This datamined information comes directly from the Diablo 4 client. While some of it may differ from what was described in patch notes, this is the current information in the Patch 2.4 PTR client.
These changes may have already entered the game due to the nature of Blizzard's release process - while the items aren't necessarily new to this specific patch release, they are new to the latest comparison of patch changes.
While the Season 10 PTR isn't available until next week, Blizzard has allowed players to download the PTR patch early - and we're taking a look at all the raw changes.
Here are the datamined changes for build 2.4.0.68014, compared to 2.3.3.67827.
Core Skills deal 45% 50%\ increased damage, but cost 100%\ more Fury. The damage is doubled against Injured enemies.
Berserking's damage bonus is increased to 60%\. While below 65% Life, not Healthy, you are always Berserk and gain a 30%\ Physical Damage Reduction bonus.
While all three bonuses are active, you gain 25%\ Crowd Control Duration Unstoppable and 45%\ Attack Speed.
Nature Magic Storm Lightning Bolt
Shapeshift into a Dire Werebear for 10 seconds gaining 60% 40%\ bonus damage and 20% Damage Reduction. Damage bonus is increased by 4% 1% each second while in this form, up to a maximum of 100% 25%\.
Conjure a growing lightning storm that deals 74% 65% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.
Storm Skills that you cast grant 2 Spirit and deal 80%\ increased damage when and damaging a Vulnerable, Immobilized or Slowed enemy. enemy with Storm Skills you Cast grants 2 Spirit.
1st Attack: Dash towards the target and deal 52% 100% damage.
2nd Attack: Deal 72% 150% damage.
3rd Attack: Perform a larger finishing move dealing 143% 300% damage.
Gather stones beneath your enemies then detonate them dealing 120% 130% damage.
Conjure a swirling tornado for 4 seconds that deals 65% damage. 35% damage to enemies.
Werewolf Shapeshifting
Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 135% 160% Corrupting damage over 6 seconds.
Throw a blood lance that lingers in an enemy for 3 seconds, dealing 80% 110% damage to the enemy and all other lanced enemies.
Draw blood from enemies, dealing 20% damage, and expel a blood nova, dealing 70% 80% damage. Blood Surge's nova damage is increased by 5%\ per enemy drained, up to 50%\.
A 350% damage to surrounding enemies over 10 seconds.A swirling storm of bones appears around you and your Golem, dealing 350% damage to surrounding enemies over 10 seconds.
Coalesced Blood
A specter of you charges forward and attacks with its scythe for 110% 100% damage then returns to you and attacks again for 45% 20% damage.
While an Ultimate is on your Action Bar, you Heal 0.5% Maximum Life every second. After using an Ultimate, restore 25 35 Energy.
Unleash a barrage of 5 arrows that expands outwards, each dealing 22% 25% damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.
Trap Grenade
Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of 150% 140% damage to each.
Fire an arrow that pierces through all enemies in a line, dealing 95% 110% damage, increased by 10%\ per enemy it pierces.
Rapidly fire 5 arrows, each dealing 40% 45% damage.
Marksman Cutthroat
Impale an enemy with your blades, dealing 70% 30% damage and making them take 8%\ increased damage from you for 3 seconds. After 1.5 seconds the blades return to you, piercing enemies for 112% 70% damage.
Discharge a ball of lightning that slowly moves forward, continually zapping enemies for 30% 20% damage.
Call forth a frigid blizzard that deals 210% 250% Frostbite damage and continually Chills enemies for 18% over 8 seconds.
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing 45% 35% damage each.
Hurl an exploding ball of fire, dealing 66% 120% damage to surrounding enemies.
Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of 52% 70% damage. Upon expiration, Frozen Orb explodes, dealing 50% 65% damage and Chilling enemies for 8.7%.
Defensive
Launch 5 shards that deal 44% 33% damage each. Deals 50%\ increased damage to Frozen enemies.
Channel a beam of fire, Burning enemies for 150% 175% damage per second. Damage per second increases over 2 seconds, up to 203%. 236%.
Pyromancy
Summon a spear of lightning that seeks out enemies for 6.0 seconds, dealing 80% 120% damage per hit. Critical Strikes apply Vulnerable for 3 seconds.
You deal 85%\ increased Lightning Damage and Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites.
Conjuration Summon
Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal 50% 100% damage.
Attempting to Knock Down an enemy increases your Gorilla Skills deal 5%\ increased Skill damage to Knocked Down enemies and their first hits have a 5% chance to Execute Non-Bosses. by 5%\ for 10 seconds.
Your Critical Strikes cause your Poisoning on an enemy to burst, dealing 180% 300% of the total Poisoning instantly to them and 20% 10% of the burst to surrounding enemies before removing the Poisoning effect from the primary target.
Hurl 5 feathers that pierce through enemies, each dealing 26% 20% damage.
Conjure claws that rake through enemies in front of you, dealing 30% 40% damage before exploding for an additional 45% 60% damage.
Casting a For each Base Gorilla Skill grants 5%\ increased on your Action Bar, gain 1.5% Maximum Life for 10 seconds. Life, Knock Down Duration, and Barrier Generation.
Strike a small area, dealing 77% 115% damage to enemies within as well as all surrounding Poisoned enemies.
The Eagle Spirit swoops down and deals 35% 52% damage. After a short delay it blasts off dealing 300% 450% damage.
Damaging enemies with Kick reduces the cooldown of your Mobility Skills by 5 seconds per enemy, and also makes them Vulnerable for 4 seconds.
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Shred's third combo attack is larger and applies an additional 143% 300% Poisoning damage over 5 seconds, and causes enemies to take 150%\ increased Poisoning damage for 5 seconds.
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Corpse Explosion deals 10% 25%\ increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.
You and your Minions deal 20% 10%\ increased Shadow damage to enemies within Blight.
Chain
When Cast with full Energy, Penetrating Shot will Slow Slows all enemies it hits by 50% for 3 seconds. Elite enemies will also take seconds, then additionally dealing 50%\ increased damage to Elite enemies and be Knocked Knocking them Down for 1.5 seconds.
Chain
Twisting Blades deals 35% 45%\ increased damage when returning.
Forceful Arrow Knocks Back Non-Elite Close enemies if they are Close. If they collide with another enemy, both are Knocked Down and Immobilizes them for 1.5 2.5 seconds. Enemies Immobilized this way take 50%\ increased damage for the duration.
Mobility
Every 3rd cast of Forceful Arrow pierces through all enemies hit. the first enemy hit and has a 30% chance to Execute Injured Non-Boss enemies.
Fireball's Critical Strike Damage is increased by 20% 10%\, increased to 30% 25%\ when hitting at least 3 enemies.
The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upon impact, dealing 79% 88% in an area.
Fireball deals 10%\ increased damage to Burning enemies. When a non-Boss enemy takes this damage while below 25% 20% life, they are instantly killed.
Ball Lightning deals 30%\ increased damage against Stunned enemies. enemies and Bosses.
Frost
The Protector's area persists for an additional lasts 6 seconds. While in the area you are Unstoppable, deal 25%\ increased damage, more seconds and any Slows enemies or and Small Missiles inside are Slowed by 80%. While it's Nearby, you are Unstoppable and deal 30%\ increased damage.
The Protector's strikes deal 300% 350%\ increased damage to Non-Elite and all enemies and reduce the damage you take from Elite enemies by within its area deal 30% for 6 seconds. reduced damage.
Hammer of the Ancients quakes outward for \ \]%\ increased damage. This bonus is doubled against Bosses.
Gain \ \]%\ increased damage and Berserking for 4 seconds after swapping weapons 8 times.
Your Rupture does not remove the Bleeding damage from enemies. Can only occur once every \ seconds. Double your Rupture's skewer radius, and all Bleed durations are increased by \%\.
Your Companions gain double the bonus from the Bestial Rampage Key Passive. Casting a Companion Skill has a \% chance to activate an equipped Companion Skill and reduce its Cooldown by 5 seconds.
Increases your Your Maximum Spirit is increased by \ and 50. Casting a Skill with a Cooldown increases Spirit Generation by 50%\ while Grizzly Rage is active. \ for 8 seconds.
Tornado will seek up to \ targets drags non-Elite enemies with it and deals \ \]%\ increased damage. damage for each enemy or object inside of it.
Critical Strikes with Shred deal \ \]% of the damage dealt as Lightning damage to the target and surrounding enemies.
Your Golem Active also causes your Golem to erupt, dealing \ Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second. second and deals 0%\ increased damage.
While you have active Minions, your Summons deal \ \]%\ increased damage, but each Minion Drains 1 2 Essence from you per second.
While you have no active Minions, you deal \ \]%\ increased damage, but 7 14 Essence Drains per second.
Blood Lance deals \ \]%\ increased damage to its primary target per lanced enemy.
While Healthy, your Blood Lances deal \ \]%\ increased Critical Strike Damage.
Consuming a Corpse increases the your damage of your Core and Ultimate Skills by \%\ for 5 seconds, up to \%\.
Sever no longer returns and instead splits into 3 specters that expand out from its apex. Sever deals \ \]% of normal damage.
Twisting Blades orbit for a short time after they return to you, dealing \ \]% of Twisting Blades' return damage per hit.
After While you have Crackling Energy, Charged Bolts hits enemies 50 times, your next 3 casts spends a charge to also fire a wave dealing \%\ of Charged Bolts become waves that pierce and critically surge upon impact. Crackling Energy's damage in the area.
The third time an enemy is hit by a single Cast of Charged Bolts pierce, but deal \%\ less damage to targets hit after the first. Bolts, spawn \ new Charged Bolts.
Hydra deals \ \]%\ increased damage per Mana you had when Summoned. Summoned, up to 500 Mana. Casting Hydra Consumes all of your Mana.
Payback now echoes forward and additionally deals \ \]% of your Thorns damage to enemies. along the way. The final echo is larger and deals double the Thorns damage.
Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing \ \]% Base damage.
Quill Volley's feathers explode at their apex and return to where they were cast, both dealing \ \]% of their normal damage.
Basic Skills deal \%\ increased damage for each point of Primary Resource you have. have, up to 500 Resource.
Gain \ of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life. Life, up to 300 Resource per second.
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Hammer of the Ancients quakes outward for \ \]%\ increased damage. This bonus is doubled against Bosses.
Gain \ \]%\ increased damage and Berserking for 4 seconds after swapping weapons 8 times.
Talic leaves behind Dust Devils that deal \ \ damage while he whirlwinds.
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Your Rupture does not remove the Bleeding damage from enemies. Can only occur once every \ seconds. Double your Rupture's skewer radius, and all Bleed durations are increased by \%\.
Casting a Defensive Skill deals Skills deal \ damage to Nearby Poisoned enemies, increased by 50%\ for every 100 Willpower you have.
Your Companions gain double the bonus from the Bestial Rampage Key Passive. Casting a Companion Skill has a \% chance to activate an equipped Companion Skill and reduce its Cooldown by 5 seconds.
Increases your Your Maximum Spirit is increased by \ and 50. Casting a Skill with a Cooldown increases Spirit Generation by 50%\ while Grizzly Rage is active. \ for 8 seconds.
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Lightning Storm Critical Strikes cause lightning to strike twice, dealing \ \]%\ increased damage.
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Tornado will seek up to \ targets drags non-Elite enemies with it and deals \ \]%\ increased damage. damage for each enemy or object inside of it.
Critical Strikes with Shred deal \ \]% of the damage dealt as Lightning damage to the target and surrounding enemies.
+\5.5 - 7.5 8.0 - 10.0]% Chance for Boulder Projectiles to Cast Twice Deal Double Damage
+\8.0 - 12.5 13.0 - 17.5]% Chance for Boulder Projectiles to Cast Twice Deal Double Damage
+\15.5 - 20.0 16.0 - 25.0]% Chance for Boulder Projectiles to Cast Twice Deal Double Damage
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Your Golem Active also causes your Golem to erupt, dealing \ Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second. second and deals 0%\ increased damage.
While you have active Minions, your Summons deal \ \]%\ increased damage, but each Minion Drains 1 2 Essence from you per second.
While you have no active Minions, you deal \ \]%\ increased damage, but 7 14 Essence Drains per second.
Blood Lance deals \ \]%\ increased damage to its primary target per lanced enemy.
While Healthy, your Blood Lances deal \ \]%\ increased Critical Strike Damage.
Consuming a Corpse increases the your damage of your Core and Ultimate Skills by \%\ for 5 seconds, up to \%\.
Sever no longer returns and instead splits into 3 specters that expand out from its apex. Sever deals \ \]% of normal damage.
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Your Core Skills deal \%\ increased damage when Consuming 3 Combo Points. Your Casting Basic Skills using this weapon have a 50% chance to generate always generates 3 Combo Points.
Penetrating Shot bounces off walls and deals \ \]%\ more damage.
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Twisting Blades orbit for a short time after they return to you, dealing \ \]% of Twisting Blades' return damage per hit.
Casting a Marksman or Cutthroat Skill has a \ \]% chance to Summon a Shadow Clone that mimics that Skill.
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Ball Lightning splashes on impact dealing \ \]% of its total damage instantly. It Stuns enemies for 1 second if it reaches its maximum range.
Casting Ball Lightning instead creates a separate static field around you that damages all enemies within for \ \]% of Ball Lightning's damage per active ball. You are Unhindered as long as the field is active.
Your casts of Charged Bolts have a \% chance attempts to be attracted to enemies seek enemies, lasts longer, and last 300% longer. deals \% increased damage for every second the bolt is alive.
After While you have Crackling Energy, Charged Bolts hits enemies 50 times, your next 3 casts spends a charge to also fire a wave dealing \%\ of Charged Bolts become waves that pierce and critically surge upon impact. Crackling Energy's damage in the area.
The third time an enemy is hit by a single Cast of Charged Bolts pierce, but deal \%\ less damage to targets hit after the first. Bolts, spawn \ new Charged Bolts.
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Casting a Pyromancy, Shock, or Frost Skill increases your damage by \ \]%\ for 8 seconds, stacking once per Element. Casting again refreshes all bonuses if the previous skill was a different Element.
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Hydra deals \ \]%\ increased damage per Mana you had when Summoned. Summoned, up to 500 Mana. Casting Hydra Consumes all of your Mana.
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Payback now echoes forward and additionally deals \ \]% of your Thorns damage to enemies. along the way. The final echo is larger and deals double the Thorns damage.
Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing \ \]% Base damage.
Your Skills deal \ \]%\ increased damage per Spirit type they have.
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Your Basic Skills deal \ \]% increased damage and always use their 3rd attack.
When cast at Maximum Vigor, your Core Skills Consume all Vigor to cast at their largest Size, and become guaranteed Critical Strikes, with \ \]%\ increased Critical Strike Damage for each point of Vigor spent this way.
Quill Volley's feathers explode at their apex and return to where they were cast, both dealing \ \]% of their normal damage.
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Hits of Barrage have a \ \]% chance to deal triple damage and Knock Down enemies.
Upheaval deals \%\ increased damage to Burning enemies, and also ignites the ground Burning enemies for an additional \ damage over 4 seconds increased by 25%\ for every 100 Strength you have.
Current Bonus: 0%\ seconds.
Crackling Energy now gains 10%\ damage for every level in Shock Skills you have equipped and enemies hit have a 10% chance to refund a charge. Upon collecting reaching maximum Crackling Energy, there's a 15% chance you rapidly unleash all charges on the closest enemy to release a lightning nova, you dealing \ Lightning damage, \%\ increased by 120%\ for every 100 Intelligence you have.
Current Bonus: 0%\ damage.
You cannot gain charges from hits while rapidly discharging.
Basic Skills deal \%\ increased damage for each point of Primary Resource you have. have, up to 500 Resource.
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Gain \ of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life. Life, up to 300 Resource per second.
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Your Skills gain \%\ Critical Strike Chance per point of Primary Resource you have when cast, up to \%\. Each point of Primary Resource above 100 grants Skills 0.2%\ Critical Strike Damage instead. instead, up to 500 Resource.
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Hitting enemies with Your Bone Skills increases your deal 40%\ increased damage by 5%\ and your Maximum Essence by 2 for 8 seconds, stacks up to 20%\ is increased damage and 8 Maximum Essence. by 10.
Berserking now additionally grants 15%\ Attack Speed. You deal 30%\ increased Fire and Physical damage.
Consecutive attacking with the same weapon increases your Critical Strike chance by 15%\ and Critical Strike Damage by 30%\ for 4 seconds.
Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal 30% 15%\ increased damage to damage, doubled against Crowd Controlled enemies.
Your Corrupting effects have Shadow damage has a 5%\ 20% chance to deal 50% 300%\ bonus damage each time they deal damage. This chance is increased by 2%\ and bonus damage is increased by 8%\ for each 60 Intelligence you have, up to 2,000 Intelligence.
Current Chance: 5%
Current Bonus: 50%\ damage.
+10.0% Fire 3.0% Resistance to All Elements
+10.0% Fire 3.0% Resistance to All Elements
Nature Magic Skills deal 10% 18%\ increased damage to Crowd Controlled or Vulnerable enemies.
When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 5 seconds per enemy.
When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 5 seconds per enemy.
You gain 30%\ 3%\ increased damage and 5%\+] increased Potion Healing. Healing for each missing Healing Potion.
You gain 15% 12% increased damage and Damage Reduction while in Human form.
You gain 30%\ 3%\ increased damage and 5%\+] increased Potion Healing. Healing for each missing Healing Potion.
You deal 15% 20%\ increased Physical damage to Non-Elites and Bosses.
You deal 15% 20%\ increased Physical damage to Non-Elites and Bosses.
Shapeshifting has a 25% chance to cause the Skill's damage to Critically Strike. increases Critical Strike Chance and Critical Strike Damage by 10% for 2 seconds.
You gain 20%\ Lucky Hit Chance. 15%\ Damage to Crowd Controlled enemies.
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Talic leaves behind Dust Devils that deal \ \ damage while he whirlwinds.
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\% Damage Reduction from Close Enemies
+\% Strength
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+\ to Frenzy
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Your Core Skills deal \%\ increased damage when Consuming 3 Combo Points. Your Casting Basic Skills using this weapon have a 50% chance to generate always generates 3 Combo Points.
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Penetrating Shot bounces off walls and deals \ \]%\ more damage.
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Crackling Energy now gains 10%\ damage for every level in Shock Skills you have equipped and enemies hit have a 10% chance to refund a charge. Upon collecting reaching maximum Crackling Energy, there's a 15% chance you rapidly unleash all charges on the closest enemy to release a lightning nova, you dealing \ Lightning damage, \%\ increased by 120%\ for every 100 Intelligence you have.
Current Bonus: 0%\ damage.
You cannot gain charges from hits while rapidly discharging.
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Casting a Defensive Skill deals Skills deal \ damage to Nearby Poisoned enemies, increased by 50%\ for every 100 Willpower you have.
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Casting a Marksman or Cutthroat Skill has a \ \]% chance to Summon a Shadow Clone that mimics that Skill.
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Your Skills deal \ \]%\ increased damage per Spirit type they have.
Upheaval deals \%\ increased damage to Burning enemies, and also ignites the ground Burning enemies for an additional \ damage over 4 seconds increased by 25%\ for every 100 Strength you have.
Current Bonus: 0%\ seconds.
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Your Skills gain \%\ Critical Strike Chance per point of Primary Resource you have when cast, up to \%\. Each point of Primary Resource above 100 grants Skills 0.2%\ Critical Strike Damage instead. instead, up to 500 Resource.
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Lightning Storm Critical Strikes cause lightning to strike twice, dealing \ \]%\ increased damage.
Casting Ball Lightning instead creates a separate static field around you that damages all enemies within for \ \]% of Ball Lightning's damage per active ball. You are Unhindered as long as the field is active.
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When cast at Maximum Vigor, your Core Skills Consume all Vigor to cast at their largest Size, and become guaranteed Critical Strikes, with \ \]%\ increased Critical Strike Damage for each point of Vigor spent this way.
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Unlocks new look on salvage
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Your Basic Skills deal \ \]% increased damage and always use their 3rd attack.
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Your casts of Charged Bolts have a \% chance attempts to be attracted to enemies seek enemies, lasts longer, and last 300% longer. deals \% increased damage for every second the bolt is alive.
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Ball Lightning splashes on impact dealing \ \]% of its total damage instantly. It Stuns enemies for 1 second if it reaches its maximum range.
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Casting a Pyromancy, Shock, or Frost Skill increases your damage by \ \]%\ for 8 seconds, stacking once per Element. Casting again refreshes all bonuses if the previous skill was a different Element.
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Lightning Storm Critical Strikes cause lightning to strike twice, dealing \ \]%\ increased damage.
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Hits of Barrage have a \ \]% chance to deal triple damage and Knock Down enemies.
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Lightning Storm Critical Strikes cause lightning to strike twice, dealing \ \]%\ increased damage.
Lightning Storm Critical Strikes cause lightning to strike twice, dealing \ \]%\ increased damage.
Lightning Storm Critical Strikes cause lightning to strike twice, dealing \ \]%\ increased damage.
Lightning Storm Critical Strikes cause lightning to strike twice, dealing \ \]%\ increased damage.
Lightning Storm Critical Strikes cause lightning to strike twice, dealing \ \]%\ increased damage.
Talic leaves behind Dust Devils that deal \ \ damage while he whirlwinds.
Lightning Storm Critical Strikes cause lightning to strike twice, dealing \ \]%\ increased damage.
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REMOVED Boots Cosmetic Sorcerer 256 stor
REMOVED Chest Cosmetic Sorcerer 256 stor
REMOVED Gloves Cosmetic Sorcerer 256 stor
REMOVED Helm Cosmetic Sorcerer 256 stor
REMOVED Pants Cosmetic Rogue 257 stor
REMOVED Pants Cosmetic Sorcerer 256 stor
Ancestral Legendary Aspect Item
750 800 Item Power
Ancestral Legendary Aspect Item
750 800 Item Power
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Contains a smattering of Horadric Phials. Infernal Warp.
Unlocks new look on salvage
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Armor: +0.01 Strength 1.0% Barrier Generation
Armor: +200.0% Barrier Generation 2 All Stats
Jewelry: +100 Armor
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Magic Nightmare Sigil
Rare Nightmare Sigil
Legendary Nightmare Sigil
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Little William \ Baby Goat
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+\% Vulnerable Damage
+\% Vulnerable Damage
+\% Vulnerable Damage
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+\ \]% Chance for Boulder Projectiles to Cast Twice Deal Double Damage
+\ \]% Chance for Boulder Projectiles to Cast Twice Deal Double Damage
REMOVED Baby Spider
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