Ucigasa - World Of Warcraft

Ucigasa - World Of Warcraft

World of Warcraft: Dawn of the Aspects Part I Now Available

Dawn of the Aspects is a new five-part eBook series written by New York Times bestselling author Richard A. Knaak. Download the first installment now for the low price of £1.99 through Amazon. It’s a must-read for dragon-thusiasts!

THE AGE OF DRAGONS IS OVER.

Uncertainty plagues Azeroth’s ancient guardians as they struggle to find a new purpose. This dilemma has hit Kalecgos, youngest of the former Dragon Aspects, especially hard. Having lost his great powers, how can he—or any of his kind—still make a difference in the world?

The answer lies in the distant past, when savage beasts called proto-dragons ruled the skies. Through a mysterious artifact found near the heart of Northrend, Kalecgos witnesses this violent era and the shocking history of the original Aspects: Alexstrasza, Ysera, Malygos, Neltharion, and Nozdormu.

In their most primitive forms, the future protectors of Azeroth must stand united against Galakrond, a bloodthirsty creature that threatens the existence of their race. But did these mere proto-dragons face such a horrific adversary alone, or did an outside force help them? Were they given the strength they would become legendary for... or did they earn it with blood? Kalecgos’s discoveries will change everything he knows about the events that led to the... DAWN OF THE ASPECTS.

PART I

The former Dragon Aspects are on the brink of going their separate ways to forge new destinies. As Kalecgos ponders the uncertain future awaiting his kind, he uncovers a mysterious artifact that allows him to see through the eyes of his late predecessor, Malygos. Intense visions bombard Kalecgos, transporting him to a time when the original Aspects were no more than primitive proto-dragons. Across ancient Kalimdor’s northern plains, they fought for survival against each other and a terrifying creature that dominated the era: the Father of Dragons, Galakrond. But many questions remain for Kalecgos. What are the origins of this strange artifact? Are its visions a gift, or a curse?

Diablo III Coming to PlayStation®3 and PlayStation®4

The minions of Hell grow stronger.

We're excited to announce that Diablo III is being developed for the Sony PlayStation®3 computer entertainment system. We'll also be adapting the award-winning action–role-playing game for Sony's newly announced platform: the PlayStation® 4!

Sit Down, Relax, and Kill Some Demons

Diablo III for the PS3™/PS4™ will be based on the core PC game and feature all the latest updates, including Paragon levels, the Infernal Machine event, Monster Power, Brawling, and more. This version is also being tailored with customized controls, a new user interface, and a dynamic camera perspective to provide an awesome Diablo III experience for PlayStation gamers.

Players will be able to wage war against the Burning Hells on their own in single-player games as well as team up and destroy countless demons with their fellow Nephalem in multiplayer games. For multiplayer, players will have the option to choose between four-player online (complete with matchmaking) and four-player local co-op modes for their couch-based warfare.

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Follow the Falling Star to Boston, MA

The PS3 version of Diablo III will make its public debut at PAX East in the Boston Convention and Exhibition Center from March 22–24, and attendees of the convention will be some of the first to defend the world of Sanctuary via handheld controllers.

We call upon all heroes to join us at the official Blizzard booth, where you can enjoy some fast-paced hack-and-slash, participate in fun contests and giveaways, and learn more about the game. (Community managers will also be on-site, and they look forward to answering your questions and slaying some of Diablo's many malevolent minions with you.)


For more information, be sure to check out the official press release, and stay tuned to Diablo3.com for future updates.

Know Thy Enemy: Portrait of a Thunder King

Pandaria is a land with a history that is both tragic and inspiring. Its people have overcome adversity to become masters of their own destiny. As Pandaria emerges into a changed Azeroth, the surviving mogu stir and begin their plans anew. They crave the domain they once held, and, to regain it, they will sweep usurpers and invaders alike into the dust.

In the upcoming patch, a threat the Pandarens had thought long buried will reemerge in the form of the once powerful mogu leader, Lei Shen. Joined with the power of the Zandalari, the mogu seek to once more exert their dominance over all of Pandaria. It falls once more to the heroes of the Alliance and the Horde to lend their aid in stopping the newly resurrected tyrant and his Zandalari allies.

It's been a long journey since we first set foot in Pandaria. We've met the formidable and resourceful pandaren, made friends (or enemies) with the hozen and jinyu; we've faced the threat of the mantid, and unleashed long buried horrors upon the land in the form of the sha. But, amidst all of this, there was an even more insidious threat to take notice of. Layers upon layers of conflict can be found on the continent, including the situation involving the mogu and their once and perhaps (more frighteningly) future emperor, Lei Shen.

The First Emperor: Lei Shen

The mogu are a power-hungry race whose history is written in the blood of their enemies. In the past, warring clans and kingdoms fought for dominion over parcels of land, each looking to gain the upper hand against their neighbors. That all changed when Lei Shen leveraged his power and cunning to became the greatest of the mogu. Born during the Age of a Hundred Kings, Lei Shen was the son of a warlord and possessed a strength that commanded respect from the other mogu. He went on to do what many thought impossible; he united the mogu kings beneath him and declared himself emperor.

Once united, the mogu swept across Pandaria, conquering and subjugating all of the other races—until he encountered the mantid. The Lorewalkers were diligent in chronicling the history of Pandaria and have this text on record:

The Thunder King

It has been written that when the great Lei Shen first looked upon the lands of the mantid, he did not feel fear, but inspiration.

As he began to unify his people under a single banner and subjugate the other races of Pandaria, he knew that the mantid would never succumb to his authority. They spoke his language, the language of strength. He commanded his slaves to construct the Serpent's Spine, a magnificent wall that spanned the length of the empire.

It would take many generations to build. But Lei Shen knew how to motivate his subjects. Fear. Fear of the mantid moved mountains, raised armies, secured his empire, and built his wall.

It was also Lei Shen who unified the language and built the awe inspiring structures found throughout Pandaria, including the extravagant palaces in the Vale of Eternal Blossoms.

The Future Threat Found in the Past

There is much more to be learned of this great enemy. Even now, the Golden Lotus works to ensure the safety of the Vale of Eternal Blossoms. Within the Valley of Emperors found in Kun-Lai Summit, the danger is readily apparent as the mogu and the Zandalari have long since begun their efforts to raise the Thunder King. If you wish to know more, travel to Kun-Lai Summit, speak with the Golden Lotus, brave Mogu’shan Vaults, and keep an eye on the ongoing research of the Lorewalkers. Arm yourselves with knowledge of your enemy, and you’re sure to rise up victorious, because if you fall, all of Pandaria may fall with you.

See also:The Tomb of Secrets in Kun-Lai Summit—Breaking the Emperor’s Shield on Wowhead and WoWpediaKnow Your Lore: Who is the Thunder King on WoW Insider. (May contain spoilers.)

A Day on the Isle of Thunder

There, on the horizon to the Northwest, do you see it? Daggers of lightning spear through clusters of dark clouds filling the air with electricity you can feel crackling against your skin. There’s a sense of foreboding that clings, and something else...

Act I: The Premise

Let me tell you a tale. To set the scene, Rise of the Thunder King: Patch 5.2 is live and we’re a week into the new content. It’s a typical afternoon and as I fire up my computer, I can feel relaxation set in as my mind ponders the many things I hope to accomplish in game.

Act II: Adventure is Not a Four Letter Word

I’m itching to head to the Isle of Thunder, but I know I have time to weave in a few other day to day quests and tasks. Being a farming nut I have some crops I want to tend to first!

The Valley of the Four Winds has always felt like a place of such great harmony. My kinship with The Tillers of the Valley was quickly forged the very first time I traveled through the area, and I quickly worked toward becoming Exalted with the faction. Being Exalted with The Tillers and having all four plots unlocked, I was able to purchase the farm, and I’m happy I get to call this place home (not to mention set my Hearthstone here!).

Right, first thing’s first: It’s time to till! The crops I planted yesterday are ready for harvest, and I want to make sure I plant some more today before heading out. With the patch you can now take work orders for various factions, allowing you to gain rep just by growing crops! I begin plowing my field, and much to my delight with each pass of the plow the Squatting Virmen are knocked out of their Occupied Soil, stunned and damaged. Huzzah! This is the point where I realize I’m doing a silly happy dance and force myself to stop out of embarrassment. To no one’s surprise, Luna gazes at me suspiciously while Shaggy just snorts and gnaws on his cud.

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After quickly planting what’s left of my seeds and clearing away obstacles from my growing plants, I hop onto my Jade Pandaren Kite and make my way to the Shado-Pan Garrison. The portal to the new island is near the Shado-Pan garrison, and since I still want a Shado-Pan tiger of my very own, it’s time to exact some revenge for the Watchers on the Wall! With Tenwu of the Red Smoke at my side and our stealth giving us the edge, we swiftly work through the Sra’thik leaving a trail of lifeless bodies in our wake.

As I head to the portal, members of my guild begin to chatter about tomorrow’s scheduled raid in Heart of Fear. Though we’ve dipped our toes into Throne of Thunder Normal, we’re all pretty casual and still have some gearing up to do before we can make real attempts on the new bosses. A couple people are sharing some tactical ideas with one of our raid leaders. For me, I just make sure I hit hard, avoid standing in bad things, and toss a battle rez should the worst happen. But their impassioned planning gets me thinking: “Tomorrow, Un’sok . . . tomorrow you will meet your demise.” (You’ll have to picture me with my GRRR face on and my fist clenched in the air for this to be properly dramatic.)

Act III: That Lesson About Being Prepared

After tidying up what’s left of my Shado-Pan tasks for the day, a group begins to form to take on the Thundering Isle in force. We are unable to ignore the haunting calls of the mogu, the Zandalari, and the terrifying Thunder King. More importantly, the quest hub progression needs our help as our realm works together to conquer Lei Shen’s stronghold, and compelled by our patriotism, we set off. Arriving at the armada just offshore, we’re greeted by a mass of Kirin-Tor and Sunreaver Onslaught leaders, each one providing instruction as to the materials they need and creatures to be decimated. If we’re to battle our way into the Throne of Thunder, now is the time to step up! We report to Lor’themar and he provides us the option to assist in either PvE or PvP quests for that day, and upon completion we’re to receive a chest full of useful items. Today we choose PvE, although certainly many around us have clearly gone the PvP route with yellow-flagged names showing their intent.

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We’re all pretty familiar with each other so this should go fairly smoothly. Moving together like a pride of lions, we weave in and out of every obstacle leaving a trail of destruction in our wakes. A few of us earn some green drops from the kills, otherwise they’d be sharded or auctioned, but these hold a specific significance. Some of the green items that drop on this island use the old Zul’Aman raid item appearances, perfect for transmogrification. We complete one of our tasks, then another, and it’s at this moment we finally pause. Just up the path in front of us is the Saurok Cave, and something just doesn’t feel right. We’ve banded together against some pretty vicious foes in our past, but for some reason, this island gives us a chill of fear we’re not too familiar with. Steely and determined, we press forward and continue our attacks.

Trouble! As we’re managing a mass of mobs, along comes a rare spawn which puts a strain on our crew. Fortunately, just up the way is another group of adventurers and they join in to help us take down the beast. Whew! We wipe the sweat from our brows content that we’ve finally completed all of our quests. It’s a moment we can relish and finally catch our breath. Our Druid tank breaks the relaxing silence as he notices a few mysterious items in his inventory. They are called Shan’ze Ritual Stones and can apparently be used to summon a powerful rare creature. It’s at this point I can picture us all having the same look: Eyes squinted with determination, each of us looks around and we nod in unison. Let’s do this!

Tucked away off to one side of the island is a small clearing. It is here we realize we’re able to begin the summoning ritual. Eager for the chance to earn mounts, items, and rep-granting insignias our party chat fills with hopes for the coming kill. Suddenly, popping out of what can only be described as nether, a vicious brute by the name of Kor’dok appears before us. Before we have any time to consider our opponent the fight has already begun, and after an epic battle it concludes. A couple of us get bags filled with gems and enchanting materials, while the tank manages the unthinkable and wins a mount, a three-horned dinosaur formed of the darkest crystal, and guild chat erupts as he links his prize.

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As we make our way back towards the armada, I notice a strange key in my inventory. Examining it more closely, I soon discover that it belongs to the Shado-Pan. The rest of my group goes on without me to take on their own adventures for this night, and after a quick discussion with one of the Shado-Pan leaders I’m snuck to a secret location. It’s a single-player scenario, and it’s full of treasure! Glorious and ornate, the room is a spectacle to behold. Littered about me are chests bulging with gold and powerfully rare antiquities, but I have only a short time to grab as much as I can, and the traps that protect the chests are designed to slow my progress. I make it out, alive, with arms full of riches and items.

Eager to continue my evening I queue for the first wing of the Throne of Thunder Raid Finder: Last Stand of the Zandalari. These new encounters test our group fearlessly, and the experience is too much for some to bear. As we fight on we pick up new valiant adventurers, and fight on until we’ve nothing left to fight. At the end of it I’m an ilvl 502 trinket richer, and find myself doing that same embarrassing happy dance from earlier.

Honestly, I cannot do any of this justice, so I will leave you with these parting words:

Whispers float on the winds of this island of a fearsome reptile, of a celestial spirit that guards a gateway, and of a legend that will weigh heavy upon the minds of triumphant heroes. And while each of these rumors is intriguing, what I’ve shared is but a day in Pandaria—a day that barely scratches the surface of what’s to come. I can feel my heart begin to race at the thought of the adventures I will have, and the places I'll explore, once Patch 5.2 comes. And while this story is fiction for the time being, soon it will be reality, and the Isle of Thunder’s mysteries will be revealed!

*Chad "Crithto" Wingerd is a Community Manager for World of Warcraft, and is not a pug in real life.

PvP Season 12 Ending Soon

Arena and Rated Battleground Season 12 is scheduled to end on Tuesday, March 5. At that point, we will determine who is eligible for the end-of-season rewards, a process that should take approximately one week. It's very important for players who feel that they may be eligible for Arena titles and/or the Malevolent Gladiator's Cloud Serpent to refrain from transferring their characters to another realm or faction until after Season 12 ends. The awarding of Season 12 titles and mounts will occur approximately 2 weeks after the season ends.

At the end of the season, Conquest Points will be converted to Honor Points and any honor above 4000 will be converted to gold at a rate of 35 silver per point. The honor cap will remain at 4000.

All Season 12 items will cost Honor Points (equivalent to their previous Conquest Point cost) when the season ends, with the exception of any items with rating requirements attached. These items will no longer be available for purchase.

The next Arena and Rated Battleground season will begin approximately one week after the current season ends. During the break between seasons, all Rated Battleground and Arena matches will be unavailable. Team and Personal Ratings will be reset when Season 13 begins.

PvP Season 12 Ending Soon

Arena and Rated Battleground Season 12 is scheduled to end on Wednesday, March 6. At that point, we will determine who is eligible for the end-of-season rewards, a process that should take approximately one week. It's very important for players who feel that they may be eligible for Arena titles and/or the Malevolent Gladiator's Cloud Serpent to refrain from transferring their characters to another realm or faction until after Season 12 ends. The awarding of Season 12 titles and mounts will occur approximately two weeks after the season ends.

At the end of the season, Conquest Points will be converted to Honor Points and any honor above 4000 will be converted to gold at a rate of 35 silver per point. The honor cap will remain at 4000.

All Season 12 items will cost Honor Points (equivalent to their previous Conquest Point cost) when the season ends, with the exception of any items with rating requirements attached. These items will no longer be available for purchase.

The next Arena and Rated Battleground season will begin approximately one week after the current season ends. During the break between seasons, all Rated Battleground and Arena matches will be unavailable. Team and Personal Ratings will be reset when Season 13 begins.

BlizzCon 2013 Storms Anaheim November 8-9

BLIZZCON!!!1!1 The seventh BlizzCon is coming to the Anaheim Convention Center Friday, November 8 and Saturday, November 9, 2013. Those who join us for this epic community gathering will experience two solid days of hands-on time with the latest Blizzard games, in-depth developer discussion panels, intense eSports action featuring some of the top players in the world, and a variety of other exciting activities and events. Further details on the show, including ticket pricing and availability, will be posted here on BlizzCon.com at a later date. In the meantime, check out the press release for more info and prepare to help us blow Anaheim's mind.

They Built Big, They Won Big!

Late last year we asked you to take your Mega Bloks World of Warcraft sets and stack, rearrange, redesign, and recombine ‘em into never-before-seen creations. Following the building instructions out of the box wouldn’t cut it, as the prizes on the line were legendary. We were seeking that beautiful blend between epic and ingenious, and some very astute craftspeople among you rose to the challenge. We narrowed the field down to ten  3rd prize winners, five 2nd prize winners, and one grand prize winner. Check out the top entries below!

Grand Prize Winner: “Goblin Shredder” by Bradley Tingstad

2nd Prize Winner: “Little Lich King’s Big Frostmourne Adventure” by Chris Fortier

2nd Prize Winner: “Small-Scale Mobile Attack Craft (S.M.A.C.)” by RJ Wilson

2nd Prize Winner: “The Azerothian Space Race” by Douglas Hummel

2nd Prize Winner: “Three-Way Battle at Trinity Keep” by Sean Van Steijn

2nd Prize Winner: “Dominating the Alliance” by Travis Wozniczka

You can view more images of the winning entries, as well as the ten 3rd prize winners, on the official Build Big, Win Big! Facebook app.

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