This datamined information comes directly from the Diablo 4 client. While some of it may differ from what was described in patch notes, this is the current information in the Patch 2.4 client.
These changes may have already entered the game due to the nature of Blizzard's release process - while the items aren't necessarily new to this specific patch release, they are new to the latest comparison of patch changes.
With the final changes from the Season 10 PTR implemented and Season 10 launching today, these are the most up-to-date changes - so take a look at everything you'll need to know here, then hop over to our Leveling Tier List to choose your starter build!
Here are the datamined changes for build 2.4.0.68554, compared to 2.4.0.68014.
Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants 15%\ increased damage for 10 15 seconds.
Skills on your Action Bar are far more likely to trigger.
Throw a blood lance that lingers in an enemy for 3 seconds, dealing 110% 130% damage to the enemy and all other lanced enemies.
Increases Core Stats by 75%\ 100%\+] for 7 seconds
Stomp in front of you, releasing a shockwave that deals 30% 65% damage and Knocks Down enemies for 3 seconds.
Smash enemies in front of you, dealing 150% 175% damage.
The Centipede Spirit emerges, blasting enemies in a line for 140% 200% damage and spitting at others for 40% 95% damage. Lasts for 15 seconds.
You deal 80% 100%\ increased damage to Vulnerable enemies.
After casting Blood Lance 6 5 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
If an enemy is damaged by Blood Surge's nova, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Heals you for 3.0% of your Maximum Life (12) when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3.0% of your Maximum Life (12). Overpowers.
If an enemy is damaged by Picking up a Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 Orb grants 3 stacks of Overwhelming Blood, your next Blood Surge Overpowers. Blood.
Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1.1% of your Maximum Life (1). While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 30% 50%\ increased damage.
Breaking Concealment causes all Skills for 4 seconds to be guaranteed Critical Strikes and make enemies Vulnerable for 3 4 seconds.
Current Bonus: 5 0
Each time an enemy attacks you the damage they take from Payback is increased by 5% 20%\ for 60 seconds, up to 100% 200%\.
As it emerges, The Devourer launches 10 toxic globs that apply 210% Poisoning damage over 6 seconds wherever they land. Enemies affected by toxic globs also take 50% 100%\ increased Poison Damage.
Crushing Hand's damage increases by 3% 5%\ for every stack of Resolve you have, up to 24% 40%\.
Concussive Stomp gains an additional Charge and does 600% 825%\ increased damage to Unstoppable enemies and Bosses.
Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another \ 25%\. Additionally, Weapon Mastery skills gain \]%\. bonus damage.
Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing \ \ Lightning damage.
Your Lightning Bolts deal \ \]%\ increased damage.
Tornado drags non-Elite enemies with it and deals \ \]%\ increased damage for each damage. Each enemy or object inside of it. the Tornado increases the damage by an additional 10%\.
Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals \ \]% of normal damage and prioritizes targeting un-lanced enemies.
Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing \ \]% of normal damage.
While you have active Minions, your Summons deal \ \]%\ increased damage, but each Minion Drains 2 Essence from you per second.
While you have no active Minions, you deal \ \]%\ increased damage, but 14 Essence Drains per second.
Decompose can chain and burst up to 2 4 additional targets. Explosions from Decompose deal \%\ increased damage.
Crackling Energy deals \%\ increased damage. While you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing \%\ of Crackling Energy's damage in the area.
Critical Hits with Lightning Spear hits cause the spear to arc to the target and up to 5 other enemies, dealing 60%\ of normal damage. Lightning Spear deals \%\ increased damage.
Active: You gain \ \]%\ increased Potency Skill Damage per active Razor Wing.
Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by \ \]%\ per stack while you remain within.
Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing \ for \]% of its Base damage per hit. damage.
You gain \ \]%\ increased damage for each damaging Skill you have equipped, and an additional \ \]%\ for 15 seconds when each of those Skills are used.
Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another \ 25%\. Additionally, Weapon Mastery skills gain \]%\. bonus damage.
When you gain Berserking while already Berserk, you have a \% chance to become more enraged granting 35% \%\ increased damage, 6 Fury per second, and 10% Cooldown Reduction.
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You gain 6.0% 4.8%\ increased damage for each damaging Skill you have equipped, and an additional 12.0% 14.4%\ for 15 seconds when each of those Skills are used.
When you gain Berserking while already Berserk, you have a 72% chance to become more enraged granting 35%\ 60% increased damage, 6 Fury per second, and 10% Cooldown Reduction.
When you hit a Healthy enemy with an Earth Skill, Petrify them for 3 seconds. Against Bosses, this can occur once every 5 seconds instead.
Petrifying an enemy additionally now deals \ Physical damage. Earth Skills Petrify Healthy enemies for 3 seconds.
When you hit a Healthy enemy with an Earth Skill, Petrify them for 3.6 seconds. Against Bosses, this can occur once every 5 seconds instead.
Petrifying an enemy additionally now deals 1,620 Physical damage. Earth Skills Petrify Healthy enemies for 3 seconds.
Critical Strikes with Storm Skills cause Lightning Bolts to periodically strike close enemies for 3 seconds, each dealing \ \ Lightning damage.
Your Lightning Bolts deal \ \]%\ increased damage.
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Tornado drags non-Elite enemies with it and deals \ \]%\ increased damage for each damage. Each enemy or object inside of it. the Tornado increases the damage by an additional 10%\.
Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take \ \]%\ increased damage from your other Basic Skills for 10 seconds.
Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 additional Bone Storm. Each active Bone Storm grants 20%\ Critical Strike Damage. Damage, up to 100%\.
Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals \ \]% of normal damage and prioritizes targeting un-lanced enemies.
Each cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing \ \]% of normal damage.
While you have active Minions, your Summons deal \ \]%\ increased damage, but each Minion Drains 2 Essence from you per second.
While you have no active Minions, you deal \ \]%\ increased damage, but 14 Essence Drains per second.
Casting Blood Surge consumes nearby Corpses to cause mini novas, dealing \ \ damage. This damage is increased by 10%\ for each enemy drained by your initial cast, up to 50%\, as well as by 20%\ for each Corpse consumed.
Decompose can chain and burst up to 2 4 additional targets. Explosions from Decompose deal \%\ increased damage.
Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 36% 48%\ increased damage from your other Basic Skills for 10 seconds.
Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 additional Bone Storm. Each active Bone Storm grants 20%\ Critical Strike Damage. Damage, up to 100%\. .
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Reload Skills deal \%\ increased damage and every second Reload Skill gains twice increases this bonus. bonus by 50%\ for 2 seconds.
Reload Skills deal 360%\ increased damage and every second Reload Skill gains twice increases this bonus. bonus by 50%\ for 2 seconds.
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Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Charged Bolts attempts to seek enemies, lasts longer, and deals \ \]% increased damage for every second the bolt is alive.
Crackling Energy deals \%\ increased damage. While you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing \%\ of Crackling Energy's damage in the area.
Critical Hits with Lightning Spear hits cause the spear to arc to the target and up to 5 other enemies, dealing 60%\ of normal damage. Lightning Spear deals \%\ increased damage.
Your Critical Strike Chance is increased by \ \]% of your Movement Speed bonus.
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Charged Bolts attempts to seek enemies, lasts longer, and deals 48.0% 96.0% increased damage for every second the bolt is alive.
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Allowed Item Types:
1H Weapon
2H Weapon (Power increased by 100%)
Allowed Item Types:
1H Weapon
2H Weapon (Power increased by 100%)
Allowed Item Types:
1H Weapon
2H Weapon (Power increased by 100%)
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Active: You gain \ \]%\ increased Potency Skill Damage per active Razor Wing.
Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by \ \]%\ per stack while you remain within.
Monkey's Paws Hesha E Kesungi
Monkey's Paws Hesha e Kesungi
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing \ for \]% of its Base damage per hit. damage.
Upheaval deals \ \]%\ increased damage to Burning enemies, and also ignites the ground Burning enemies for an additional \ damage over 4 seconds.
Crackling Energy now gains 10%\ damage for every level in Shock Skills you have equipped and enemies hit have a 10% 5% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing \%\ increased damage.
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Crackling Energy now gains 10%\ damage for every level in Shock Skills you have equipped and enemies hit have a 10% 5% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing 96%\ increased damage.
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Lucky Hit: Up to a 15% Chance to Restore +\% \ Primary Resource
Lucky Hit: Up to a 15% Chance to Restore +\% \ Primary Resource
Lucky Hit: Up to a 15% Chance to Restore +\% \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
After Healing for 100% of your Maximum Life you afflict Close enemies, dealing 200% Poisoning damage over 6 seconds and causing them to take 40% 60%\ more Poisoning damage.
You deal 5% 30%\ increased damage for each Nearby enemy that is damage, doubled against Crowd Controlled, up to 25%\. A Nearby Staggered Boss provides the maximum bonus. Controlled enemies.
You deal bonus damage equal to 3.5% 7.5%\ of all your bonuses to Damage with Physical, Fire, Lightning, Cold, Poison, and Shadow combined, up to 30% 60%\ total.
Your non-damage Combo Point bonuses are increased by 33% 40%\ when you spend 3 Combo Points.
Casting a Mobility or Subterfuge Skill increases your damage by 30% 50%\ for 10 seconds.
You deal 30% 50%\ increased Critical Strike Damage to enemies affected by your Trap Skills.
After moving 10 meters, you deal 3.0% 6.0%\ increased damage for 10 seconds. This can stack up to 10 times.
You gain 3%\ Poison, Shadow, and Cold Maximum Resistance. You gain 30% 50%\ increased Poison, Shadow, and Cold damage.
Lucky Hit: Hitting You deal 45%\ increased Vulnerable damage. The first time you hit a Vulnerable enemy has up to a 60% chance to increase your enemy, their damage is reduced by 1% 20%\ for 25 seconds, up to 25%\. At 25 stacks, this bonus remains for 6 seconds before expiring. seconds.
When you Dodge or Block an attack you gain 20%\ increased Attack Speed and 15% 30%\ increased Damage for 5 seconds.
Your Core Skills deal 60%\ increased damage. When Inner Sight's gauge becomes full, you gain 100%\ Dodge Chance for 2 seconds. Your Core Skills deal increased damage equal to 25%\ of your Core Skill Damage Bonus while Inner Sight's gauge remains full, up to 60%\.
Current Bonus: 0.0%\
Your Ultimate Skills gain an additional 20% 30%\ damage from your Damage with Ultimate bonus and grant this bonus to all other Skills for 10 seconds when cast.
Maximum Bonus: 40% 60%\
Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal 15% 30%\ increased damage, doubled against Crowd Controlled enemies.
When you cast 3 Gorilla, Jaguar, Eagle, or Centipede Skills with the same Spirit in a row, restore 15% of your Vigor and deal 30% 60%\ increased damage for 5 seconds.
Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum grants 30 Mana Regeneration and increases your damage by 50%\ for 8 2 seconds. This can only be reapplied every 1 second.
Enemies damaged by your Marksman Skills take 30% 50%\ increased damage from your Cutthroat Skills, and vice versa.
You do 1% 2%\ increased damage for each 3% of your Maximum Life you have as a Barrier.
6.0% Damage Reduction from Close Enemies Elites
Bonus: Another 6.0% Damage Reduction from Close Enemies Elites if requirements met:
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Your Critical Strike Chance is increased by \ \]% of your Movement Speed bonus.
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Casting Blood Surge consumes nearby Corpses to cause mini novas, dealing \ \ damage. This damage is increased by 10%\ for each enemy drained by your initial cast, up to 50%\, as well as by 20%\ for each Corpse consumed.
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(PTR) Esadora's Overflowing Cameo
Crackling Energy now gains 10%\ damage for every level in Shock Skills you have equipped and enemies hit have a 10% 5% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing 96%\ increased damage.
(PTR) Esadora's Overflowing Cameo
Crackling Energy now gains 10%\ damage for every level in Shock Skills you have equipped and enemies hit have a 10% 5% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing 96%\ increased damage.
(PTR) Esadora's Overflowing Cameo
Crackling Energy now gains 10%\ damage for every level in Shock Skills you have equipped and enemies hit have a 10% 5% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing 96%\ increased damage.
(PTR) Esadora's Overflowing Cameo
Crackling Energy now gains 10%\ damage for every level in Shock Skills you have equipped and enemies hit have a 10% 5% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing 96%\ increased damage.
(PTR) Esadora's Overflowing Cameo
Crackling Energy now gains 10%\ damage for every level in Shock Skills you have equipped and enemies hit have a 10% 5% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing 96%\ increased damage.
Crackling Energy now gains 10%\ damage for every level in Shock Skills you have equipped and enemies hit have a 10% 5% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing \%\ increased damage.
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Your Critical Strike Chance is increased by \ \]% of your Movement Speed bonus.
+\ to Elemental Synergies Convulsions
+\ to Elemental Synergies Convulsions
+\ to Elemental Synergies Convulsions
+\ to Elemental Synergies Convulsions
+\ to Elemental Synergies Convulsions
+\ to Elemental Synergies Convulsions
Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take \ \]%\ increased damage from your other Basic Skills for 10 seconds.
Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 36% 48%\ increased damage from your other Basic Skills for 10 seconds.
Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 36% 48%\ increased damage from your other Basic Skills for 10 seconds.
Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 36% 48%\ increased damage from your other Basic Skills for 10 seconds.
Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 36% 48%\ increased damage from your other Basic Skills for 10 seconds.
Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 36% 48%\ increased damage from your other Basic Skills for 10 seconds.
Contains gear, gold, 0, Infernal Warp, and Chaos Armor. an Infernal Hordes Compass.
Upheaval deals \ \]%\ increased damage to Burning enemies, and also ignites the ground Burning enemies for an additional \ damage over 4 seconds.
Unlocks new look on salvage
Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 additional Bone Storm. Each active Bone Storm grants 20%\ Critical Strike Damage. Damage, up to 100%\.
Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 additional Bone Storm. Each active Bone Storm grants 20%\ Critical Strike Damage. Damage, up to 100%\. .
Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 additional Bone Storm. Each active Bone Storm grants 20%\ Critical Strike Damage. Damage, up to 100%\. .
Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 additional Bone Storm. Each active Bone Storm grants 20%\ Critical Strike Damage. Damage, up to 100%\. .
Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 additional Bone Storm. Each active Bone Storm grants 20%\ Critical Strike Damage. Damage, up to 100%\. .
Each Sacrifice bonus increases this chance by 25% and allows you to spawn 1 additional Bone Storm. Each active Bone Storm grants 20%\ Critical Strike Damage. Damage, up to 100%\. .
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Reload Skills deal \%\ increased damage and every second Reload Skill gains twice increases this bonus. bonus by 50%\ for 2 seconds.
Reload Skills deal 360%\ increased damage and every second Reload Skill gains twice increases this bonus. bonus by 50%\ for 2 seconds.
Reload Skills deal 360%\ increased damage and every second Reload Skill gains twice increases this bonus. bonus by 50%\ for 2 seconds.
Reload Skills deal 360%\ increased damage and every second Reload Skill gains twice increases this bonus. bonus by 50%\ for 2 seconds.
Reload Skills deal 360%\ increased damage and every second Reload Skill gains twice increases this bonus. bonus by 50%\ for 2 seconds.
Reload Skills deal 360%\ increased damage and every second Reload Skill gains twice increases this bonus. bonus by 50%\ for 2 seconds.
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(PTR) Rotting Lightbringer
(PTR) Rotting Lightbringer
(PTR) Rotting Lightbringer
(PTR) Rotting Lightbringer
(PTR) Rotting Lightbringer
You gain \ \]%\ increased damage for each damaging Skill you have equipped, and an additional \ \]%\ for 15 seconds when each of those Skills are used.
You gain 6.0% 4.8%\ increased damage for each damaging Skill you have equipped, and an additional 12.0% 14.4%\ for 15 seconds when each of those Skills are used.
You gain 6.0% 4.8%\ increased damage for each damaging Skill you have equipped, and an additional 12.0% 14.4%\ for 15 seconds when each of those Skills are used.
You gain 6.0% 4.8%\ increased damage for each damaging Skill you have equipped, and an additional 12.0% 14.4%\ for 15 seconds when each of those Skills are used.
You gain 6.0% 4.8%\ increased damage for each damaging Skill you have equipped, and an additional 12.0% 14.4%\ for 15 seconds when each of those Skills are used.
You gain 6.0% 4.8%\ increased damage for each damaging Skill you have equipped, and an additional 12.0% 14.4%\ for 15 seconds when each of those Skills are used.
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(PTR) Staff of Endless Rage
(PTR) Staff of Endless Rage
(PTR) Staff of Endless Rage
(PTR) Staff of Endless Rage
(PTR) Staff of Endless Rage
Charged Bolts attempts to seek enemies, lasts longer, and deals \ \]% increased damage for every second the bolt is alive.
Charged Bolts attempts to seek enemies, lasts longer, and deals 48.0% 96.0% increased damage for every second the bolt is alive.
Charged Bolts attempts to seek enemies, lasts longer, and deals 48.0% 96.0% increased damage for every second the bolt is alive.
Charged Bolts attempts to seek enemies, lasts longer, and deals 48.0% 96.0% increased damage for every second the bolt is alive.
Charged Bolts attempts to seek enemies, lasts longer, and deals 48.0% 96.0% increased damage for every second the bolt is alive.
Charged Bolts attempts to seek enemies, lasts longer, and deals 48.0% 96.0% increased damage for every second the bolt is alive.
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When you hit a Healthy enemy with an Earth Skill, Petrify them for 3 seconds. Against Bosses, this can occur once every 5 seconds instead.
Petrifying an enemy additionally now deals \ Physical damage. Earth Skills Petrify Healthy enemies for 3 seconds.
When you hit a Healthy enemy with an Earth Skill, Petrify them for 3.6 seconds. Against Bosses, this can occur once every 5 seconds instead.
Petrifying an enemy additionally now deals 1,620 Physical damage. Earth Skills Petrify Healthy enemies for 3 seconds.
When you hit a Healthy enemy with an Earth Skill, Petrify them for 3.6 seconds. Against Bosses, this can occur once every 5 seconds instead.
Petrifying an enemy additionally now deals 1,620 Physical damage. Earth Skills Petrify Healthy enemies for 3 seconds.
When you hit a Healthy enemy with an Earth Skill, Petrify them for 3.6 seconds. Against Bosses, this can occur once every 5 seconds instead.
Petrifying an enemy additionally now deals 1,620 Physical damage. Earth Skills Petrify Healthy enemies for 3 seconds.
When you hit a Healthy enemy with an Earth Skill, Petrify them for 3.6 seconds. Against Bosses, this can occur once every 5 seconds instead.
Petrifying an enemy additionally now deals 1,620 Physical damage. Earth Skills Petrify Healthy enemies for 3 seconds.
When you hit a Healthy enemy with an Earth Skill, Petrify them for 3.6 seconds. Against Bosses, this can occur once every 5 seconds instead.
Petrifying an enemy additionally now deals 1,620 Physical damage. Earth Skills Petrify Healthy enemies for 3 seconds.
When you gain Berserking while already Berserk, you have a \% chance to become more enraged granting 35% \%\ increased damage, 6 Fury per second, and 10% Cooldown Reduction.
When you gain Berserking while already Berserk, you have a 72% chance to become more enraged granting 35%\ 60% increased damage, 6 Fury per second, and 10% Cooldown Reduction.
When you gain Berserking while already Berserk, you have a 72% chance to become more enraged granting 35%\ 60% increased damage, 6 Fury per second, and 10% Cooldown Reduction.
When you gain Berserking while already Berserk, you have a 72% chance to become more enraged granting 35%\ 60% increased damage, 6 Fury per second, and 10% Cooldown Reduction.
When you gain Berserking while already Berserk, you have a 72% chance to become more enraged granting 35%\ 60% increased damage, 6 Fury per second, and 10% Cooldown Reduction.
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Your Critical Strike Chance is increased by \ \]% of your Movement Speed bonus.
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Barbarian - Slayer Brawler
Rogue - Cutthroat Marksman
Druid - Werebear Storm
Sorcerer - Conjuration Shock
Necromancer - Summoning Shadow
Spiritborn - Centipede Gorilla
Grants loot from a random archetype cache of your class, including which includes legendary items, materials, and a temper manual.
Grants loot from a random archetype cache of your class, which contains includes ancestral unique and legendary items, materials, and a temper manual.
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Spiral deeper into madness, chaos, unlocking the 0 Invigorating Attacks Chaos Perk.
0 - Narrative placeholder
Spiral deeper into madness, chaos, unlocking the 0 Accelerating Chaos Chaos Perk.
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Spiral deeper into madness, chaos, unlocking the 0 Unstable Power Chaos Perk.
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Spiral deeper into madness, chaos, unlocking your Magic class-specific Chaos Perk.
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Spiral deeper into madness, chaos, unlocking the 0 Erupting Chaos Chaos Perk.
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Spiral deeper into madness, chaos, unlocking the 0 Power Siphon Chaos Perk.
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Spiral deeper into madness, chaos, unlocking the 0 Alternating Alterations Chaos Perk.
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Spiral deeper into madness, chaos, unlocking your Rare class-specific Chaos Perk.
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Spiral deeper into madness, chaos, unlocking the 0 Marred Guard Chaos Perk.
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Spiral deeper into madness, chaos, unlocking the 0 Chaotic Cooldowns Chaos Perk.
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Spiral deeper into madness, chaos, unlocking the 0 Crazy Brew Chaos Perk.
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Spiral deeper into madness, chaos, unlocking your Legendary class-specific Chaos Perk.
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Angelbreath
Cellars
Gallowvine, Biteberry, Blightshade, Lifesbane, Howler Moss, and Reddamine.
Cellars Cache Rewards from The Tree of Whispers
Ore Veins
Cache Rewards from The Tree of Whispers
Cellars Infernal Hordes
Cache Rewards from The Tree of Whispers
Cellars Infernal Hordes
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\ Baby Goat Little William
Contains gear, gold, Infernal Warp, and 0. a Fleeting Hordes Compass.
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Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
+\% Chance for a Second Ice Blades When Cast Crackling Energy to Zap up to Three Additional Targets
+\% Chance for a Second Ice Blades When Cast Crackling Energy to Zap up to Three Additional Targets
+\% Chance for a Second Ice Blades When Cast Crackling Energy to Zap up to Three Additional Targets
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Casting Ultimate Skills Restores +\ \ Primary Resource
Lucky Hit: Up to a 15% Chance to Restore +\% \ Primary Resource
Lucky Hit: Up to a 15% Chance to Restore +\% \ Primary Resource
Lucky Hit: Up to a 15% Chance to Restore +\% \ Primary Resource
Contains a large collection of Murmering Murmuring Obols.
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S10 Trophy (PH) Body of Chaos
