it has a 100% chance to reanimate as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec.
Additionally, Magus of the Dead spells deal 25% increased damage. Putrefy decays 1 additional Lesser Ghoul during Dark Transformation.
REMOVED Effect #3 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 25%
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 25%
Affected Spells:
NEW Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1
Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health.
Putrefy resets Soul Reaper's cooldown and allows it to be used on any target.
ProcChance changed from 0 to 101
Talent position has changed.
Rupture the soul of your enemy, dealing (360.36%150% of Attack Power) Shadowfrost damage and causing the foe to take 35%20% increased damage from your diseases and minions for 8 sec.
Only usable on enemies below 35% maximum health.
Effect #1 School Damage
Value: 0 (AP mod: 3.60361.5)
Dread Plague has a 35% chance to exhilarate you, making your next Death Coil or Epidemic cost 3020 less Runic Power and deal 35% increased damage.
Army of the Dead now only summons 4 Lesser Ghouls but additionally summons a Gargoyle into the battlefield to bombard your enemies for 25 sec and grant you 50 Runic Power.
The Gargoyle gains 1% increased damage for every 1 Runic Power you spend.
Army of the Dead now only summons 4 Lesser Ghouls but additionally summons a Gargoyle into the battlefield to bombard your enemies for 25 sec and grant you 50 Runic Power.
The Gargoyle gains 1% increased damage for every 1 Runic Power you spend.
NEW Effect #2 Apply Aura: Modifies Effect #1's Value
Value: -4
Affected Spells:
Putrefy now decays the Lesser Ghoul over 4 sec, and causes itcauses up to 2 other Lesser Ghouls under your command to go on an unholy frenzy, increasing their attack speed and damage by 150% until they explode.by 100% for 3 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 42
REMOVED Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: 150
Affected Spells:
REMOVED Effect #3 Apply Aura: Modifies Effect #4's Value (Label)
Value: 150
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Effect #3's Value (Label)
Value: 65
Affected Spells:
REMOVED Effect #5 Apply Aura: Modifies Buff Duration (Label)
Value: 2000
Affected Spells:
REMOVED Effect #6 Apply Aura: Modifies Effect #1's Value (Label)
Value: -25
Affected Spells:
ProcChance changed from 0 to 101
San'layn (2)
Blood:
When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 32 sec, and deals 20% of the remaining damage to the enemy.
After Gift of the San'layn ends, your next Heart Strike consumes 50% of the disease to deal 130% of their remaining damage to the target.
Unholy:
When Vampiric Strike damages an enemy affected by your plagues, it extends the duration of the plagues by 32 sec, and deals 10% of the remaining damage to the enemy.
After Gift of the San'layn ends, your next consumes 50% of the diseases to deal 100% of their remaining damage to the target.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Unholy:
Infliction of Sorrow extends the duration of your disease by an additional 3.01.5 sec on your main target.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 30001500
Spells (3)
Command the target to attack you, and increases the threat you generate against them by 800% for 6 sec.
Effect #1 Effect #2 Apply Aura: Taunt: Modifies Damage/Healing Done
Value: 400800
Duration changed from 3 sec to 6 sec
Fires a blast of unholy energy at the target, causing (69.5174% of Attack Power) Shadow damage to an enemy or healing an Undead ally for (463.75% of Attack Power) health.
Extends the duration of Dread Plague and Virulent Plague by 4 sec.2 sec.
Effect #3 Dummy
Value: 42
Corrupts the targeted ground, causing \ Shadow damage over 10 sec to targets within the area.
\
Effect #2 Dummy
Value: 31
REMOVED Effect #2 Dummy
Value: 1
Class ToolsHavocTalentsVengeanceTalentsDevourerTalents
Specialization (2)
Transform to demon form for 15 sec, increasing current health by 40%, healing for that amount, and increasing Armor by 200% \ \ \.
Effect #1 Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 3020%
Affected Spells:
Cooldown changed from 2 min cooldown to 2 min recharge
Charges changed from None to 1 Charges
NEW Added: Reset cooldown when boss encounter ends
Shear shatters the target's soul, leaving a Lesser Soul Fragment behind for 20 sec.25 sec.
Consuming a Lesser Soul Fragment heals you for 7% of all damage taken in the last 5 sec, minimum 1% of maximum health.
Talents (6)
Rapidly slash your target for \ Physical damage, and shatter 2 Lesser Soul Fragments from them.
Generates 25 Fury.20 Fury.
Consume up to 5 Soul Fragments then explode, dealing (125% of Attack Power) Fire damage to nearby enemies, increased by 20% per fragment consumed. Deals reduced damage beyond 8 targets.
NEW Soul Cleave and Spirit Bomb have a chance per soul fragment consumed to grant Untethered Rage, allowing Metamorphosis to be cast without incurring its cooldown and lasting 10 sec.
NEW Soul Cleave and Spirit Bomb can consume an additional soul fragment and deal an additional 5% damage for each consumed.
Rank 1: Soul Cleave and Spirit Bomb can consume an additional soul fragment and deal an additional 5% damage for each consumed.
Rank 2: Soul Cleave and Spirit Bomb can consume an additional soul fragment and deal an additional 10% damage for each consumed.
NEW Each cast of Soul Cleave and Spirit Bomb that does not grant Untethered Rage instead applies a stack of Seething Anger.
Seething Anger grants 1% Agility and increases your chance to gain Untethered Rage. Lasts 12 sec and cannot be refreshed after gaining Untethered Rage.
Metamorphosis has 5 sec increased duration and increases the damage of Fracture, Soul Cleave, and Spirit Bomb by 30%20%.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3020
Annihilator (1)
Each stack of Voidfall grants 2% reduced damage taken.
Effect #1 Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 2-2
Affected Spells:
Spells (1)
Taunts the target to attack you, and increases the threat you generate against them by 800% for 6 sec.
Effect #1 Effect #2 Apply Aura: Taunt: Modifies Damage/Healing Done
Value: 400800
Duration changed from 3 sec to 6 sec
Class ToolsBalanceTalentsFeralTalentsGuardianTalentsRestorationTalents
Talents (7)
An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%.
Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.
Removed
Category changed from Talents to Uncategorized
An improved Bear Form that grants the benefits of Berserk, causes Mangle to hit up to 3 targets, and increases maximum health by 30%.
Lasts 30 sec. You may freely shapeshift in and out of this improved Bear Form for its duration.
ProcChance changed from 101 to 0
Summons a beam of lunar light at your target's location, dealing (10.647% of Attack Power) Arcane damage each second to your target and (10.647% of Attack Power) 100 / 100] to up to 5 other enemies within the beam.
Lunar Beam also increases your mastery by (14 * $mas)%, and heals you for \ over 8 sec.
Channel the White Lady's wrathpower of the enraged moon to deal (800% of Spell Power) Arcane damage to your target over 8 sec. Casting Mangle extends its duration by 1.0 sec and generates 8 Rage.
NEW After Berserk or Incarnation ends, you gain access to Wild Guardian:
Wild Guardian:
Spirits of the wild come to your aid, causing your next 2 casts of Ironfur, Maul, and Frenzied Regeneration to be echoed at 50% effectiveness.
NEW Mastery increased by 5%. Wild Guardian's echoes of your abilities are now cast at 0% effectiveness.
Rank 1: Mastery increased by 3%. Wild Guardian's echoes of your abilities are now cast at 100% effectiveness.
Rank 2: Mastery increased by 6%. Wild Guardian's echoes of your abilities are now cast at 150% effectiveness.
NEW Wild Guardian's echoes of your abilities are empowered with additional effects:
Ironfur: Absorbs \ damage
Frenzied Regeneration: Grants Dream of Cenarius
Maul: Deals 50% additional Nature damage over 12 sec.
Specialization (1)
When your Restoration heal over time effects are removed by enemies, they are replaced with Reactive Resin, healing an ally for (90%162% of Spell Power) over 6 sec. Multiple stacks may overlap.
Talents (8)
For each Rejuvenation you have active, Regrowth's cost is reduced by 8% and critical effect chance is increased by 8%, up to a maximum of 96%.
Talent position has changed.
Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for (530.88% of Spell Power) over 8 sec.
Lifebloom bursts into a Blooming Frenzy when you consume Soul of the Forest, causing it to bloom 85 times in rapid succession.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 85
Abundance now also reduces the cast time of Regrowth by 5% per stack.Swiftmend healing increased by 30%.
REMOVED Effect #1 Apply Aura: Modifies Effect #3's Value (Label)
Value: -5
Affected Spells:
REMOVED Effect #2 Apply Aura: Modifies Cooldown
Value: -10000
Affected Spells:
REMOVED Effect #3 Apply Aura: Modifies Buff Duration
Value: 2000
Affected Spells:
REMOVED Effect #4 Apply Aura: Modifies Effect #4's Value (Label)
Value: -5
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Name changed from Wildwood Roots to Improved Swiftmend
Talent position has changed.
When Regrowth critically heals, it is 300% effective instead of the usual 200%.
Talent position has changed.
Your next Regrowth, Rebirth, \or Entangling Roots is instant, free, castable in all forms, and heals for an additional 100%60%.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 10060%
Affected Spells:
Swiftmend increases the healing of your next Regrowth or Rejuvenation by 100%60% \
\ instantly heal an ally for (772.8%850% of Spell Power).
Effect #1 Heal
Value: 0 (SP mod: 7.7288.5)
Wildstalker (4)
When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing (120% of Attack Power) physical damage to nearby enemies. Damage reduced above 5 targets.
When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for (34.5% of Spell Power).
Talent position has changed.
NEW
Feral:
The rate at which Bloodseeker Vines grow is increased by 20%.
Restoration:
The rate at which Symbiotic Blooms grow is increased by 20%.
NEW
Feral:
Your Bleeds and other damage over time effects are 6% more effective.
Restoration:
Your heal over time effects are 6% more effective.
NEW
Feral:
Bloodseeker Vines have a 20% chance to trigger Bursting Growth every 2 sec at 100% effectiveness.
Restoration:
Symbiotic Blooms have a 20% chance to trigger Bursting Growth every 2 sec at 100% effectiveness.
Spells (1)
Taunts the target to attack you, and increases the threat you generate against them by 800% for 6 sec.
Effect #1 Effect #2 Apply Aura: Taunt: Modifies Damage/Healing Done
Value: 400800
Duration changed from 3 sec to 6 sec
Class ToolsDevastationTalentsPreservationTalentsAugmentationTalents
Talents (2)
Dream Breath healing increased by 25%20%, and Living Flame healing increased by 50%30%.
Effect #3 Effect #1 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2520%
Affected Spells:
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 5030%
Affected Spells:
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 2520%
Affected Spells:
Emerald Blossom sends out flying seedlings when it bursts, healing 2 allies up to 40 yds away for (77.7%155.4% of Spell Power).
Rank 1: Emerald Blossom sends out flying seedlings when it bursts, healing 1 ally up to 40 yds away for (77.7%155.4% of Spell Power).
Rank 2: Emerald Blossom sends out flying seedlings when it bursts, healing 2 allies up to 40 yds away for (77.7%155.4% of Spell Power).
Talents (1)
Cause a violent eruption beneath an enemy's feet, dealing (280% of Spell Power) Volcanic damage split between them and nearby enemies. \11.0 sec]
Talents (6)
Azure Strike damages 1 additional enemy.
Talent position has changed.
Preservation, Augmentation
Your Leech is increased by 2%.
Devastation
Your Leech is increased by 4%.
Talent position has changed.
While flying during \, 100% of damage you would take is instead dealt over 10 sec.
Category changed from Uncategorized to Talents
Glide speed and height increased by 20%.
Category changed from Uncategorized to Talents
Rescue protects you and your ally from harm, absorbing damage equal to 30% of your maximum health for 5 sec.increases movement speed by 100% and allows spells to be cast while moving for 3 sec.
Fire Breath consumes absorb shields from enemies, dealing (300% of Spell Power) additional Spellfrost damage to them.
Talent position has changed.
Class ToolsBrewmasterTalentsMistweaverTalentsWindwalkerTalents
Specialization (2)
Renewing Mist Enveloping Mist, Rising Sun Kick, \ \ \ \ \ and Vivifyand Enveloping Mist cause a gust of healing mists, instantly healing the primary target for (0.1% of Spell Power).
Effect #2 Effect #1 Apply Aura: Dummy: Modifies Spell Power
Value: 0 (SP mod: 6.9313.86)
Effect #3 Apply Aura: Modifies Spell Power
Value: 0 (SP mod: 0.06930.1386)
Affected Spells:
\Sheilun's Gift and Vivify healing is increased by 60% on yourself.
Category changed from Talents to Specialization
Talents (4)
Life Cocoon applies Renewing Mist and Enveloping Mist to the target.
Talent position has changed.
Renewing Mist healing is increased by up to 300% in proportion to its coverage on yourself and your allies.
Talent position has changed.
Life Cocoon grants up to 5 stacks of Mana Tea and applies 2 stacks of Healing Elixir to its target.
Now a Mistweaver spell
Category changed from Uncategorized to Talents
NEW Consuming Mana Tea generates 1 cloud of mist.
Talents (2)
After Invoking Xuen, the White Tiger, you may cast Celestial Conduit within 1 min.
Celestial Conduit:
\ healing onto up to 5 injured allies and \ Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 6 * 5)% /
Brewmaster, Windwalker30% /
Windwalker
The August Celestials empower you, causing you to radiate \ Nature damage onto enemies and \ healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 6 * 5)%]
You may move while channeling, but casting other healing or damaging spells cancels this effect.30%]
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Windwalker
Heart of the Jade Serpent additionally triggers for 4 sec at 100% effectiveness after you cast Slicing Winds.Weapons of Order.
Brewmaster, Mistweaver
Vivify and Sheilun's Gift have a chance to trigger Heart of the Jade Serpent for 4 sec at 100% effectiveness.
Procs per minute changed from None to 1.5 (Haste Param: 4 Coeff: 1)
ProcCategoryRecovery changed from 1000 ms to 500 ms
Conduit of the Celestials (1)
Brewmaster:
The August Celestials empower you, causing you to radiate \ Nature damage onto enemies and \ healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to (6 * 5)%.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Windwalker:
Windwalker:
The August Celestials empower you, causing you to radiate \ Nature damage onto enemies and \ healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 6 * 5)%.30%.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Mistweaver:
The August Celestials empower you, causing you to radiate \ healing onto up to 5 injured allies and \ Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 6 * 5)%.
You may move while channeling, but casting other healing or damaging spells cancels this effect.30%.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Now a Windwalker/Mistweaver spell
Category changed from NPC Abilities to Talents
Spells (1)
Taunts the target to attack you, \and increases the threat you generate against them by 800% for 6 sec \: Causes them to move toward you at 0% increased speed / .] \
Anima Powers (2)
Mistweaver:
Weapons of Order also increases your critical strike chance, haste, versatility, Agility, Intellect, movement speed, maximum health, and size by (6.92999983 * 10)%.13.8599997 * 10)%.
Mistweaver:
Weapons of Order also increases your critical strike chance, haste, versatility, Agility, Intellect, movement speed, maximum health, and size by (6.92999983 * 10)%.13.8599997 * 10)%.
Covenant Abilities (4)
Mistweaver:
For the next 30 sec, your Mastery is increased by (6.9299998313.8599997 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (percentOfSpellPower_format, 40) health on channel start and end.
Mistweaver:
For the next 30 sec, your Mastery is increased by (6.9299998313.8599997 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (percentOfSpellPower_format, 40) health on channel start and end.
Mistweaver:
For the next 30 sec, your Mastery is increased by (6.9299998313.8599997 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (percentOfSpellPower_format, 40) health on channel start and end.
Mistweaver:
For the next 30 sec, your Mastery is increased by (6.9299998313.8599997 * 10)%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (percentOfSpellPower_format, 40) health on channel start and end.
Soulbind Conduits (1)
(Potency Conduit) Weapons of Order's duration is increased by 5.0 sec, and it increases your Mastery by an additional \\%\\%.
Class ToolsHolyTalentsProtectionTalentsRetributionTalents
Specialization (3)
Holy Paladin core passive
Effect #2 Effect #1 Apply Aura: Effect Aura #647: Modifies Damage/Healing Done
Value: 0-20
Affected Spells:
(and 38 more.)
Effect #2 Apply Aura: Effect Aura #647: Modifies Buff Duration
Value: 0-20
Affected Spells:
(and 29 more.)
Holy Paladin core passive
NEW Effect #20 Apply Aura: Mod Cooldown %:
Value: -30
Slams enemies in front of you with your shield, causing (123.24% of Attack Power) Holy damage, and reducing the cooldown of Holy Shock by 1.5 sec.4.0 sec and granting 1250 mana.
Effect #4 Dummy
Value: 15004000
Talents (12)
You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 260%150% of the damage they deal.
If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
You become the ultimate crusader of light for 15 sec. Judgment cools down 30% faster and heal up to 5 injured allies within 40 yds for 260%150% of the damage done, split evenly among them.
Effect #2 Effect #3 Apply Aura: Mod Cooldown %:
Value: -60-40
Effect #5 Apply Aura: Dummy:
Value: 260150
(Pvp Multiplier: 0.771)
While in combat, your Holy Power spenders have a 10% chance to cause your next Judgment to deal 100%30% increased damage and critically strike.
Activating Avenging Wrath activates Awakening.
While in combat, apply a Beacon of the Savior to the lowest health ally within 30 yds that causes your direct healing on others to also heal that ally for 30% of the amount healed.
Beacon of the Savior transfers to the lowest health ally within 30 yds if it heals a target past maximum health or if an ally drops below 30% health.
NEW Effect #4 Apply Aura: Mod Attack Power for every 'School' Resistance Point: Modifies Damage/Healing Done
Value: 0
Every 58 sec or when Beacon of the Savior transfers to a new injured target, they are granted an absorb shield that prevents the next 0 damage and reduces damage taken by 10% for 15 sec.
Increases the radius of Light of Dawn by 5 yds and increases its Light of Dawn's healing by 5%.
Rank 1: Increases the radius of Light of Dawn by 5 yds and increases itsLight of Dawn's healing by 5%.
Rank 2: Increases the radius of Light of Dawn by 10 yds and increases itsLight of Dawn's healing by 10%.
REMOVED Effect #1 Apply Aura: Modifies Radius
Value: 5
Affected Spells:
Holy Shock reduces the cooldown of Judgment by 1.03.0 sec.
Effect #1 Apply Aura: Dummy: Modifies Critical Strike Chance
Value: -1000-3000
Talent position has changed.
Triggers a burst of Light on the target, dealing (216% of Spell Power) Holy damage to an enemy, or (355.04% of Spell Power) healing to an ally. \
Generates 1 Holy Power.
Cooldown changed from 9.5 sec recharge to 7.5 sec recharge
20% of Word of Glory and Light of Dawn have a chance equal to your haste to convert 20% of their healing into damage ontoDawn's healing is converted into Holy damage that strikes a nearby enemy.
Unleashes Holy energy, healing injured allies within a 1540 yd radius around you for (222.566% of Spell Power), healing reduced beyond 5 targets.
Effect #1 Heal
Value: 0 (SP mod: 2.22566)
(Radius 2: 1540)
Word of Glory and Light of Dawn grant alliesnow convert 15% of their healing into an absorb shield equal to 10% of their healing.instead.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1018
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: -15%
Affected Spells:
Hammer of Wrath grants an absorb shield on up to 5 injured allies for 150%75% of the damage done, split evenly among them.
Flash of Light and Holy Light critical strikes reset the cooldown of Hammer of Wrath.
Talents (2)
Your Blade of Justice causes the target to burn for (68.85% of Attack Power) \ damage over 9 sec. When reapplied, any remaining damage is added to the new effect.
The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health.
Word of Glory's healing is increased by up to 100% on yourself, based on your missing health.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60
(Pvp Multiplier: 10.5)
Spells (1)
Commands the attention of an enemy target, forcing them to attack you and increasing the threat you generate against them by 800% for 6 sec.
Effect #1 Effect #2 Apply Aura: Taunt: Modifies Damage/Healing Done
Value: 400800
Duration changed from 3 sec to 6 sec
Talents (1)
Fires a beam of light that scatters to strike a clump of targets.
If the beam is aimed at an enemy target, it deals (648% of Spell Power) Holy damage and radiates \ healing to 5 allies within 30 yds.
If the beam is aimed at a friendly target, it heals for \ and radiates (245.7% of Spell Power) Holy damage to 5 enemies within 30 yds.
Generates 3 Holy Power.
Class ToolsDisciplineTalentsHolyTalentsShadowTalents
Talents (1)
Immediately Power Word: Radiance your target at 200% effectiveness, and cause Power Word: Radiance to have no cooldown and 40% reduced mana cost for 108 sec. \108 sec]
Duration changed from 10 sec to 8 sec
PvP Talents (1)
Evangelism healing increased by 15%, and Evangelism increases your healing and absorption effects by 20% for 108 sec.
Voidweaver (1)
Shadow:
Summoning an Entropic Rift grants you Mind Devourer.Shadowy Insight.
Class ToolsAssassinationTalentsOutlawTalentsSubtletyTalents
Talents (5)
Damaging attacks that expend Shadow Techniques to generate combo points have a 15% chance per stack expended to create a Shadow Clone that repeats the attack for 50% of normal damage as Shadow.
Name changed from Ancient Arts to Ancient Arts
Shadow damage increased by 5%.
Shadow Clones have a 50% chance to trigger Shadow Techniques' effect.
Rank 1: Shadow damage increased by 5%.
Shadow Clones have a 50% chance to trigger Shadow Techniques' effect.
Rank 2: Shadow damage increased by 10%.
Shadow Clones have a 100% chance to trigger Shadow Techniques' effect.
Effect #2 NEW Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 5%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
Name changed from Ancient Arts to Ancient Arts
After using an attack that generatesattacks that generate combo points, if you have 5 or more stacks of Shadow Techniques remain, your next damaging finishing move will expend them to generate combo points up to your max.
Shadow damage increased by 10%.max.
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
Name changed from Ancient Arts to Ancient Arts
Shuriken Storm costs 60% more Energy. Activating Shuriken Storm causes it to repeat after 1.2 sec.
Shuriken Storm costs 60% more Energy. Activating Shuriken Storm causes it to repeat after 1.2 sec.
NEW Effect #3 Apply Aura: Modifies Power Cost
Value: 60%
Affected Spells:
Class ToolsElementalTalentsEnhancementTalentsRestorationTalents
Specialization (1)
Elemental Shaman baseline passive
Effect #4 Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 9959%
Affected Spells:
Effect #26 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -80-60%
Affected Spells:
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 9959%
Affected Spells:
Effect #26 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -80-60%
Affected Spells:
Talents (15)
NEW Increases your haste by 3%.
Increases the damage of your Flame Shock, Lava Burst, Lava Beam, and Fire Elemental by 10%.Ascendance summons your Fire Elemental when used.
Fire Elemental
Calls forth a Greater Fire Elemental to rain destruction on your enemies for 20 sec.
While the Fire Elemental is active, Flame Shock deals damage 33.3333% faster, and newly applied Flame Shocks last 100% longer.
Effect #5 REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
REMOVED Effect #2 Apply Aura: Mod Pet Stat %: Modifies Effect #1's Value
Value: 10
REMOVED Effect #3 Apply Aura: Mod Pet Stat %: Modifies Effect #1's Value
Value: 10
REMOVED Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 10%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Now a Elemental spell
Category changed from Uncategorized to Talents
This talent is still forming in the Maelstrom. Check back later!
Removed
Category changed from Talents to Uncategorized
Voltaic Blaze's cooldown is reduced by 5 sec.3 sec and its instant damage is increased by 50%.
Rank 1: Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.
Rank 2: Voltaic Blaze's cooldown is reduced by 6 sec and its instant damage is increased by 100%.
Effect #1 Apply Aura: Modifies Cooldown (Label)
Value: -5000-3000
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 50%
Affected Spells:
Name changed from Improved Voltaic Blaze to Crackling Fury
Talent position has changed.
Maximum rank has changed from 1 to 2
Your damaging critical strikes deal (50 + 200)% damage instead of the usual 200%.
While a Fire Elemental is active, your Fire damage dealt is increased by 10%.6%.
While a Storm Elemental is active, your Nature damage dealt is increased by 10%.6%.
NEW Elemental Overload damage increased by 35%.
NEW Spell critical strike chance increased by 5%. Elemental Fury increases spell critical strike damage by an additional 25%.
Rank 1: Spell critical strike chance increased by 5%. Elemental Fury increases spell critical strike damage by an additional 25%.
Rank 2: Spell critical strike chance increased by 10%. Elemental Fury increases spell critical strike damage by an additional 50%.
NEW Elemental Overloads have a 25% chance to cause an additional Elemental Overload. This effect cannot chain.
Reduces the cooldown of Flame Shock by 1.5 sec.Flame Shock damage increased by 100%.
REMOVED Effect #1 Apply Aura: Modifies Cooldown
Value: -1500
Affected Spells:
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 100%
Affected Spells:
Now a Elemental spell
Category changed from Uncategorized to Talents
Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.
Talent position has changed.
Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness.
Overloaded Earthquakes do not knock enemies down.
Talent position has changed.
NEW Increases your Intellect by 3%.
Casting Lava Burst has a 60%40% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
Effect #2 Apply Aura: Modifies Proc Chance (Label)
Value: 6040
Affected Spells:
Talent position has changed.
Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to hit all Flame Shocked targetsalso fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation.
Lava Burst damage increased by 10%.
NEW Effect #3 Dummy
Value: 5
Specialization (2)
Restoration Shaman core passive
Effect #2 Effect #1 Apply Aura: Effect Aura #647: Modifies Damage/Healing Done
Value: 0-20
Affected Spells:
(and 20 more.)
Effect #2 Apply Aura: Effect Aura #647: Modifies Buff Duration
Value: 0-20
Affected Spells:
(and 20 more.)
The caster is surrounded by globes of water, granting 69 mana per 5 sec. When a melee attack hits the caster, the caster regains \% of their mana. This effect can only occur once every 3 sec.
\
NEW Effect #3 Apply Aura: Mod Stat %:
Value: 0
Talents (1)
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Talent position has changed.
Totemic (3)
Mastery increased by 2%.
Effect #2 REMOVED Effect #1 Apply Aura: Mod Stat - %: Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Mod Mastery %: Modifies Damage/Healing Done
Value: 2
ProcCategoryRecovery changed from 500 ms to 0 ms
ProcChance changed from 101 to 0
Restoration:
After casting Surging Totem, your next Chain Heal, Healing Wave, or Healing Surge casts again at 150% effectiveness.Healing Stream Totem and Stormstream Totem healing has a 20% chance to apply Earthliving to allies it heals.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 15020
Name changed from Surge Catalyst to Primal Catalyst
Restoration:
Lava Lash damage increased by 10%.
Reduces the cooldown of Healing Stream Totem by 3 sec.
NEW Effect #3 Apply Aura: Mod Cooldown Ms:
Value: -3000
Farseer (5)
NEW Your Intellect is increased by 1.0% for each Ancestor active.
Elemental:
Lava Burst gains an additional charge and deals 20% increased damage.10% increased damage.
Restoration:
Lava Burst gains an additional charge and deals 20% increased damage.10% increased damage.
Riptide gains an additional charge and heals for 20% more.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 2010%
Affected Spells:
NEW
Restoration:
For 8 sec sec after casting Nature's Swiftness or Ancestral Swiftness, the recharge rate of Riptide is increased by 30%.
Increases the chance for Lava Surge to occur by 20%.
Elemental:
Increases the chance for Lava Surge to occur by 20%.
Elemental:
When an Ancestor is called, they reduce the cooldown of Fire Elemental and Storm Elemental by 5 sec.Stormkeeper by 3 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -5000-3000
NEW
Elemental:
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
Restoration:
The cast times of Healing Wave, Chain Heal, and Lava Burst are reduced by 10%.
Spells (1)
Elemental:
Surround yourself with a shield of lightning for 1 hour.
Melee attackers have a 100% chance to suffer (percentOfSpellPower_format, 21.75) Nature damage and have a 100%0% chance to generate 5 Maelstrom.
Only one Elemental Shield can be active on the Shaman at a time.
Effect #3 Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1005
REMOVED Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5
NEW Effect #4 Apply Aura: Mod Stat %:
Value: 0
Talents (13)
Heals the friendly target for (231% of Spell Power), then jumps up to 15 yards to heal the 3 most injured nearby allies. Healing is reduced by 30% with each jump.
Cost changed from 5.6% of base mana / 15.0% of base mana / 15.0% of base mana / 15.0% of base mana to 5.0% of base mana / 15.0% of base mana / 15.0% of base mana / 15.0% of base mana
Reduces all magic damage taken by 6%.
Talent position has changed.
Purges the enemy target, removing 2 beneficial Magic effects.
Talent position has changed.
NEW
Enhancement:
Lightning Shield increases your Agility by 3%.
Casting Lightning Shield also applies Earth Shield to yourself and any weapon imbuements if known.
Elemental:
Lightning Shield increases your Intellect by 3%.
Casting Lightning Shield also applies Earth Shield to yourself and any weapon imbuements if known.
Restoration:
Water Shield increases your Intellect by 3%.
Casting Water Shield also applies Earth Shield to yourself and any weapon imbuements if known.
Hurls molten lava at the target, dealing (138.996% of Spell Power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance.
Increases the critical strike chance of your Nature spells and abilities by 2%.
Rank 1: Increases the critical strike chance of your Nature spells and abilities by 2%.
Rank 2: Increases the critical strike chance of your Nature spells and abilities by 4%.
Effect #2 Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 42
Affected Spells:
(and 34 more.)
Effect #2 Apply Aura: Modifies Critical Strike Chance (Label)
Value: 42
Affected Spells:
Talent position has changed.
Maximum rank has changed from 1 to 2
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
Talent position has changed.
Elemental
Your haste is increased by 20% while Ascendance its duration is increased by 3 sec.
Restoration
Your haste is increased by 25% while Ascendance or Healing Tide Totem is active and their durations are increased by 3 sec.
Talent position has changed.
Purges the enemy target, removing 1 beneficial Magic effect.\
Talent position has changed.
NEW Mastery increased by 3%.
Relocates your active totems to the specified location.
Talent position has changed.
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Talent position has changed.
Increases your movement speed by 5% and the movement speed bonus of Ghost Wolf by 10%.
When you have 3 or more totems active, your movement speed is increased by 15%.an additional 5%.
REMOVED Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 0
Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 155
Affected Spells:
REMOVED Effect #3 Apply Aura: Modifies Effect #1's Value (Label)
Value: 10
Affected Spells:
REMOVED Effect #4 Dummy
Value: 3
NEW Effect #1 Apply Aura: Increase Run Speed % - Stacks: Modifies Damage/Healing Done
Value: 5
ProcChance changed from 101 to 0
Class ToolsAfflictionTalentsDemonologyTalentsDestructionTalents
Talents (2)
Consume the life force of each target afflicted by your damaging periodic effects, dealing \ Shadowflame damage over 3 sec.
Damage dealt by Dark Harvest heals you for 50% of damage done.
Cast Time changed from 1.5 sec cast to Channeled
Afflicts the target with (1168.54% of Spell Power) Shadow damage over 8 sec. You may afflict a target with up to 5 Unstable Afflictions at once and Multiple uses of this ability may overlap.
If dispelled, deals \ damage to the dispeller and silences them for 4 sec.
Generates 1 Soul Shard if the target dies while afflicted.
Talents (4)
Critical strikes dealt by Chaos Bolt, Conflagrate, or Incinerate have a 10% chance to make your next cast of Shadowburn within 30 sec cost no Soul Shards and usable on any target regardless of health.
Now a Destruction spell
Category changed from Uncategorized to Talents
When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 sec.
Removed
Category changed from Talents to Uncategorized
Blasts a target for (248.4% of Spell Power) Shadowflame damage. gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.Only usable on enemies that have less than 20% health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Cooldown changed from 12 sec recharge to None
Charges changed from 2 Charges to None
Burns the enemy's soul, dealing (476.28%1905.12% of Spell Power) Fire damage and applying Immolate.
Generates 1 Soul Shard.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 4.762819.0512)
(Pvp Multiplier: 1.151)
Cast Time changed from 4 sec cast to 3.5 sec cast
Hellcaller (4)
Periodic damage dealt by Wither has a chance to grant Malevolence for 8 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 08
Name changed from Devil Fruit to Devil Fruit
Procs per minute changed from None to 1 (Haste Param: 4 Coeff: 1)
Procs flags changes: NEW Deal Harmful Periodic
ProcChance changed from 0 to 101
Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take (333.029% of Spell Power) Shadowflame damage and increase its stack count by 6.
While corrupted your Haste is increased by 8% and spending Soul Shards on damaging spells grants 1 additional stack of Wither.
NEW Effect #4 Apply Aura: Modifies Spell Effectiveness (Label)
Value: 100%
Affected Spells:
Malevolence grants an additional 4% Haste and when cast increases the stack count of active Withers by an additional 2 stacks.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2
NEW Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 4
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:
Name changed from Thorngrin's Iniquity to Thorngrin's Iniquity
Increases the damage of \Unstable Affliction by 4 / Chaos Bolt by 4%4]% and \Seed of Corruption by 4 / Rain of Fire by 4%.4]%.
This effect is doubled while Malevolence is active.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
REMOVED Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 4%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 4%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 4%
Affected Spells:
Name changed from Wrath of the Wildshaper to Wrath of the Wildshaper
Diabolist (3)
You summon a Diabolic Oculus, up to 3, each time the duration of Diabolic Ritual is reduced by one of your spells.
Diabolic Oculi explode when consuming Demonic Art, dealing (335.172% of Spell Power) Fire damage to all enemies within 810 yds of the target. Damage reduced beyond 8 targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 08
Name changed from Diabolic Oculi to Diabolic Oculi
Procs flags changes: NEW Deal Ranged Ability, NEW Deal Harmful Ability, NEW Deal Harmful Spell
ProcChance changed from 0 to 101
Your Diabolic Oculi now cast Diabolic Gaze at your primary demon's target every 1 sec while active.
Diabolic Gaze
Fire a beam of destructive chaos magic at the target, dealing (80% of Spell Power) Chaos damage.
Damage is increased by 100% per Demonic Oculus active.
Name changed from Looks That Kill to Looks That Kill
Your Diabolic Oculi observe the battlefield and collect information that is imparted to you upon being exploded, each Diabolic Oculi increasing your Intellect by 2% for 10 sec.
Name changed from Mind's Eyes to Mind's Eyes
Soul Harvester (3)
Increases the duration of Manifested Avarice by 5 sec and increases the damage of Soul Swipe by 10%.
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 010
NEW Effect #1 Apply Aura: Modifies Buff Duration (Label)
Value: 5000
Affected Spells:
Name changed from Eternal Hunger to Eternal Hunger
Each Succulent Soul consumed has an increasing chance to unleash the Demonic Soul within you, enabling it to assault your enemies for 9 sec.
Soul Swipe
Strikes nearby enemies with a malevolent claw, dealing (279.306% of Spell Power) Shadow damage to its target and (186.209% of Spell Power) Shadow damage to other enemies in 10 yds.
Name changed from Manifested Avarice to Manifested Avarice
Increases your Mastery by 4%.
This effect is doubled while the demonic entity is aiding you in combat.
REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Mod Mastery %: Modifies Damage/Healing Done
Value: 4
Name changed from Shared Vessel to Shared Vessel
Spells (1)
Sacrifices 25% of your maximum health to heal your summoned Demon for twice as much over 5 sec.
Category changed from Abilities to Uncategorized
Talents (29)
Banishes an enemy Demon, Aberration \, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Talent position has changed.
Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until canceled.
Talent position has changed.
Replaces Curse of Weakness while active.
Reduces the target's movement speed by 50% for 12 sec.
Curses: A warlock can only have one Curse or Blight active per target.
Removed
Category changed from Talents to Uncategorized
Replaces Curse of Weakness while active.
Forces the target to speak in Demonic, increasing the cast time of all spells by 30% for 1 min.
Curses: A warlock can only have one Curse or Blight active per target.
Removed
Category changed from Talents to Uncategorized
Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional (Spell Power * 2.5) for 20 sec. Usable while suffering from control impairing effects.
Talent position has changed.
Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 10% of maximum health.
Increases your armor by 45%.
Rank 1: Your Soul Leech absorption now passively recharges at a rate of 0.1% of maximum health every 1 sec, and may now absorb up to 5% of maximum health.
Increases your armor by 45%.
Rank 2: Your Soul Leech absorption now passively recharges at a rate of 0.2% of maximum health every 1 sec, and may now absorb up to 10% of maximum health.
Increases your armor by 90%.
Talent position has changed.
Stamina increased by 10%.
Talent position has changed.
Increases you and your pets' maximum health by 5%.
Talent position has changed.
Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Rank 1: Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.Rank 2: Reduces the chance you will be critically struck by 4%. All damage your primary demon takes is reduced by 15%.
Talent position has changed.
Maximum rank has changed from 2 to 1
When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec.
Reduces damage taken by 1.5%.
Rank 1: When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec.
Reduces damage taken by 1.5%.
Rank 2: When Soul Leech absorbs damage, 10% of damage taken is absorbed and spread out over 5 sec.
Reduces damage taken by 3.0%.
Talent position has changed.
Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%.
Talent position has changed.
Reduces the cooldown of Fel Domination by 60 sec.
Talent position has changed.
Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%.
Talent position has changed.
Casting Curse of Exhaustion, Tongues, or Weakness now curses all enemies within 10 yds of the target.
Rank 1: Casting Curse of Exhaustion, Tongues, or Weakness now curses all enemies within 10 yds of the target.
Talent position has changed.
Reduces the cooldown of Dark Pact by 15 sec.
Talent position has changed.
Drain Life now channels 50% faster and restores health 50% faster.
Rank 1: Drain Life now channels 50% faster and restores health 50% faster.Rank 2: Drain Life now channels 50% faster and restores health 50% faster.
Talent position has changed.
Maximum rank has changed from 2 to 1
Your Fear causes the target to tremble in place instead of fleeing in fear.
Talent position has changed.
Dark Pact sacrifices only 5% of your current health for the same shield value.
Talent position has changed.
Casting Mortal Coil grants Soul Leech equal to 1% of your maximum health.Increases the range of Mortal Coil by 10 yds and the amount it heals by 5%.
Effect #3 REMOVED Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #1 Apply Aura: Modifies Range
Value: 10
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Spell Effectiveness (Label)
Value: 5
Affected Spells:
Name changed from Improved Mortal Coil to Improved Mortal Coil
Dark Pact also shields your primary demon at 50% effectiveness.Rank 1: Dark Pact also shields your primary demon at 50% effectiveness.
Removed
Category changed from Talents to Uncategorized
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for 20% of maximum health.
Talent position has changed.
Increases the amount of damage required to break your fear effects by 60%.
Talent position has changed.
NEW Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds.
Reduces the cooldown of Howl of Terror by 10 sec and it now fears 5 additional enemies.
NEW Replaces Curse of Weakness with Curse of Exhaustion while active.
Curse of Exhaustion
Reduces the target's movement speed by 50% for 12 sec.
Curses: A warlock can only have one Curse active per target.
Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded.
Demonic Healthstone
Instantly restores 25% health \ 60 sec cooldown.
Talent position has changed.
NEW Replaces Curse of Weakness with Curse of Tongues while active.
Curse of Tongues
Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min.
Curses: A warlock can only have one Curse active per target.
Healing done by Drain Life also heals your primary demon at 100% effectiveness.
Rank 1: Healing done by Drain Life also heals your primary demon at 100% effectiveness.
Talent position has changed.
Demonology
5% of all damage you take is taken by your demon pet instead.
Affliction, Destruction
5% of all damage you take is taken by your demon pet instead.
While Grimoire of Sacrifice is active, your Stamina is increased by 3%.
Rank 1: 5% of all damage you take is taken by your demon pet instead.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 3%
Rank 2: 5% of all damage you take is taken by your demon pet instead.
Affliction, Destruction
While Grimoire of Sacrifice is active, your Stamina is increased by 3%
Talent position has changed.
Maximum rank has changed from 1 to 2
Affliction, Destruction
Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Demonology
Your primary pets gain a bonus effect.
Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec.
Voidwalker: Reduces the cooldown of Shadow Bulwark by 30 sec.
Felhunter: Reduces the cooldown of Devour Magic by 5 sec.
Sayaad: Reduces the cooldown of Seduction by 10 sec and causes the target to walk faster towards the demon.
Felguard: Reduces the cooldown of Pursuit by 5 sec and increases its maximum range by 5 yards.
Talent position has changed.
Class ToolsArmsTalentsFuryTalentsProtectionTalents
Talents (3)
NEW Each stack of Master of Warfare increases Mortal Strike and Cleave damage by 5% and critical strike damage by 5%.
Rank 1: Each stack of Master of Warfare increases Mortal Strike and Cleave damage by 5% and critical strike damage by 5%.
Rank 2: Each stack of Master of Warfare increases Mortal Strike and Cleave damage by 10% and critical strike damage by 10%.
NEW When a stack of Master of Warfare fades, the cooldown of Colossus Smash is reduced by 5 sec.
NEW Overpower has a chance to upgrade Slam to Heroic Strike.
Heroic Strike
Deftly strikes an opponent, causing (600% of Attack Power) Physical damage and generates a stack of Master of Warfare, allowing your attacks to penetrate 3% armor for 30 sec. Multiple applications of this effect may overlap.
Specialization (1)
Effect #1 Effect #4 Apply Aura: Effect Aura #649: Modifies Damage/Healing Done
Value: 490
Talents (4)
NEW During Recklessness critical strikes fuel your thirst for blood, granting you a stack of Rampaging Berserker. Rampaging Berserker increases your Strength by 1% per stack and lasts for 20 sec after Recklessness ends.
NEW Rampage's Rage cost is reduced by 15 and damage is increased by 10% during Recklessness.
Rank 1: Rampage's Rage cost is reduced by 15 and damage is increased by 10% during Recklessness.
Rank 2: Rampage's Rage cost is reduced by 30 and damage is increased by 20% during Recklessness.
NEW Rampage extends the duration of Rampaging Berserker by 2 sec.
Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec.
Effect #2 NEW Effect #14 Apply Aura: Modifies Power Cost
Value: 0
Affected Spells:
NEW Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Specialization (1)
Taunts all enemies within 10 yds to attack you for 6 sec, and increases the threat you generate against them by 800% for 6 sec.
Effect #1 Effect #2 Apply Aura: Taunt: Modifies Damage/Healing Done
Value: 400800
Talents (4)
Taunts all enemies within 14 yds to attack you for 6 sec, interrupts all spellcasting within 14 yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
Effect #1 Effect #2 Apply Aura: Taunt: Modifies Damage/Healing Done
Value: 400800
NEW Shield Slam critical strikes unleash a wave of force, dealing (90% of Attack Power) Physical damage to all enemies in front of you, and reducing the damage they deal to you by 5% for 5 sec.
NEW Damage dealt by Thunder Clap and Phalanx' wave of force is increased by 10%.
Rank 1: Damage dealt by Thunder Clap and Phalanx' wave of force is increased by 10%.
Rank 2: Damage dealt by Thunder Clap and Phalanx' wave of force is increased by 20%.
NEW While Shield Block is active, Shield Slam deals 10% additional damage and has a 20% increased chance to critically strike.
Mountain Thane (1)
Fury:
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor.
Thunder Clap damage increased by 40%, and itno longer costs Rage, and now generates 8 Rage.
Improved Whirlwind and Barbaric Training affect Thunder Clap in addition to Whirlwind.
Effect #2 REMOVED Effect #5 Apply Aura: Modifies Power Cost
Value: -100%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Resource Generation
Value: -100%
Affected Spells:
